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Doctrine selections
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Topic: Doctrine selections (Read 2760 times)
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Batgirl
EIR Veteran
Posts: 115
Doctrine selections
«
on:
April 01, 2017, 04:19:52 pm »
All these abilities are nice, but personally I liked the old system where you had to pick tier 1 ability in order to be able to have the tier 2 ability of that path.
Too much cheese now
Peace
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NightRain
EIR Veteran
Posts: 3908
Re: Doctrine selections
«
Reply #1 on:
April 05, 2017, 10:28:16 pm »
Currently the system also works like this:
Take 2 T4s and it will lock T3s even if you still have one doctrine point available. Intended?
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Tachibana
NotADev
Posts: 1270
Re: Doctrine selections
«
Reply #2 on:
April 05, 2017, 11:50:46 pm »
Not intended, but unavoidable. Doctrine points are hard coded into the launcher and require EIRRmod to change them.
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Quote from: TheWindCriesMary on April 17, 2013, 02:21:45 pm
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GrayWolf
Development
Posts: 1590
Re: Doctrine selections
«
Reply #3 on:
April 07, 2017, 02:28:25 pm »
The current system is:
1. Buff 1 or 2 units
2. Spam them
3. Better cancer wins.
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