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Author Topic: R036 Bug and Query  (Read 2780 times)
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Tachibana Offline
NotADev
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Posts: 1168


« on: November 08, 2017, 03:37:59 pm »

Tankshock and petard overlap on AVRE.
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It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
americans dont dodge wars.
Quote from: Trapfabricator
Literally, The only thing less likely than this is zombie hitler becoming prime minister of israel
Mysthalin Offline
Tired King of Stats
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Posts: 8995


« Reply #1 on: November 08, 2017, 03:53:56 pm »

Tankshock and petard overlap on AVRE.

And smoke shell and regular shell share hotkey.
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Mysthalin Offline
Tired King of Stats
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Posts: 8995


« Reply #2 on: November 08, 2017, 07:57:46 pm »

Rifled guns (Mid T3 RSE) does not work on the grounds that it does not exist as an ability, upgrade, slot item or otherwise.
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Tachibana Offline
NotADev
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Posts: 1168


« Reply #3 on: November 08, 2017, 08:18:38 pm »

Rifled guns (Mid T3 RSE) does not work on the grounds that it does not exist as an ability, upgrade, slot item or otherwise.

It exists, its simply a renamed doctrine, used to be 'Hit 'em with the co-ax'. It only affects hardpoint 1 tho, so not sure what that means for croc.
« Last Edit: November 08, 2017, 08:22:03 pm by Tachibana » Logged
Tachibana Offline
NotADev
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Posts: 1168


« Reply #4 on: November 09, 2017, 05:51:14 pm »

Assault training pios only 2 man.
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 2908



« Reply #5 on: November 09, 2017, 09:29:41 pm »

From my patchnotes (I don't assign proper numbers to everything until they're done).

1 - Crew weapon members <- done
   Missing M1 Carbine model re-added.

1 - M4A3(75)W Sherman <- done
   Corrected the displayed name when the player's cursor is held over the entity.

1 - AVRE
   Petard mortar and tank shock no longer overlap.
   Smoke shell ability (from Thundercloud) hotkey changed from P to S.

1 - Pioneers <- done
   Missing portrait added.

1 - Pioneers (Assault Training) <- done
   3rd man re-added.

1 - Hotchkiss Stuka <- done
   Stats and animations reverted to R035 status; this should fix the direct fire barrage being grayed out.
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Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
---
PIE (Pertinent Info (for) EiR), incl. Zoomout Mod - updated 21 Jun., 2018: https://drive.google.com/open?id=1i_IbfEBLg-iwv78Y7a08q56pN437e95Q
Tachibana Offline
NotADev
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Posts: 1168


« Reply #6 on: November 17, 2017, 08:10:54 pm »

US armor tactical bombers possibly only half effective right now. One of the plane weapons does not have auto search enabled right now. So, I'm pretty sure the plane is not firing off half of its weaponry during a pass.
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Mysthalin Offline
Tired King of Stats
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Posts: 8995


« Reply #7 on: November 17, 2017, 08:38:45 pm »

US armor tactical bombers possibly only half effective right now. One of the plane weapons does not have auto search enabled right now. So, I'm pretty sure the plane is not firing off half of its weaponry during a pass.

I'm sure we can all agree broken arrow is broken enough as is, no? Tongue

Hotchkiss upgun:

Infrarot (Mid T4 TD) nerfs the attack speed of the hotch upgun.
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 2908



« Reply #8 on: November 17, 2017, 10:05:25 pm »

Broken arrow is functioning as designed. The non auto search weapons are the once that are force fired--they will fire regardless of a target being present along the plane's path.

The Hotch issue w. infrarot is already noted.
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 2908



« Reply #9 on: November 23, 2017, 01:52:54 am »

Medical Training doesn't give +2 uses of Field Dressings (noted here; I don't have the thumb drive w. my patchnotes on me atm).
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 2908



« Reply #10 on: November 27, 2017, 03:27:58 am »

The Lead the Way flamer hasn't been working, lel. Already fixed and in my input folder.
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Bear Offline
EIR Veteran
Posts: 830



« Reply #11 on: November 29, 2017, 07:20:14 am »

I am not sure but it may be that the Creeping Barage does not work properly at least with the Prist when Tier2 Supercharged Ammunition is also unlocked.

In a 4v4 I had this problem, but not in a 1v1.
But I forgot on 1v1 that I had removed Supercharged Ammunition before.

Maybe it was just a stupid coincidence with the 4v4.
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Brothers stand tall!

Erst die Heimat, dann die Ferne.
Erst die Erde, dann die Sterne.
Bear Offline
EIR Veteran
Posts: 830



« Reply #12 on: December 12, 2017, 07:25:36 am »

Hello.

It probably has come to a sync error for Chain after 2 minutes.
After 4 minutes came their first units...
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 2908



« Reply #13 on: December 12, 2017, 03:32:12 pm »

Who was playing and with what companies? If she's getting constant de-syncs, something might be up with her EiR files and/or her base CoH install. If it's not one of those things causing the issue, I don't know what to do.
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Bear Offline
EIR Veteran
Posts: 830



« Reply #14 on: January 13, 2018, 02:55:33 pm »

The PGren squads spawned by a Healcar can not use QF 17-pounder ATG.
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