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Author Topic: EiR:R ACA (Art Credits Archive), to be updated every patch  (Read 513 times)
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TheVolskinator Offline
Administrator / Lead Developer
Posts: 2987

« on: January 03, 2019, 09:48:13 pm »

Please note that this is also included in the PIE (Pertinent Info for EiR) zipfile found in my signature.
Written on 23 September, 2017:
The vast majority of skins listed below are taken from an old Normandy 44: European Theater mod patch that I downloaded in 2009. Unless otherwise explicitly
stated, I had no hand in creating any of these skins and make no claim to have done so. While simply taking these skins is obviously a practice to be shunned,
the vast majority of the CoH modding community has left and has not been heard from in over two years. There are no functional alternatives to simply looting
skins from various mods. In an attempt to atone for these transgressions I have created a catalog of all skins that I have personally added to EiR in my time as
lead RGD coder. Skins and models that were already a part of the mod are uncredited, as some of them were input from a seperate EiR "vault" of skins and models--I
am personally not privvy to which ones are native to EiR and which ones are stripped from other projects, and I do not wish to enter such a moral minefield. Skins
and models not originating in N44 will be specifically noted.

I list "works" regarding the final product; if unmodified, I will credit the original content creator. If it was modified I will first credit whoever undertook the
modification and then name the original creator.

Any assets taken from Europe at War mod have been used with the blessing of Dartborne--many thanks!

Non-art credits:
Dartborne - I can't thank Dartborne enough; he's been more than gracious in offering his assistance with the (numerous and likely annoying) modding inquiries that
I've sent his way, especially during the past year or so. Additionally, any assets taken from Europe at War mod have been used with, and only with, his express
blessing--many thanks!
Dire/Lothen - despite adopting the moniker of "NotPlayingGuy" due to his waning interest in playing EiR, Lothen has been utterly instrumental in the upkeep of the
mod, including balance suggestions and advice, coding (both RGD and SQL), and so on.
EiRRMod - many thanks for the work you put into EiR over the years, as well as your help with coding the launcher long after your time with the mod was up. I owe
you more than one!
tank130 - our resident Suga' Daddy--thanks for graciously funding EiR for years, as well as handing over the mod to myself with no strings attached and all the
help that you could possibly offer.
Xeoniz (a.k.a. Headshotkiller) - an old SCAR coder of ours who was 100% responsible for both fixing our donation system and, more importantly, our registration
email system. Without his help, EiR could quite literally no longer function.

works by Beefy^
 - Medical Jeep model edit
   - Texture by VanAdrian

works by burtondrummerNY
 - M1 Carbine animation and release to community
   - Model created by Welshmandan, texture by Chopin
 - M1903 (scopeless)
 - Randomized US combat webbing models, textures, and random acs (backpack, ammo bandoliers, etc.)
 - generic Matilda II (animation and general reworking)
   - Original model created by Aidas2, texture originally created by Chopin and then reworked by justforfun1

works by Burro
 - generic Pz III

works by DavLupo
 - generic Maquis textures (unmodified; original filenames maqui, maqui2, and maqui3)
   - Taken from his Shadows of Fire mod (v3 patch, released 6 June, 2011)

works by DMz
 - 50th (Northumbrian) Inf Div. M3A1 Scout Car (model, vehicle diffuse textures, animations (incl. rear pintle gunner), general Object Editor work, and single/twin Vickers K models & textures)
   - by Beefy^: front pintle gunner Object Editor work
      - Shared work by both DMz and Beefy^: vehicle normalmap texture, front pintle gunner animations, rear pintle gunner Object Editor work, M1919A6 models and textures, and example attrib/art files for modders
 - 6 (1st Hussars) ARMD REGT. HQ, 2 (Canadian) ARMD BDE GMC CCKW 352 (model and textures; unmodified)
   - Animated by eliw00d
   - Lifted from Europe at War mod, though it is present (and thus "liftable") from others
 - A Sqn, 6 RTR, 7th ARMD Div. AEC Mk. III (model, animations, UV map, and Vickers K model and anims; files lifted from Europe at War mod)
   - Spotlamp Object Editor work incl. on/off settings for night and incliment weather by Beefy^
     - Shared work by both DMz and Beefy^: normalmap texture, vehicle and gunner Object Editor work, M1919A6 model and textures, example attrib/art files for modders
 - Owen Gun (model, skins, UV map, animations, Object Editor work, and all textures; limited edits to all mentioned attributes by Beefy^)
   - Limited Corsix edits and RGO by Beefy^
 - generic Daimler Armoured Car Mk. I model
   - Model credit also shared by 130th Panzer and tankdestroyer, textures by inukshuk, animations and example attrib files for modders by eliw00d
 - generic sdKfz 251/7 model
   - Animated by eliw00d, texture by Halftrack
 - generic StuG III model
   - Animated by eliw00d, textures by Beefy^, DMz, and inukshuk
      - Color adjustment of textures by Xalibur

works by GnigruH
 - 1  Dywizja Pancerna Sherman IC texture (unmodified; original filename po_firefly_dif)
 - 1. SS-Pz.Div "LSSAH" Tiger texture (unmodified; original filename tex_ax_tiger_acegg_dlc1)
 - 12. SS-Pz.Div Panther texture (unmodified; original filename tex_ax_panther_dif_12ss)
 - generic Cromwell texture (unmodified; original texture from Europe at War mod; filename tex_cw_cromwell_dif)
   - Note: No longer in use, but it is still present in the mod's art files
 - camouflaged Firefly texture (unmodified; original filename cw_firefly8_dif)

works by georider
 - 10. SS-Pz.Div Wirblewind texture (unmodified; original filename tex_pe_wirblewindgeo_dif)
 - 17. SS-Pz.Gr.Div Marder III texture (unmodified; original filename marderiii17ss_dif)
 - 17. SS-Pz.Gr.Div StuG IV texture (unmodified; original filename tex_ax_stug_ivgeo_dif)
 - 2. Pz.Div Panther texture (unmodified; original filename tex_ax_panthergeo_dif)
 - 2. SS-Pz.Div Hummel texture (unmodified; original filename tex_pe_hummelgeo_dif)
 - "C-34" M5A1 Stuart texture (unmodified; original filename m5a1_stuartgeo_dif)
 - Pz.Div „Lehr“ Panther texture (unmodified; original filename tex_lehr_panther_dif)
 - generic Hotchkiss texture (unmodified; original filename tex_pe_hotchkissgeo_dif)
 - generic Jagdpanther texture (unmodified; original filename pe_jagdpanthergeo_dif)

works by Halftrack
   - Please note that these works are used without permission--this is due to his sentiment that his Free French skins and the Ersatz M10 not be used outside of BotB
   - I intend to use these assets rather than let them languish. Know that I am fully aware of the fallout between Halftrack and Dartborne over these very assets.
I respect Halftrack and his work a great deal, but at this point in CoH's lifespan I see no benefit to locking perfectly good models and skins into older mods that
have seen little upkeep or TLC put into them in the past few years. Hate me if you will, but these assets will remain in EiR inventory.
 - 2e Div Blindee M8 Greyhound texture (unmodified; original filename tex_fr_m8_greyhound_dif)
 - 2e Div Blindee M10 texture (unmodified; original filename tex_fr_m10_wolverine_dif)
 - generic Ersatz M10 (unmodified)
 - generic Henschel-turreted King Tiger model, textures, and animations
   - Credit also shared by Skyward and tankdestroyer
   - Credit to eliw00d for misc. improvements

works by Khorney
 - generic Churchill Black Prince model and animations
 - generic M5A1 Stuart w. flamethrower barrel marker editing

works by Loran Korn
 - generic sdKfz 138/1
   - Credit for all associated work also shared by georider and Halftrack
   - Lifted (without permission) from BotB mod
   - Texture by georider, from N44 mod (shared by 17. SS-Pz.Gr.Div Marder III, see above)

works by Mancer
 - 12. SS-Pz.Div Pz IV texture (taken from his outstanding skinpack; highly recommended to all CoH players; original filenames tex_ax_panzer_iv_dif and
 - 12. SS-Pz.Div sdKfz 251 texture (ditto as above; original filename tex_ax_halftrack_dif)
 - 12. SS-Pz.Div Tiger texture (ditto as above; original filename tex_ax_tiger_dif)
 - s Pz.Abt 503 Henschel-turreted King Tiger texture (unmodified; original filename tex_ax_kingtiger_dif)

works by MrScruff
 - generic Daimler Scout Car Mk. III model
   - Model credit also shared with DMz, textures by inukshuk, animated by eliw00d
 - generic Ju-87G (orginal model)
   - 3,7 cm Bk 37 model by DMz, model finished by both DMz and Beefy^, textures by Slayerknecht

works by Sig21_surgeon
 - generic P-47D-25 textures (unmodified; original filenames tex_al_247_dif and tex_al_247_bottom_dif)

works by tankdestroyer
 - 21. Pz.Div 7,5 cm Pak 40 (Sf.) auf Geschützwagen 39H(f) model - resized model and all associated work
   - Texture from Normandy 44 mod
 - 21. Pz.Div 10,5 cm le F.H 18 (Sf.) auf Geschützwagen 39H(f) model - resized model and all associated work
   - Texture from Normandy 44 mod
 - C Sqn, 13/18 HRS, 27 ARMD BDE Sherman III model mix (unmodified; original files under ShermanM4A4 in N44 mod)
   - Textures by georider
 - generic Archer model, textures, and animations
 - generic Pz. Kpfw 35(f) and Pz. Kpfw 39(f) model - resized model and all associated work
   - Texture from Normandy 44 mod

works by Wehrmacht
 - Jagdpanzer 38(t) texture (unmodified; original filename tex_pe_hetzerwm_dif)

works by myself (TheVolskinator)
 - 2d and 5th Ranger Bn Ranger textures (re-colored; small elements such as rank insignia and helmet markings added by myself)
 - 3e R.C.P. Chasseurs textures (elements stitched together; original filenames 1ommando_diff and commando_cpl_diff)
 - 4 Cdo, 1 SSB Tommy texture (elements erased and combined w. re-textured vCoH LT cap; original filename tommy_diff)
 - 8 (Canadian) Recce, 14 (Canadian) HRS Universal Carrier ("Micky Mouse" camouflage sceme added; original filename tex_6w_bren_carrier_dif)
   - Updated model (w. pintle Vickers and hull BREN/Boys states) by eliw00d
   - Original texture creator unknown
 - 9. Pz.Div and 21. Pz.Div Grenadier texture (minor texture edit and stitching the two textures together; both divisions are part of the same texture file)
   - Original textures by Halftrack (tex_ax_wehrmachtht and tex_ax_wehrmachtcamo)
 - 82d and 101st ABD Airborne textures (elements from several skins stitched together)
   - Original textures are from N44
 - 352. Inf.Div Grenadier texture (re-colored vCoH texture)
 - 716. Inf.Div Volksgrenadier texture (re-colored vCoH texture)
 - Engineer texture (re-colored vCoH texture)
 - M10 texture (re-colored vCoH texture)
   - New model creator unknown
   - New model (mostly) fixes the infamous M10 misfire bug
 - M249 SAW texture (elements of erased to create a pseudo VGO "Vickers K"; lifted (sadly without permission) from ZombieXmas, an old demo version of ZombieMod)
   - Original model and textures by burtondrummerNY
      - Note: not currently in use
 - M4(75) "Rhino" and texture (re-colored; original files under ShermanM4A4 in Normandy 44)
   - Model by Tankdestroyer, original textures by georider
   - Hull markings were covered up with simple colored squares by myself; turret texture copied from M4A3(75)W textures
   - Culin cutter model and texture lifted from Europe at War mod; original creator unknown. I claim no credit for either.
 - M4A1 texture (re-colored; extracted from the never-released Company of Heroes: Afrika mod)
   - Model by Aidas2, original texture by Chopin
 - M4A3(75)W texture (re-colored vCoH texture)
   - Also used by the Calliope and Croc
   - Hull texture used by the M4A3(76)W
 - M4A3(76)W texture (re-colored; turret extracted from CoH: O)
   - Credit to eliw00d for extracting and uploading the M4A3(76)W (aka the never-released CoHO "Sherman Ace") to the relicnews forums. Without his work this model would
have likely never been seen in any other mods, let alone EiR.
 - Rifleman textures (re-colored; various elements stitched together from a variety of skins)
   - Due to the high number of skins from which I drew small elements, I will not be attempting to track down their original creators.
Know that the base skins are not to my credit.
   - Due to the amount of time and effort spent melding all of these parts together and re-coloring them, I personally consider these skins to be newly-produced
(functionally speaking). I shall therefore ignore all claims of content theft as the Rifleman content seen in EiR is nearly unrecognizable compared to the original.
 - U.S. Marine texture and modificiation
   - Base texture by Halftrack
 - generic Lynx (Daimler Scout Car; re-colored)
   - Model by DMz and MrScruff, original textures by inukshuk, animation and demo attrib files by eliw00d
 - generic Ford GPA (re-colored)
   - Model, original textures, and animation by DMz and Beefy^
 - generic Spitfire VB/trop (re-colored)
   - Model, original textures, and animation by Aidas2

uncredited works
 - 1 (AB) Bn, R.U.R., 6 A/L BDE textures (both for base and reward Commandos; unmodified)
 - 1. Panc. Dywizja Tommy and LT textures (unmodified; original filenames tex_cw_lieutenant1_dif and tommy_diff)
   - Appropriate Polish shorthand translation kindly provided by community member GrayWolf
 - 116. Pz.Div sdKfz 251 texture (unmodified; original filename tex_ax_halftrack_dif)
 - 12 Fd REGT. RCA M7 Priest texture (unmodified; original filename tex_cn_m7_priest_dif)
 - 13/18 HRS, 27 ARMD BDE Sherman V texture (unmodified; original filename cw_fireflyA_dif)
 - 15th (Scottish) Inf Div. Tommy texture (unmodified; original filename Scottish_tommy15_diff)
 - 17. SS-Pz.Gr.Div sdKfz 251 texture (unmodified; original filename tex_ax_2alftrack_dif)
 - 2 FFY, 29 ARMD BDE Sherman V texture (unmodified; original filename cw_firefly_dif)
 - 2. Pz.Div Panzer IV texture (unmodified; unmodified filenames tex_ax_panzer_iv_dif and tex_ax_panzer_iv_shields_dif)
 - 21 A/Tk REGT. RA, GDS ARMD Div. 17-pdr SP M10 "Achilles IIc" texture (unmodified; original filename tex_cw_wolverine_dif_ac)
 - 21. Pz.Div sdKfz 250 texture (unmodified; original filename tex_pe_sdkfz_9_dif)
 - 248 Bty, 62 A/Tk REGT. RA 3-inch SP M10 texture (unmodified; original filename tex_cn4_m10_wolverine_dif)
 - 29 SAR Staghound Mk I texture (unmodified; original filename tex_cn4_staghound_diff)
 - 3rd (Canadian) Inf Div. Tommy texture (unmodified; original filename 4ommy_diff)
 - 49 APC REGT., 79th ARMD Div. Ram Kangaroo texture (unmodified; original filename tex_cw_ram_kangaroo_diff)
 - 6 (1 Hussars) ARMD REGT., 2 (Canadian) ARMD BDE Sherman III texture (unmodified; original filename cn_firefly_dif)
 - 6 AB Recce REGT. Cromwell Vw texture (unmodified; original filename cromwell_6abd_dif)
 - 6 AB Recce REGT. Tetrarch texture (unmodified; original filename tetrarch_dif)
 - 7 RTR Churchill IV texture (unmodified; original filename tex_cw_churchill_dif)
 - 705th TD Bn M18 Hellcat texture (unmodified; original filename tex_al_m18_diff)
 - 8 (Canadian) Recce, 14 (Canadian) HRS Stuart VI texture (unmodified; original filename m5a1_stuart_cn_dif)
 - 9. Pz.Div Jagdpanzer 38(t) texture (used for Flammenhetzer; original filename tex_pe_2etzer_dif)
 - A Sqn, 1 NORTH'N. YEO., 33 ARMD BDE texture (unmodified; original filename cw_firefly_dif)
   - Used for the Wilfred Harris Firefly reward unit
 - FFI Hotchkiss H35/39 texture (unmodified; original filename tex_fr_hotchkiss_dif)
 - M1928A1 Thompson (unmodified; taken from FEW mod without (hopefully only for the time being) permission)
 - PPSh obr. 1941 g. (unmodified; taken from EF mod without (hopefully only for the time being) permission)
 - Pz.Div „Lehr“ Pz IV texture (unmodified; original filenames tex_ax_panzer_ivLEHR_dif and tex_ax_panzer_ivLEHR_shields_dif)
 - Pz.Div „Lehr“ sdKfz 250 texture (unmodified; original filename tex_pe_sdkfz_9D_dif)
 - s SS-Pz.Abt 101 Tiger texture (unmodified; original filename tex_ax_tiger_205_dif)
 - generic Hs. 129B-3 texture (unmodified; original filename 2enschel_dif)
 - generic Ostwind Flakpanzer texture (unmodified; original filename tex_ax_ostwind_dif)
 - generic P-51D (unmodified)
 - generic sdKfz 222 texture (unmodified; original filename sdkfz_221_dif)
 - generic sdKfz 250/9 texture (unmodified; original filename sdkfz250-9B_SH_DIFFUSE)
 - generic T-34 obr. 1942/T-34-85 obr. 1944 (unmodified; taken from EF mod without (hopefully only for the time being) permission)
« Last Edit: April 14, 2019, 02:26:10 pm by TheVolskinator » Logged

Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.

PIE (Pertinent Info (for) EiR), incl. Zoomout Mod - updated 14 Apr. 2019

Forum Rules & Guidelines
Shabtajus Offline
EIR Veteran
Posts: 2568

The very best player of one of the four factions.

« Reply #1 on: January 05, 2019, 12:06:10 pm »

What’s up with that?

I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
Tachibana Offline
Posts: 1225

« Reply #2 on: January 05, 2019, 12:22:18 pm »

What’s up with that?

If u b doin a steam release but not giving full credit to all the work you use from others, u b asking for trouble.

[especially as some of these mods are already on steam]

It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
americans dont dodge wars.
Quote from: Trapfabricator
Literally, The only thing less likely than this is zombie hitler becoming prime minister of israel
NightRain Offline
EIR Veteran
Posts: 3918

« Reply #3 on: January 06, 2019, 04:53:05 am »

I believe these have to be also visible on the launcher, like say a page where it states "Credits" or something to make it more valid. doubt everyone scavenges forums anymore as often.

Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Shabtajus Offline
EIR Veteran
Posts: 2568

The very best player of one of the four factions.

« Reply #4 on: January 06, 2019, 10:54:24 am »

If u b doin a steam release but not giving full credit to all the work you use from others, u b asking for trouble.

[especially as some of these mods are already on steam]

Fair enough
TheVolskinator Offline
Administrator / Lead Developer
Posts: 2987

« Reply #5 on: April 07, 2019, 09:04:25 pm »

Updated 7 Apr. 2019.
TheVolskinator Offline
Administrator / Lead Developer
Posts: 2987

« Reply #6 on: April 14, 2019, 02:26:24 pm »

Updated 14 Apr. 2019.
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