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frozen river
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Topic: frozen river (Read 2464 times)
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GORKHALI
EIR Veteran
Posts: 1477
frozen river
«
on:
November 30, 2018, 10:09:31 am »
new map frozen river,
DOWNLOAD LINK updated
https://www.dropbox.com/s/q6drv62e0vhcz83/6p_frozen_river.sga?dl=0
credit to mapmaker the scheldt and battle of the bulge who made winter features.
«
Last Edit: December 05, 2018, 04:03:24 am by GORKHALI
»
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Unkn0wn
No longer retired
Posts: 18390
Re: frozen river
«
Reply #1 on:
November 30, 2018, 10:54:52 am »
Cool! Will have a look tomorrow and get in touch if there's any edits needed before we can throw it in. Volksy can then include it with the batch of maps currently pending upload
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Alpha TIG
Useless
Posts: 2924
Re: frozen river
«
Reply #2 on:
November 30, 2018, 10:56:52 am »
Holy shit! We finally get to play the best vCOH map ever in EIRR! Woot!
Anyway, I just thought that I would suggest a few changes based on the spawns, other maps, and lots of theory crafting:
Here's how I think the current layout will play
(PS I see that the bottom right isn't actually in the play area, but it should be)
:
https://drive.google.com/file/d/10gK9I4L6KzdSRKDAVl1h6-7eO3Mee5LQ/view?usp=sharing
Green is the general meeting points, you get some nice town on town action on the right, but the purple flank favours the northern spawns.
In general, on other maps where one side has lots of buildings near its spawn and the other side doesn't, the buildings are never used, they just get in the way, and the map isn't considered to be very good by the community.
As such, this is how I would change the map
(after extending the border to include the bottom right area)
:
https://drive.google.com/file/d/1437VMmb_kQUP64Clngc-2Kr7k8605vtS/view?usp=sharing
I would remove the buildings in the red area, and make it like the open fields that the left side has.
I would change it to be a diagonally meeting map to extend the usage of the different built up areas, this makes the meeting points more like the middle of Neuville, and it also equalises the open flank at the bottom for both sides.
Anyway, it looks really awesome, so massive kudos to you!
«
Last Edit: November 30, 2018, 11:36:00 am by Alpha TIG
»
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Tachibana
NotADev
Posts: 1286
Re: frozen river
«
Reply #3 on:
November 30, 2018, 11:38:41 am »
Tig's suggestions are not bad. Would basically turn the map into Forest Winter on paper. However, If you do them, I would like to say that the spawns that both teams have that are significantly closer to the midline than the other two are a bad idea. Its fine in ME/Attack modes, but can cause some issues in R+ if say one player gets the advanced spawn and the other does not. Would lead to basically giving one team free central control in R+.
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Quote from: TheWindCriesMary on April 17, 2013, 02:21:45 pm
It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
Quote from: Shabtajus on February 22, 2016, 12:06:00 am
americans dont dodge wars.
Quote from: Trapfabricator
Literally, The only thing less likely than this is zombie hitler becoming prime minister of israel
Alpha TIG
Useless
Posts: 2924
Re: frozen river
«
Reply #4 on:
November 30, 2018, 11:43:24 am »
Quote from: Tachibana on November 30, 2018, 11:38:41 am
Tig's suggestions are not bad. Would basically turn the map into Forest Winter on paper. However, If you do them, I would like to say that the spawns that both teams have that are significantly closer to the midline than the other two are a bad idea. Its fine in ME/Attack modes, but can cause some issues in R+ if say one player gets the advanced spawn and the other does not. Would lead to basically giving one team free central control in R+.
Yes, use a ruler and check that everything is of equal distance to the middle.
Anyway, more like Neuville and Forrest had an
ice baby
.
«
Last Edit: November 30, 2018, 11:50:16 am by Alpha TIG
»
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GORKHALI
EIR Veteran
Posts: 1477
Re: frozen river
«
Reply #5 on:
December 01, 2018, 12:50:11 am »
i like forest but i donīt like where the spawns are coz once u got pushed back u can preet much do nothing as u cannot flank em its like u got pushed to one side of the corner and u canīt able to make any move.
thx for the effort AlphaTig
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GORKHALI
EIR Veteran
Posts: 1477
Re: frozen river
«
Reply #6 on:
December 01, 2018, 03:37:47 am »
changes have been made in the map , old file is discarded, and i have updated the new download map file.
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Alpha TIG
Useless
Posts: 2924
Re: frozen river
«
Reply #7 on:
December 01, 2018, 06:12:59 pm »
Quote from: GORKHALI on December 01, 2018, 12:50:11 am
i like forest but i donīt like where the spawns are coz once u got pushed back u can preet much do nothing as u cannot flank em its like u got pushed to one side of the corner and u canīt able to make any move.
Don't make it like the Forrest spawns which are horrible, make it like this shape:
https://drive.google.com/file/d/1mSuxCL4Fkz_6sqHjt4auusxd4YYADLz6/view?usp=sharing
Make the fighting happen over the interesting places, don't impede movement to them, and don't gimp certain sides in terms of meeting points (as in one side has a great building for over watching the approach to the mid line while the other one doesn't, resulting in the map not having a 50/50 zone of control split).
Quote from: GORKHALI on December 01, 2018, 03:37:47 am
changes have been made in the map , old file is discarded, and i have updated the new download map file.
Show pictures!
«
Last Edit: December 01, 2018, 06:35:38 pm by Alpha TIG
»
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GORKHALI
EIR Veteran
Posts: 1477
Re: frozen river
«
Reply #8 on:
December 05, 2018, 03:41:38 am »
ok the winter features doesn't work sepratly unless volsky add them in eir so i had to do as the other winter maps in eir , it is rdy for upload and testing.
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Shabtajus
EIR Veteran
Posts: 2591
The very best player of one of the four factions.
Re: frozen river
«
Reply #9 on:
December 05, 2018, 04:02:19 am »
Steven add the map man, dont be mongoloid please. Map is awesome and would be good for us to get something new
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Quote from: TheWindCriesMary on April 08, 2013, 11:10:04 am
I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Quote from: Hicks58 on May 04, 2013, 01:59:39 pm
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
GORKHALI
EIR Veteran
Posts: 1477
Re: frozen river
«
Reply #10 on:
December 05, 2018, 04:07:22 am »
Quote from: Shabtajus on December 05, 2018, 04:02:19 am
Steven add the map man, dont be mongoloid please. Map is awesome and would be good for us to get something new
he told me he was going to add the maps after 2 weeks with patch or bug fixes .
Logged
Unkn0wn
No longer retired
Posts: 18390
Re: frozen river
«
Reply #11 on:
December 05, 2018, 04:17:44 am »
Send it to me Gork and i'll include it in the map pack for Volks to upload
Logged
GORKHALI
EIR Veteran
Posts: 1477
Re: frozen river
«
Reply #12 on:
December 05, 2018, 04:54:40 am »
Quote from: Unkn0wn on December 05, 2018, 04:17:44 am
Send it to me Gork and i'll include it in the map pack for Volks to upload
check your steam message , i sent you already
Logged
Unkn0wn
No longer retired
Posts: 18390
Re: frozen river
«
Reply #13 on:
January 30, 2019, 06:23:43 am »
Map has potential but I'd recommend getting rid of the default snow weather setting, that's a no no for visibility and users with low performance. In addition, I'd also get rid of some of the houses down south and some of the ones on the right side of the map closer to the spawn.
A version without snow may be good as well, can just have the river be emptied out like in Somewhere in Normandy
Sectors also need some work imo
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