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COH: Europe In Ruins
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Tex map conversions
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Topic: Tex map conversions (Read 25623 times)
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Unkn0wn
No longer retired
Posts: 18379
Re: Tex map conversions
«
Reply #60 on:
February 20, 2008, 11:39:26 am »
Could you slap out a quick hotfix for the ingame name?
It still shows 6p_Hurtgen_Snow rather than Hurtgen Snow (6)
I've only noticed now, sorry
.
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$_TEXAS_$
EIR Veteran
Posts: 74
Re: Tex map conversions
«
Reply #61 on:
February 20, 2008, 06:10:39 pm »
I downlaoded the zip in the map data base, but when I went to fix the name it was already "Hurtgen Snow (6)" So I am not sure what the problem is. The name I checked was the one that appears in the menus on CoH:EiR, so if I was looking at the wrong name let me know so I can fix it.
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Unkn0wn
No longer retired
Posts: 18379
Re: Tex map conversions
«
Reply #62 on:
February 20, 2008, 06:22:21 pm »
Odd, for me it still said 6p_Hurtgen_Snow, oh but maybe I have an outdated version, I don't think so though
.
I'll doublecheck tomorrow.
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$_TEXAS_$
EIR Veteran
Posts: 74
Re: Tex map conversions
«
Reply #63 on:
February 20, 2008, 09:26:17 pm »
I have one final map of mine that I had indended to convert, however I would like some input before I go ahead with the conversion:
This would be a (2 v 2) map, and far from an open map. the one major catch is that defences can only be build at the 3 bridge supports (and the ends). any input is welcome, if there is no, or little interest I might not bother with the conversion so if you would like to see the map in EiR please comment. If I do convert the map I will update the visuals on the map to make it look better.
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DeadlyShoe
EIR Veteran
Posts: 470
Re: Tex map conversions
«
Reply #64 on:
March 06, 2008, 01:29:52 am »
Map looks good, but gameplaywise..? Bridge'll be kinda weird.
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This may be the most offensive thing I've read. At least, today.
stumpster
Honoured Member
Posts: 2197
Re: Tex map conversions
«
Reply #65 on:
March 06, 2008, 01:35:50 am »
Weird, but weird is good. As long as there is enough cover, I'd play it.
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Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
$_TEXAS_$
EIR Veteran
Posts: 74
Re: Tex map conversions
«
Reply #66 on:
March 06, 2008, 07:33:32 am »
The bridge has good cover for inf, after tanks come on the field the cover gets somewhat torn up, but that's on vCoH, I don't tend to see as many tanks on EiR.
The only concern is the fact that you can't build any defences (sandbags, tank traps) on the elevated bridge, you can only build on the 3 bridge supports (and the shore).
Two potential problems I should mention is:
1) sometimes (usually with a lot of vehicles on the map) vehicles will "jump" up it the air near the supports, they will come back down without any bad effects, it just looks odd (havent' seen it as much on OF).
2) you have a very close view on the bridge (i.e. you can't really zoom out much), due to the way the map is built. You can still see from water to water but its like being zoomed in the entire time.
The big reason I suggested this map is because it plays best as a MP map (AI doesn't like it much), and a lot of people have complained about "open" maps, this would defiently be a change.
The territory set up may be good already, but I will go over it and release an EiR version, to be tested soon.
One final note, this is a rather old picture, the map has been updated twice since this picture was taken and if I convert it for EiR I will go over it and do a little more updateing, such as better weather options, the weather in the picture is rather bad.
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Thtb-Ally
The German Guy on the Ally side?
EIR Veteran
Posts: 1812
Re: Tex map conversions
«
Reply #67 on:
March 06, 2008, 07:43:27 am »
Can you add the costal barrery´s? You know the cannon´s. Just love there effect.
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http://files.filefront.com/Film+0007wmv/;9869244;/fileinfo.html
http://www.moddb.com/mods/8627/europe-in-ruins/features/27131/modcast-ep
*Image Removed*
Steinmarder
EIR Veteran
Posts: 404
Re: Tex map conversions
«
Reply #68 on:
March 06, 2008, 07:47:51 am »
mhhh, so theres only that 1 bridge connecting the sides?
artillery, lead the way
I really dont think this will play out good in EiR, at least not with companys with higher tier abilities.. but we will see
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Klagt nicht, kämpft!
Thtb-Ally
The German Guy on the Ally side?
EIR Veteran
Posts: 1812
Re: Tex map conversions
«
Reply #69 on:
March 06, 2008, 07:53:21 am »
The bridge is nearly as big as rtc ;P and rtc works fine.
-I gave all eir member´s a bridge-phobia.
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$_TEXAS_$
EIR Veteran
Posts: 74
Re: Tex map conversions
«
Reply #70 on:
March 06, 2008, 11:48:58 am »
I will try to get a beta version out after class today, and I will look into the Gun battery (see if it would fit in nicely). I will also try to add some extra cover.
Artillery could be an issue, but the map is rather large and you could only build arty on the supports and shore. If I remember right arty built on one shore could only hit at about the middle.
One thing I didn't mention, for infantry (until tanks arrive) there are actualy 5 paths running up the bridge, you can only travel up one until the center, so picking you path is important. You can still fire between paths however, and tanks will make new holes when they arrive.
This would be a 2 v 2 map, although it might work as a 3 v 3, but I doubt it.
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$_TEXAS_$
EIR Veteran
Posts: 74
Re: Tex map conversions
«
Reply #71 on:
March 06, 2008, 05:53:16 pm »
I have a version of this map to be tested, I can say that this will most likely be the last of my older maps that I will convert, so please test the map and give me some useful feadback
.
map:
http://files.filefront.com/4p+Crossing+The+Rhinesga/;9768336;/fileinfo.html
territory layout:
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