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Author Topic: Broken End Game  (Read 6423 times)
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Draygon Offline
EIR Veteran
Posts: 1636


« on: January 30, 2008, 08:28:34 pm »

This game is myself, Arkanadas and Scrapking vs Duvka, Warbirds, and Jodomar.

With 1 min left we had the "Victory is yours hold your territory" message, we controlled the popcap almost the entire game, when that message came up they had negative 10 popcap and we were pushing hard on them.  When the minute was up (that left 2 minutes in the 3 minute timer for them) we lost our ability to reinforce, as they had -25+ popcap, we killed them by surrender and then when the game was over, we lost? WTF? We controlled the map, forced them offmap, and because we didnt have enough time for the 3 minute timer to tickdown we lost?  This really needs looked at plz.

Battle # 2610

[attachment deleted by admin]
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fldash Offline
Founder
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Posts: 9755


« Reply #1 on: January 30, 2008, 08:29:27 pm »

Already reported by Akranadas.  I need to make the 60 minute timer pause when the 3:00 timer starts.
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #2 on: January 30, 2008, 08:30:07 pm »

Yea, something, because by all accords we should have got a win for that, not a loss
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Bonte Offline
EIR Veteran
Posts: 1234


« Reply #3 on: January 30, 2008, 09:08:10 pm »

well think about it on this account....just think when the warmap comes in..that timer means that if you dont beat them in 60 mins that they possibly get reinforcements...so wouldnt it make sence for the game to end and not for the timer to stop?
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I'm too candid to hide something like that. Smiley
Candid - frank; outspoken; open and sincere: a candid critic

You must really think im an idoit.
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #4 on: January 31, 2008, 12:28:27 am »

After watching this battle I am concerned with how the British will fit into this mod.  At this point static defenses of 105 and 88's is nae impossible.  This match is a good case in point.  They spend the first 15 minutes building a circle of wire and TT only to have 2 shrek squads come in and take the 105 down. 

Is the plan to make the health on the British emplacements considerably larger so it is not worth the Ninja/suicide runs that currently exist for fortified emplacements in EIR?
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #5 on: January 31, 2008, 12:44:22 am »

It'll most likely take some ingame testing to see how they fair in there current state before editing stats.

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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #6 on: January 31, 2008, 10:36:57 am »

DasNoob, yea we spent that long setting it up and then a misscompunication between scrap and I left that gap open for them to come in, otherwise, it would have been a different story.

This game also shows (IMO) that there is no true "attack and defend" game, really defenders win almost 90% of the time in my experience, just based on the fact that all they have to do is not get a surrender and then they win.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #7 on: January 31, 2008, 10:48:25 am »

...?
I disagree.

If you can't beat back defenders in an hour you deserve the loss Wink.
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fldash Offline
Founder
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Posts: 9755


« Reply #8 on: January 31, 2008, 10:53:01 am »

Quote
This game also shows (IMO) that there is no true "attack and defend" game, really defenders win almost 90% of the time in my experience, just based on the fact that all they have to do is not get a surrender and then they win.

Not even close....

TotalBattles    AttackWins    DefendWins
917                480            437
« Last Edit: January 31, 2008, 10:55:12 am by fldash » Logged
Draygon Offline
EIR Veteran
Posts: 1636


« Reply #9 on: January 31, 2008, 11:19:49 am »

notice...I also said...IN MY EXPERIENCE
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fldash Offline
Founder
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Posts: 9755


« Reply #10 on: January 31, 2008, 11:21:48 am »

Notice: I just pointed out that your 'experience' isn't typical according to our statistics.
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #11 on: January 31, 2008, 11:22:21 am »

roger
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #12 on: January 31, 2008, 12:28:10 pm »

States recorded from the point that mcp was introduceded or total?

I think its total ...

:Edit:  Yes please, woud be intresting to compare.

Did the amount of games won by axis also rise / chance when it was introduced?
« Last Edit: January 31, 2008, 03:36:00 pm by Thtb » Logged

fldash Offline
Founder
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Posts: 9755


« Reply #13 on: January 31, 2008, 12:30:49 pm »

Total.  I can do MCP if you want.
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Phil Offline
ARRRRRRRRRRRRRRRRR
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Posts: 2886

Phil's fkin batman!
Phil also owns the moon.

« Reply #14 on: January 31, 2008, 03:34:25 pm »

Do it! And last 10 days too!
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Skewldya Offline
EIR Veteran
Posts: 80


« Reply #15 on: January 31, 2008, 03:40:52 pm »

would be nice to see, since MCP was introduced what the stats are.
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #16 on: January 31, 2008, 07:41:06 pm »

Very very interesting stats to see. 

@ Draygon,  You had the gaps closed... they just 1 shot your wire for entrance and escape.  At this point 2 shrek pop wire so fast it really isn't a deterrent unless you have HMG covering it, or better yet a jeep.
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #17 on: February 01, 2008, 02:55:24 pm »

He still has to edit the obvious out lol Wink
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #18 on: February 01, 2008, 03:01:26 pm »

well in that back corner there was  a gap, that was the miscommunication. 
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fldash Offline
Founder
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Posts: 9755


« Reply #19 on: February 02, 2008, 02:51:54 pm »

Since MCP was introduced:

Code:
Battles  AttackWins  DefendWins  
721      379       342

Attackers still winning more...
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