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Author Topic: 2.0 2v2 tourny preliminary message  (Read 21603 times)
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salan
Guest
« on: February 06, 2008, 12:41:57 pm »

Alright I gave this some thought and I think a community driven event will be benificial to the onset of 2.0.    Why?  Any time the community helps and pulls together, everyone wins.


First this is a preliminary message, describing what I want to achieve, and why ...

Objective:  have community members form 2 person teams.  Each profile may only be in 1 team.  Each player may only use 1 profile for the tournament.

Each team will fight each individual opposing team only 1 time for the preliminaries, stops from abuse of strong teams picking on the same weaker team over and over.

The day before 2.0 is schedualed to come out, all invites to creating teams will cease, to allow for correct number of games to be set.

All teams will attempt to play a number of the teams from opposite faction.
ie: 15 allied 2 v 2 teams sign up,  19 axis 2 v 2 teams sign up.  A total of 12 or 13 games must be played over the first week.  This will allow for the difference in time zones and playing times by having a null zone, aswell as having enough games which should force a confrontation vrs those you would try to evade confrontation with.    (ie if you are on a 'weaker' team vrs stronger players, you WILL need to play them more then likely.)

the total amount of games to be played will be decided the day before the release date of 2.0

if 2.0 is late, I will consider opening invites until the day before it is released.  If it is released without notice, the tournament invites will cease and actual tournament with current set rules will commence immediately.

This is the only time when our companies will basically be on the same level of expertise.. everyone will be on level ground except actual in game skill.

WHAT DO YOU WIN IF YOU WIN?

bragging rights, this is currently not a sanctioned event...  I will police it as I see fit being the organizing member.  If you have any suggestions or concerns please post them in this thread, this does not mean your suggestions will be adhered to, they will be considered.  It currently is still a work in progress.  Rules will follow in my next message.
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salan
Guest
« Reply #1 on: February 06, 2008, 12:58:43 pm »

first draft of rules.

I will ask 2 community members to help me with running this tournament.

I want to state first and foremost I have no way to judge an actual win except the proof you show me.  I have no access to internal workings of the website and/or stats which are tracked by it.  Therefore I will be rather heavy on the judgements and award losses rather then wins in any situation that is not easily discernable.

As games are played there will be requirements.

Firstly a message will start where all winners post that they won an engagement, a screen shot of the final score board will be provided at this point.  ( I will ask akranadas to heavily moderate this message to anything BUT the essential win/loss posts)

the losing side has the right to contest any unlawfully reported win, but is also required to agree to any lawful loss, its just a game after all.

In the event of a disconnection or loss of player the results of the fight will be maintained.  If you lose a player and win the fight, you get a win, if you lose a player and lose the fight you get a loss.  I could instigate the idea that the match is replayed, but to cutt the bullshit and headake of trying to make it work with this many potential people, you win , you win.. you lose you lose.  If my computer cutts out on me mid game, and my opponent gives up, i get a loss.  Nuff said, no arguments.  Make sure its in working condition.

KICKING A PLAYER FROM A GAME IS NOT TOLERATED.  If a game is lagging out and is unplayable for all sides involved, you may abandon and restart if a consencious is reached.  If it is unreachable and no final score screenshot or battle report is reportable then it will be null and void and never happened.  If it is conflictingly reported as a win for both sides, both sides will be attributed a loss.  Again I am not here to hold hands, if you mess with the system the system will mess with you.

If you attempt to mess with this system in a re-occuring fasion, you will simply be removed from the tournament.

Constant lagging will hinder your chance to perform in this event, as it is a 2 on 2 even the laggers should be able to cope.  Kicking a lagging player will have your team evicted from the tournament on any repeat offense.  Lagging out games to make them unplayable (ie locks up completely) will likewise have your team evicted from the tournament if a pattern is formed, ie more then once.

Replays / screen shots will be the only way to overturn any loss due to these issues, as again I will probably not be partaking in your individual games, unless its against me.


I will invite two other community members to help keep track/judge as needed.  They will oversee any situations I personally am involved with, any games I partake in I will not judge nor qualify, they will.   If it is against one of them, the other non involved party will judge.  Hence the reason for 2, to keep this as fair and even in the communities eyes as possible.

again these are current working drafts, any suggestions / input or advice will be read over, but not necessarily followed.
« Last Edit: February 06, 2008, 01:02:23 pm by salan » Logged
fldash Offline
Founder
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Posts: 9755


« Reply #2 on: February 06, 2008, 01:01:56 pm »

How about this?  You guys form teams, we wipe the current version and disable 'resupply'.  You may only use one company.  Last team standing wins.  Smiley
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salan
Guest
« Reply #3 on: February 06, 2008, 01:04:48 pm »

ha, well, actually maybe we can do a pre2.0 tourny ... say a good bye to 1.9 tournament.

It would require a full wipe though, and setting of unlimited doctrine abilities, and locking out of vet. Wink

if you could remove the vet bonus from the game it would be strangly competitive.

I would be willing to run it that way instead of for when 2.0 comes out, would give us something to do over the next 2 weeks actually.

i'll send you a pm, perhaps we can organize something and then announce it ? and put it into action
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Falcon333 Offline
EIR Veteran
Posts: 1125


« Reply #4 on: February 06, 2008, 01:19:47 pm »

theres one extra issure though: Timezones

Perhaps we need to split up Euro's and Amis (notice how i use abbreviations  Grin)
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"Chance favors the prepared mind"
salan
Guest
« Reply #5 on: February 06, 2008, 01:22:35 pm »

theres one extra issure though: Timezones

Perhaps we need to split up Euro's and Amis (notice how i use abbreviations  Grin)

not really thats why you don't have to play everyone, the idea of only playing 10-13 games of a potential 15-19 teams is to allow for that variation.  If you partake and only play say 6 games , well then you will only be able to compete up to that many wins if you manage that many.  it won't disqualify you, but you won't have enough real potential to actually WIN..

but you could influence whoever does, and that alone is enough reason to try Smiley
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #6 on: February 06, 2008, 01:23:08 pm »

Unlimted cp woud give some doc´s gerat advantages with the cheaper buy cost and then switching to combat ability´s....
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salan
Guest
« Reply #7 on: February 06, 2008, 01:29:06 pm »

this is true, would need to have dash LOCK in their choices, ie you can't change it once you confirm it, that way the only way to change it is to erase your company and restart it meaning you lose that advantage..

thanks thtb, that would fix that potential problem
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salan
Guest
« Reply #8 on: February 06, 2008, 01:32:35 pm »

Also something that falcon made me realize is that having a set amount of games to play is the wrong way to do this.

firstly each team can only play an opposing team once, each player may ONLY be on one team, with one profile.

with no vet gains, no rb gains and starting fully cp'd companies there would be no reason to stop people from joining late.  It would mean they would be behind the curve in how many games played and if 2.0 came out earlier they might not have the same amount of games played and therefore be at a dissadvantage but seeing how everyone can only play each other once, it is an advantage to not close the initial joining at all.
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salan
Guest
« Reply #9 on: February 06, 2008, 01:34:42 pm »

also i realized that a rule stating that you are locked on the team you are on is neccessary.  First you can't join the tournament with say me, then halfway through change to a new team.

why?

even if i dissapear and play no more games, if I allow you to switch teams you screw the scoring, causing all the games you played in the past to be pointless.  You could lose all your games, giving everyone wins, switch to a new partner and lose more games, or even win all yourgames.. making the scoring not functional

so for all purposes, the team you join on active or not, is the only one you get.  Be sure of who you join with in other words!
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frsd Offline
EIR Veteran
Posts: 109


« Reply #10 on: February 06, 2008, 01:36:58 pm »

will you only have 1 or 3 company's?
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #11 on: February 06, 2008, 01:41:17 pm »

1 company i think.

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salan
Guest
« Reply #12 on: February 06, 2008, 01:43:22 pm »

ok here is the basis of what i envision, its in fldash's hands now.

Firstly Cp's will be given to be unlimited.  you will not be able to uncheck your cps once you check them.

Availability will be set to unlimited, TAV will limit what you can buy.

RBS will be set to OFF, you will never gain rbs through this event.

Vet will be set to off.. you will not gain vet during this event.

If you mess up your company, erase your profile and restart it, no complaints because you lose nothing.

everyone starts and finishes on the same scale, player skill and doctrine choice is the only differing factor.

Firstly, you may only use 1 profile.  You may make as many companies in that profile as possible .. you could even erase your profile between every game and remake your cp tree if you wish,but when you register you choose a doctrine and are stuck with that choice throughout the tournament.  But you may not play more then 1 profile for this tournament at any time.  So once you choose axis or allies, and doctrine, your stuck.

You may only play each opposing team once.
you may not switch teams at any time, once you designate your team, thats it active or not, your stuck.

If you fuddle with reports or mess with the overall tournament you will be removed or awarded a loss, no questions asked.

ultimately its up to dash if he wants to make the changes while we wait for 2.0.  Personally I think it would be a great way to see who has skill over the rest of us.  Remember even if you keep your current company, its gone once 2.0 comes out.  So anyone against this idea is fighting a lost cause eitherway.  Enjoy some games on even playing fields for a while.

the best fights were always when everyone was on even grounds.
« Last Edit: February 06, 2008, 02:03:02 pm by salan » Logged
Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #13 on: February 06, 2008, 01:50:16 pm »

Hmm I think you should not be allowed to change CP or doctrine.  One company through the whole thing.
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frsd Offline
EIR Veteran
Posts: 109


« Reply #14 on: February 06, 2008, 01:51:38 pm »

sounds like action Smiley
it has been much to quiet for the last weeks Wink
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salan
Guest
« Reply #15 on: February 06, 2008, 01:55:01 pm »

i would agree, but how do you moderate that.. the idea is to force the least amount of extra work beyond tallying of scores.  Remember this is a community involvement initiative, not a 'job'.

firstly they can't stop people from erasing profiles to fix errors in cp buying, they can't force you to choose a certain doctrine.  or to not change your cps.. So instead of wishing for a perfect world, work with what we have, if we have what we invision.

so ultimately I could say that you are stuck within the doctrine you initially choose, i would rather that , but beyond people reporting changes in someones doctrine I have no way to moderate that beyond being removed from the tournament.


OK, i guess thats do able.  When people sign up they choose their team and their doctrine.  you are stuck with those until the tourny ends on that account.  If you change your doctrine you will be disqualified.

This does not mean they can't change their cps IN the doctrine, we can't moderate that and im not about to try, so we need to accept that amount of leeway.

I'll have a full list of finalized rules / changes if and when dash gets back to me on the potentialness of this idea.

hopefully we will get a seperate forum for this aswell, at which point everything will be finalized and printed in a more formal manner.
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salan
Guest
« Reply #16 on: February 06, 2008, 01:56:59 pm »

the one thing to remember with all of this is that the tourny does not effect your 'outside of tourny' playing.

you can still play fun games with your profile or any other profile you have, it is seperate from teh actual system and is simply a community run program to help boost playing atm, and to provide incentive and bragging rights going into 2.0
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Warbirds Offline
EIR Veteran
Posts: 673


« Reply #17 on: February 06, 2008, 02:07:31 pm »

The problem with some of the limits imposed is that people who want to play fun games are fucked over (kind of) until the tourney ends.
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salan
Guest
« Reply #18 on: February 06, 2008, 02:14:45 pm »

I have to dissagree.  It may seem that way, but in truth in 2 weeks time your company is going by by either way.

for now, it would allow players of every skill level to compete for those 2 weeks. THE BEST FIGHTS AND MOST FUN the majority of the fan base ever has is at the start of the war, for good reasons.

start a new company and fight an established one, they will have RBs(60% rbs in some cases... thats HUGE), vet 3 units all over, and full doctrines ... even if you have tier 4 or vet 3, you will not be equal in the number of available forces on the field.   simply put, for the remaining two weeks until this is erased anyways, this will actually offer more fun for everyone then it will if left the way it is..


the loss of vet/rbs will be the difference that wasn't htere in the start of this war during its 'trial' phase.  if this was to be indefinite warbirds then it would lose its luster due to no persistency.

But as life shows constantly, people still play Vcoh where there is NO persistency.. they play for the fun of the actual match.
« Last Edit: February 06, 2008, 02:22:58 pm by salan » Logged
Warbirds Offline
EIR Veteran
Posts: 673


« Reply #19 on: February 06, 2008, 02:23:54 pm »

True, true.
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