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Author Topic: VP - System vs MCP (a.k.a. MCP Rant)  (Read 4777 times)
0 Members and 7 Guests are viewing this topic.
Thtb-Ally Offline
The German Guy on the Ally side?
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Posts: 1812


« on: February 01, 2008, 09:29:10 am »

       
                                                            VP-System (the old one)                     MCP
Can you win by ignoreing the enemy?               Check (after 20+ mins)                 Check (!)
Is the fucus on fighting or Capping?                         Fighting                             CAP CAP CAP!!!
Disadvantage if you fucus on fighting?                     Nope                                   -20 Pop Cap
Is it fun?                                                             Hell yeah                   Yes, but for 20 min max.
Does it cause a lot of rants?                                     Nope                          Ohh yes!!!

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minehold3 Offline
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Posts: 121


« Reply #1 on: February 01, 2008, 11:33:53 am »

i agree with whatever eh is saying
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|-|Cozmo|-| Offline
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« Reply #2 on: February 01, 2008, 11:39:15 am »

minehold: how old are you i forgot?
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Ucross Offline
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« Reply #3 on: February 01, 2008, 12:21:50 pm »

My games are mainly focused on fighting.
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Forefall Offline
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Posts: 1926


« Reply #4 on: February 01, 2008, 12:30:52 pm »

When I play MCP all I do is deploy lots of Officers and run around the map capping territory.  VP is so much better because I can deploy just a few officers and then use tanks to tank crush my opponents.
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fldash Offline
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« Reply #5 on: February 01, 2008, 12:54:57 pm »

lol
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Steinmarder Offline
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Posts: 404


« Reply #6 on: February 01, 2008, 01:21:39 pm »

well thtb, it depends on the sector layout of the map youre playing.

maps build with the mcp system in mind are focussed on fighting, if you play a stock map the system fails

and as the first mentioned are becomin more n more every day this problem should solve itself soon(tm)
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Klagt nicht, kämpft!
Ucross Offline
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« Reply #7 on: February 01, 2008, 01:23:52 pm »

That was good fore, it had a 'realistic' feel to it that is hard to achieve.  Kudos. Smiley
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roflmao Offline
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« Reply #8 on: February 01, 2008, 02:44:51 pm »

What IS mcp?
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|-|Cozmo|-| Offline
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« Reply #9 on: February 01, 2008, 02:45:16 pm »

Map controled popcap Smiley.
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #10 on: February 01, 2008, 02:52:52 pm »

What IS mcp?

The opposite of 2.0

2.0:  Heal of all issues, bringer of fun and enlighment and it will heal cancer
MCP: Greater of all issues, bringer of poor gameplay and so on
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Draygon Offline
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Posts: 1636


« Reply #11 on: February 01, 2008, 03:08:54 pm »

Loved that last comment ThTB.

Quote
MCP: Greater of all issues, bringer of poor gameplay

This style of play, in my opinion, requires no skill, I miss those days.
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AmPM Offline
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« Reply #12 on: February 01, 2008, 03:16:32 pm »

I would say it requires more skill.

Whats the real difference between MCP and VP? If you can't clear an hold sectors in MCP you lose faster. If you can't take and clear sectors in VP you still lose.

Maybe you should re-examine your tactics.
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #13 on: February 01, 2008, 03:18:44 pm »

No, the real difference is that you used to be able to come back or at least give one hell of a shot at coming back in the old system.  This new system...you get your ass handed to you, call it quites because you cant call in enough troops to even attempt a comeback.

You were never limited to what you could call in, you are now (in terms of population, axis have the advantage)
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Ucross Offline
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« Reply #14 on: February 01, 2008, 03:37:47 pm »

It's funny that I've actually heard complaints about it being too easy to come back with MCP.  The dichotomies are humorous. Smiley
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