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Author Topic: R029 bug and query.  (Read 33177 times)
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #20 on: February 07, 2017, 09:22:53 pm »

JP4's aren't getting HEAT Rounds
Logged

Let's talk about PIATs in a car.
qnfrdmsdkzm Offline
EIR Veteran
Posts: 50


« Reply #21 on: February 07, 2017, 11:12:33 pm »

Is it Armored Cavalry doctrine?

No It's AB's doctrine named 'Fight another day'
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #22 on: February 09, 2017, 10:39:29 pm »

WM 88 has been disabled and replaced with the old PE 88.

You won't be able to purchase crew training or preregistered arty on it anymore. At least until R030 is released.
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Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.

Getting EiR:R Released on Steam

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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #23 on: February 10, 2017, 05:49:45 pm »

are there any significant stat differences?
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
pandaExpress Offline
Donator
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Posts: 282



« Reply #24 on: February 10, 2017, 07:19:27 pm »

Churchill croc uses the flame thrower as is main weapon. so when you use it to kill un crewed atg it uses flames when you use sabot shot and target a p4 it uses its flames and the main gun targets inf.
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they tell me i'm weird i tell them their normal
Tachibana Offline
NotADev
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Posts: 1270


« Reply #25 on: February 10, 2017, 07:20:51 pm »

Unfortunately, thats just how the AI for the Croc is. Attempts were made to reverse gun priority and it lead to some kind of issue iirc.
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It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
americans dont dodge wars.
Quote from: Trapfabricator
Literally, The only thing less likely than this is zombie hitler becoming prime minister of israel
pandaExpress Offline
Donator
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Posts: 282



« Reply #26 on: February 10, 2017, 07:38:39 pm »

why cant you just give it Sherman ai and make the hull mg flame?
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #27 on: February 21, 2017, 01:36:43 am »

I went out of my way to DL BotB mod to rip out its Fw 190 model to use in EiR.

You nancies better appreciate that tbfh. The one, ONE time that historical accuracy doesn't give all of you a bad rash, it ends up with me going on a damn scavenger hunt to find a mod with a Fw 190 model, since the official Relic forums that contain everything have been archived.

I might go on a rampage and update all the text and models to be 110% historically accurate just to mess with you now.
Logged
GrayWolf Offline
Development
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Posts: 1590



« Reply #28 on: February 21, 2017, 07:38:04 pm »

I went out of my way to DL BotB mod to rip out its Fw 190 model to use in EiR.

You nancies better appreciate that tbfh. The one, ONE time that historical accuracy doesn't give all of you a bad rash, it ends up with me going on a damn scavenger hunt to find a mod with a Fw 190 model, since the official Relic forums that contain everything have been archived.

I might go on a rampage and update all the text and models to be 110% historically accurate just to mess with you now.

Chaffee - has 75 mm "sherman" gun. How many people would be tricked by that XD
Logged

jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #29 on: February 21, 2017, 07:40:17 pm »

Thank you Volsky
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GrayWolf Offline
Development
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Posts: 1590



« Reply #30 on: February 22, 2017, 05:59:44 am »

Volsky best mod in EIR history. Cheesy
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #31 on: February 26, 2017, 12:40:18 pm »

Bren Carrier Overdrive ability not showing
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #32 on: February 26, 2017, 04:35:03 pm »

Enigma Decoded doesn't work.

Tommy Marksman Snipe hotkey is the same as Unload transport hotkey.
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kyun Offline
EIR Regular
Posts: 2


« Reply #33 on: March 01, 2017, 05:38:47 pm »

bren carrier still same cost

'10mu commando smoke' (doctrine ability) costs 15 mu
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #34 on: March 01, 2017, 09:19:49 pm »

PSA, Fighting Spirit/Riflemen is/are bugged/not working the way I intended it.

Not only is 0.8 cooldown/reload + 0.8 cooldown/reload in cover too much, but I forgot to remove the old Fighting Spirit ability from Riflemen--so they're losing 7.5% rec. acc. per man lost on top of everything else.

For the hotfix, the rec. acc. ability is being removed, and I'll be going ham with the nerfbat as well.

In the meantime, the cost of Fighting Spirit has been increased from 40 MP to 110 MP on Riflemen and on Marines the cost has increased from 50 MP to 60 MP (Marines lacked the rec. acc. ability in the first instance).
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Tachibana Offline
NotADev
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Posts: 1270


« Reply #35 on: March 02, 2017, 01:20:27 am »

310mp rifles? o.0
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #36 on: March 02, 2017, 08:53:46 am »

350 with everything on them.

In testmod the Rifles beat Storms at all ranges when both squads were in cover, even if the Storms had their medkits running before the fight began.

If the Rifles were out of cover, the Storms would sometimes win--with one guy left on 5% HP.

That shit is imba.
Logged
GrayWolf Offline
Development
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Posts: 1590



« Reply #37 on: March 02, 2017, 10:28:08 am »

"How to turn Rifles into killing machines in 3 easy steps [MUST WATCH] #GoneSexual" XD
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #38 on: March 02, 2017, 10:45:54 am »

Least I don't abuse dat shit ScorchedWolf.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #39 on: March 02, 2017, 05:56:17 pm »

I don't understand, isn't that what we were going for?
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