R033: Poor Bloody InfantryAmbience:
https://www.youtube.com/watch?v=FLBy2IZVgKIR033 has been greatly simplified this time. Simply download the file and extract it into your root CoH folder. As a "just in case" measure, it contains all of the maps and the new module file that were included in R032. This patch was an absolute mountain of work; I likely forgot something or just plain screwed up. Please report any issues you see ASAP and I'll get right on trying to fix them.
There will be several new squads added this patch; infantry in some companies will be disabled/priced out. The list is as follows:
Riflemen in US Mobility and US Armor.
Grenadiers in WM Mobility and WM armor.
Issues that I know of, and that I'm leaving for R034:
The Tallboy granting the recon ability for some reason.
Select fire on FG42s still not being a thing.
Download link (updated 15 August, 2017):
https://drive.google.com/open?id=0B4sHT8XP2Ix0UVFrTkV0dWlDTWcHistorical information and unit OOBs:In Notepad form:
https://drive.google.com/open?id=0B4sHT8XP2Ix0b3lMbFdfRDdKa2sIn PDF form:
https://drive.google.com/open?id=0B4sHT8XP2Ix0amlXTk1FWXRHRmcThere is a caveat to this "ghetto" method of patching--every time you run the updater (assuming you've put the R033 files into your folders), it will see that the files in your folder don't match the ones on the server, and will request you update your files. Running the updater will begin downloading the R031 files and for many users this takes an extremely long time to complete.
There is a simple solution, however.
Don't run your updater. Run just the launcher directly, and so long as everyone is using the files included in the folder, you should be able to play R033 just fine, just as if it was uploaded properly.
If you are unaware, run the .exe within your EiRRLauncher folder (in order to skip the updating process), NOT the AutoUpdater.exe in your root CoH folder (as, obviously, that's the updater).UPDATER PATH--DON'T USE! -
C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes RelaunchDIRECT LAUNCHER PATH -
C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes Relaunch\EIRRLauncherSQL work will commence sometime tomorrow (13 August, 2017).
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GeneralGeneral
1 - FX
MG42s of all types changed from ShotMG42 to shotgun.
US tank-caliber FX (largely) standardized to rocket_light.
CW tank-caliber FX (largely) standardized to 40mm_bofor.
WM/PE tank-caliber FX (largely) standarized to antitank_light.
37mm weapon FX changed from antitank_light to Shell20mm.
2 - Models/textures
After much expenditure of effort infantry models and skins have been made as realistic as possible within reason (i.e. limited model mixes which would drastically decrease in-game performance on lower-end machines).
These skins are based on historical analysis and research; sources and explanations, as well as unit OOBs (Orders of Battle) may be found in the document attached above.
Preview photos of as many of the infantry models/textures as possible will be linked below, coming sometime later this week.
3 - UI
In-game reward unit menu has been repurposed to (on a limited basis) act a texture/model swapping impliment.
The DLC requirements have been removed from the menu; non-ToV players should be able to make use of the reward menu now.
Unlocks come with rather lengthy text entries detailing the historical significance of the unit(s) in question. The text is WIP and several doctrines (three, all of them Axis) have no text. One has only marginal text. This will be rectified in R034.
4 - Projectiles
All projectiles, incl. HHAT ones, have had their velocities set to 20% of the real life weapon's velocity.
Does not affect tank gameplay, but it does reduce the effectiveness of HHAT across the board.
Note: ballistic weapons (such as nades, mortars, and PIATs) are not affected by this change.
5 - Doctrines
Have been renamed. All attempts have been made to make them as interesting as possible without requiring foreign language classes to understand
US Inf - Regimental Combat Team (RCT)
US Mob - Airborne Task Force (AB)
US Arm - Armored Combat Command (ACC)
CW Inf - Infantry Brigade (IB)
CW Mob - Commando Troop (Mandos/CT)
CW Arm - Royal Tank Regiment (RTR)
WM Inf - Ostbataillon (Ost)
WM Mob - Tigergruppe
WM Arm - Panzer Zug (PzZ/Pez)
PE Inf - Panzer Infanterie (PzI)
PE Mob - Airlanding Division (ALD)
PE Arm - Kampfgruppe (KG)AmericanNon-doctrinal:1 - M4 Croc
Vet3 is now a simple range boost; no longer overwrites/nerfs upgraded flamethrower weapons.
2 - M18 Hellcat
Main gun stats reverted to pre-R031 values.
Price increased from 300 MP, 200 FU to 350 MP, 300 FU.
Doctrinal:US Inf:
1 - .30 cal (LnL)
Setup/teardown time reduction removed.
2 - Allied Grit
Price reduced from 25 MP to 20 MP.
3 - Fightin' Spirit
Price reduced from 45 MP to 30 MP.
4 - M4A1 DD
Pop cost reduced from 12 to 10.
Price decreased from 335 MP, 190 FU to 300 MP, 190 FU.
5 - Rangers
Squad vet corrected (Fire Up recharge bonuses have not functioned since new Fire Up abilities were created over a year ago).
Squad leader now gains an M1A1 SMG at Vet4.
US Mob:
1 - Airborne
Squad vet corrected (Fire Up recharge bonuses have not functioned since new Fire Up abilities were created over a year ago).
2 - AB HMG
New model (M1919A4).
Setup/teardown time is now half that of the default .30 cal (passive; slightly better than the LnL bonus).
3 - Barrage Experts
No longer an offmap on the M2 mortar.
M3 GMC reload buff reduced from 0.6 to 0.8.
M3 GMC smoke barrage recharge time reduced from 120 s to 60 s (identical to mortars).
Cost on the M3 GMC increased from 40 MP to 100 MP.
4 - Glider Riflemen
Now unlocked w. AB and AB rifles.
5-man Rifleman squad deployed by glider; nothing fancy.
Initial cost set to 160 MP due to the smaller squad size. From the ~5 minutes of testing I did w. Glider Rifles, that cheap cost might end up being their only redeeming factor. We shall see.
5 - Hard & Fast
.30 cal LMGs firing on the move is now enabled.
Moving LMGs suffer an 0.2 acc. penalty while moving (-80% acc.; identical to Volk M.P.40s).
Moving LMGs fire bursts that are 2x as long while moving.
6 - Light Cavalry
1.5 acc. while moving extended to all infantry w. names containing "Airborne" and all Rifleman variants. Cost TBD.
This is identical to the old US Inf Support Training unlock.
US Arm:
1 - Calliope
Stats reverted to pre-R031.
# of fired rockets increased from 20 to 30 (reverting a previous change).
Rocket Racks now fires 45 rockets as it did before.
2 - Pour it on 'em
Crocodile flamethrower price decreased from 110 MP to 50 MP, 25 FU.
Buffs changed--RoF increase removed.
Jumbo cannon modified
Minimum reload time reduced from 6 s to 4.5 s (max remains 6 s). Upgrade remains exclusive.
3 - Staccato Roar
MG acc. at M/L ranges decreased from 0.4/0.2 to 0.3/0.1.
This matches the nerf leveled at the Marine LMG in R032.
Bugfix:N/A
CommonwealthNon-doctrinal:1 - Officers
Now bear standardized armament--1x revolver, and 2x SMGs.
Doctrinal:CW Inf:
1 - Sherman V
Pop cost reduced from 12 to 10.
CW Mob:
1 - The Paras
STEN subgun HP bonus increased from 5 to 10.
Stat bonus upgrade modified:
Acc. 1.25 in enemy territory.
2 - Speed Trials
Now also grants a passive 1.33 speed bonus.
3 - Recon Forces
Now grants +15 m detection to any Tommies, Sappers, or Recons while they are moving, in addition to the original buffs.
CW Arm:
1 - Black Prince
Cannon modified:
Damage increased from 112.5 to 137.5.
Range increased from 47.5 m to 50 m.
New FX for the Experimental Cannon upgrade--shell_medium (the old P4/Sherman/Crom explosion FX).
Default FX changed to 40mm_bofor (identical to all other tank-caliber CW weapons)
2 - Fragmentation Rounds
AoE buff removed from the FF.
AoE buff given to the Crom, 95 Crom, and Staghound.
New FX (noticeably larger explosions) for frag weapons.
3 - Sappers
Flamethrower upgrade removed.
STEN SMG upgrade removed.
4 - Trenchbusters
Re-added.
Are now 4 men (5 pop) w. 60 HP/man and Soldier armor.
Squad armed with 4x STEN SMGs by default (identical to the LT's SMG, but with reduced range).
May purchase a flamethrower.
Bugfix:1 - Officer Conditioning (CW Mob)
No longer nerfs the Officer's aura.
2 - Overdrive (BREN Carrier)
No longer overlaps w. Boys AT Button ability.
WehrmachtNon-doctrinal1 - 2x LMG42 <- done
Removed from Grenadiers.
Doctrinal:WM Inf:
1 - FTFL (in all territory)
Effects reduced by 50% while in non-friendly territory.
2 - M.P.738(i) SMG (aka Modello 38 SMG, commonly known as the "Beretta 38")
Added; statistically identical to Volk M.P.40s in every way.
Replace M.P.40s if a certain in-game reward menu is turned on--this upgrade should be plainly visible if you check out your reward menu tab in the in-game lobby.
3 - Officer
Officer model re-armed with a Pioneer MP40 by default. Swapped for a Luger if the appropriate reward menu upgrade is selected.
Bodyguard models swapped to Volks.
4 - Scoped StG 44 (2x)
Price increased from 80 MU to 90 MU.
Bugfix:1 - Ghost Division
Now functions properly again.
2 - Ostfront Veterans
Cover bonus added to Volksgrenadiere, Pionier, and MG crew ebps' (this was previously missing).
3 - 3-man Pioneers
Can now clear mines instead of shooting them.
Panzer EliteNon-doctrinal:1 - FSJ Marksman
Rifle stats have been altered:
Rifle stats reverted to pre-R031.
Doctrinal:1 - Bergetiger
Now limited to repairing only owned vehicles.
Bugfix:N/A
Map ChangesN/A