Bear
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« on: July 04, 2024, 11:19:41 am » |
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I have time to play a round of EIR, which hasn't happened very often for some time, but no game because the server is down.
So I would like to take this opportunity to thank you again for implementing the AI functions.
This has given me many hours of gaming fun and as thanks I would like to point out a few peculiarities that seem to have crept into various AIs.
At the beginning, when the AI was implemented, it actually avoided every fight and you had a lot of weight to lose, not through capping.
One or two AIs on the Allied side are still trying to do this, but it seems to me rather half-heartedly.
The AIs now meet in the middle of the map and slaughter each other. Whoever slaughters faster wins.
That doesn't seem so unrealistic to me when you look at the war in Ukraine, but it does take away a lot from the game because it becomes so predictable.
Sometimes I see really fantastic Moves from the enemies, which are used to clear away a problem that the enemy sees as a problem, but then they go stupid again shortly afterwards.
On the Axis side, it is pointless to include a walking Stuka in a WE AI. Despite visible enemy contact at the start of the game, the first shot goes somewhere where there are no enemies. Then the AI doesn't know what to do with it and drives it into the enemy lines as if it were a flamethrower vehicle.
A Tiger tank is also always driven into the enemy defenses as if it could take everyone to their deaths if it explodes, but that doesn't happen.
The only difference in the difficulty levels seems to be how many grid squares the units dare to move away from the spawn.
The maps 8p_island Attack and The Scheld V2 always crash and I think this has been the case for at least 10 years. I would really like to play them but I wonder why you don't just remove these maps.
It's bad publicity when something like this happens.
Thank you for your attention.
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