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Author Topic: vCoH Balance patch coming soon  (Read 10514 times)
0 Members and 6 Guests are viewing this topic.
Unkn0wn Offline
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Posts: 18379


« on: January 14, 2008, 03:13:29 pm »

Just a heads up, this is introduced with arranged team games so we should see this affect EiR soon too:

Quote
- Panzerschreck projectile scatter tuned to closer match that of US bazooka. This will reduce number of accidental hits on enemy vehicles.
- Stuka zu Fuss rocket damage modifiers have been tuned vs British infantry. Damage modifier reduced from 1.0 to 0.4
- A new mine-drop ability was added to the Panzer Elite Munition halftrack and the Goliath Drop was moved to the Funkwagen 'Vampire' Halftrack.
- Panzer Elite AT halftrack Treadbreaker ability had its range increassed from 32 to 36
- Commando Infantry reinforce cost increased from 25 to 35
- British Gliders are restricted to landing in friendly territory regardless of whether the location is in the FOW.
- Allied Snipers don't get a camouflaged speed modifier until they reach vet 3.
- HMGs (i.e. Vickers, Browning, .50 cal,mg42 HMG) increased 1.15 suppression vs tp_infantry_soldier.
- HMGs have increased suppression area (from 12 to 15m)
- US Quad 50 halftrack weapon does more damage and has more accuracy vs pinned targets. Suppression modifier boosted to 1.2
- US Quad 50 hafltrack upgrade reduced from 125 to 100 munition.
- MG42 LMG suppression modifer to tp_infantry and tp_infantry soldier increased from 1.0 to 1.15
- US P47 Strafing run increased in damage vs tp_infantry_soldier - tuned strafing run and P47 weapons to improve effectiveness against enemy infantry.
- Supply Drop reduced in cost from 200mp to 100mp
- US Ranger Reinforce cost increased to 45mp
- US Off-map Howitzer delay action set to 3 seconds.
- Panzer Elite 222 Armoured Car gets 30 health bonus when receiving any first level veterancy.
- Added Button vehicle ability to Bren carrier.
- Panzerfaust damage modifier reduced vs Bren Carrier from 2 to 1.5
- Reduced accuracy of AT weapons and Panzerschreck vs Bren carrier (moving accuracy modifier set to .5)
- Kettenkrad set to use a different turn plan with modified rotation rates to to help it from being blocked by micro-managed jeeps.
- Axis Inspired Assault cooldown weapon modifier changed from .2 to .6 to fix sniper issues.
- Bren Carrier percent unload on death changed from .5 to .75 so more garrisoned units will survive destruction of the carrier.
- Tuned some priorities on Ostwind weapon to reduce its chances of shooting at tanks over emplacements.
- Axis medical kits can be used inside garrisonable structures or vehicles.
- Removed phantom Vet 2 and Vet 3 upgrades on Jagdpanther and Hetzer.
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CommanderNewbie Offline
EIR Veteran
Posts: 1240


« Reply #1 on: January 14, 2008, 03:16:59 pm »

minelayer! sexy

medkits being used in structures = scary-good with HMGs
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CommanderNewbie - Allied
Prydefalcn - Axis
|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #2 on: January 14, 2008, 03:17:13 pm »

schreck nerf  Shocked, price decrease Wink.
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CommanderNewbie Offline
EIR Veteran
Posts: 1240


« Reply #3 on: January 14, 2008, 03:17:57 pm »

But LMGs get better Cheesy
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Unkn0wn Offline
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Posts: 18379


« Reply #4 on: January 14, 2008, 03:18:10 pm »

I like the HMG buffs.
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Days of War Offline
Official Axis Propoganda Minister
EIR Veteran
Posts: 1164


« Reply #5 on: January 14, 2008, 03:23:27 pm »

I like how the British Commandos get the shaft and can only land in friendly territory whilst FJ can still come out of any building they choose.  Cheesy
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #6 on: January 14, 2008, 03:25:31 pm »

gliders are one of the brits main offensive units, lol, relic really don't want the brits attacking much Tongue
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Unkn0wn Offline
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Posts: 18379


« Reply #7 on: January 14, 2008, 03:37:17 pm »

Sit on your ass and stay there!
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Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #8 on: January 15, 2008, 09:36:04 pm »

Arg!

I hope the brits are more mobile in 2.0 than in vCoH because EiR is not a game that I see being fun while dominated by slit trenches and 25 pounders.
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acker Offline
EIR Veteran
Posts: 2053


« Reply #9 on: January 15, 2008, 09:39:40 pm »

I sense EIR changes.

Schrek down.

HMG up.

Quad up.

LMG up.

The Brits had better be more mobile. Nothing would suck more than having to wait 7 minutes for your Tommy Squad to reach the front lines in French Countryside.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #10 on: January 15, 2008, 10:21:57 pm »

Actually, yea the shrek should drop below zook price for once =) less damage, same accuracy.
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Bonte Offline
EIR Veteran
Posts: 1234


« Reply #11 on: January 15, 2008, 10:35:08 pm »

after looking at the german warmachine website i realized that the kingtiger actually was faster than the regular tiger in RL

flame stuh!!!
http://www.germanwarmachine.com/weapons/tanks/stugf1.htm
« Last Edit: January 15, 2008, 10:39:30 pm by Bonte » Logged

I'm too candid to hide something like that. Smiley
Candid - frank; outspoken; open and sincere: a candid critic

You must really think im an idoit.
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #12 on: January 19, 2008, 06:31:29 am »

They're working hard on balancing the beta it seems.
(since this allows them to implement changes without QA testing I'm guessing)

These changes should eventually make it into the real OF (on top of other balance patches made)
Quote
- US Calliope Rocket barrage scatter tuned to fall more reliably around target location instead of scattering long.
- Panzerschreck short and medium accuracy curves modified. Short and Medium ranges are increased, overall range remains the same.
- StuH 105mm does more damage to hedgerows.
- Tuned Axis sniper cooldown from 2.5s shorter cooldown to .6 cooldown modifier
- Reduced arc of P47 machineguns
- Panzer Elite Light AT halftrack modifier set correctly for cooldown modifiers (was enable 2.5, is now multiply 1.5)
- Panzer Elite Munitionspanzer receives normal mine at 35mun instead of Improved Mine at 50mun.
- Fallschirmjager attack trigger priority value when camouflaged reduced from 90 to 80. Fallschirmjager will more reliably exit camouflage to attack infantry targets when autoattacking.
- Springfield sniper rifle had some backwards modifiers fixed (min cooldown was larger than max cooldown)
- British HQ trucks are limited to one Secured Resourcing Upgrade.
- Flank speed should no longer be possible when Cromwells are in hulldown mode.
- Reduced the effectiveness of strafing runs. Reduced modifiers vs buildings, armoured cars, overall.
- Fixed incendiary mortar causing constant engine criticals.
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stumpster Offline
Honoured Member
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Posts: 2197


« Reply #13 on: January 19, 2008, 12:09:00 pm »

- Reduced the effectiveness of strafing runs. Reduced modifiers vs buildings, armoured cars, overall.

WTF?  They were already damned near worthless and a waste of munitions against PE.

Anyways.  Most of those look good, and don't seem like they'll effect EiR a whole lot other than the Pshreck nerfs/short and medium range buffs.
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Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #14 on: January 19, 2008, 12:10:37 pm »

They buffed strafing runs to hell first, so it's a fix from their original fuckup in trying to make strafing runs better.
Normally they'll still be better than before (in the current OF) Smiley.
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #15 on: January 19, 2008, 12:14:50 pm »

w00t calliope fixed !
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acker Offline
EIR Veteran
Posts: 2053


« Reply #16 on: January 19, 2008, 01:53:14 pm »

It's about time that the Calliope was fixed.

The Off-Map T3 needs to be increased back to 3.
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Warbirds3 Offline
EIR Regular
Posts: 38


« Reply #17 on: January 19, 2008, 02:18:45 pm »

Calliope needs a price increase now.  Tongue
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Unkn0wn Offline
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Posts: 18379


« Reply #18 on: January 19, 2008, 02:19:17 pm »

Yes, it needs to cost 950F.
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #19 on: January 19, 2008, 02:47:20 pm »

Yes, it needs to cost 950F.

Why the reducing by 50 F ?
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