*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 30, 2024, 05:08:51 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: *OCP Redone* French Countryside: Massive Change 1/08 1:30pm PST  (Read 8407 times)
0 Members and 1 Guest are viewing this topic.
AmPM Offline
Community Mapper
*
Posts: 7978



« on: January 13, 2008, 10:16:04 pm »

Yes, I know I claimed the last one would be the final, but with all the new changes....

I figured I'd leave that first part in. Its been a year since I made any changes to this map.

Whats new? Well mainly the sector layout is now changed. On top of that I had to add a new area on the right half of the map to be an objective, so wrecked gliders got added. With the changes coming in EIR:R both sides will have equal opportunity to cap sectors behind enemy lines, with Commandos and Para's duking it out with FJ and Grenadiers in Halftracks roaming the map.

British emplacements should add a new level of objective defense, if they can get them up in time, where the PE will maintain the mobility advantage allowing them to cross the massive distance on this map to capture points quickly (the map is 2.2km across to scale). So, as with past renditions of EiR, I am releasing a new version updated for the newest version of our favorite game.

*NEW*http://files.filefront.com/8p+French+Countrysidesga/;13020755;/fileinfo.html











Supply Sectors go to hell, now Objective Controlled Population.

Sectors to cap are as follows:
Chateau on the hill
Towns
River Crossings
Church
Gliders
Farmhouse Complex

« Last Edit: January 18, 2009, 09:39:22 pm by AmPM » Logged


.
.
.
.
.
.
.
.
.
.
.
Prydefalcn Offline
EIR Veteran
Posts: 164


« Reply #1 on: January 13, 2008, 10:21:18 pm »

Revamp?
Logged

Prydefalcn - Axis
CommanderNewbie - Allied
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #2 on: January 13, 2008, 10:26:28 pm »

Yep =) Whole new area to play with.
Logged
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #3 on: January 13, 2008, 10:36:30 pm »

And even with the new village it still seems wide and open Smiley
Logged

Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
DasGuntLord01 Offline
Shoutcaster
*
Posts: 430



« Reply #4 on: January 14, 2008, 12:28:57 am »

I love the look of the new layout! Shocked Shocked

So now we have to actually capture and control the roads! Grin  For great tactics!
Logged

Now accepting awesome replays for shoutcasting!
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #5 on: January 14, 2008, 04:48:37 am »

Looking sweet man!
Logged
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #6 on: January 15, 2008, 08:30:47 pm »

New changes
Logged
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #7 on: January 08, 2009, 03:26:18 pm »

Map sectors redone. Please see first post.
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #8 on: January 08, 2009, 05:44:09 pm »

Sector screenshot, noaw.
Logged
Baine Offline
Steven Spielberg
*
Posts: 3713


« Reply #9 on: January 09, 2009, 10:36:54 am »

88s heaven! Love it!
Logged

DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #10 on: January 10, 2009, 04:41:26 am »

British emplacements heaven... I've felt it!  Eek! 

Dude this map once again becomes teh awesome with OCP back on.


@ Unkn0wn, the objectives are on the towns, church and crossings.
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #11 on: January 10, 2009, 04:49:08 am »

I think that hilltop chateau is not a very good 'objective'.
Logged
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #12 on: January 10, 2009, 04:52:09 am »

Agreed, and it is also dead in the back middle of that sides on map postions.  There is no opposing objective on the opposite corner to balance.
Logged
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #13 on: January 10, 2009, 01:56:32 pm »

The sector layout is roughly the same as it was when it used to be OCP. I always found one side was easier to concentrate forces around, and the other was more spread out and harder to take multiple sectors on.

The good news, is that other than for AB drops and FJ, that hilltop should be nearly impossible to take with any kind of force by the attacker.

Seemed to always work well in the past, we'll see.
Logged
salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #14 on: January 19, 2009, 02:38:59 pm »

Oo i want to try this one!

ahh good ol' memories!

old french countryside movie I made :

http://ca.youtube.com/watch?v=WhXuTPfOUM8&feature=channel_page

will have to redo that movie, it was never finished and was one of the OLD ones could do so much better now, on the new map Smiley
« Last Edit: January 19, 2009, 02:41:39 pm by salan » Logged

Duckordie Offline
Community Mapper
*
Posts: 1687



« Reply #15 on: January 20, 2009, 04:18:13 am »

Salan I cant view it. Only for US
Logged

^<-- Duck ™ and ©


 We need more axis players!:
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.063 seconds with 36 queries.