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v2.0 Updates, pre-2.0 Finale...
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Topic: v2.0 Updates, pre-2.0 Finale... (Read 25230 times)
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fldash
Founder
Posts: 9755
v2.0 Updates, pre-2.0 Finale...
«
on:
February 12, 2008, 01:19:30 pm »
As many of you have seen, in-game development of 2.0 is well-underway. The video I've posted of the emplacement represent a lot of work thus far. I was met with issue after issue, hurdle after hurdle of getting them to work satisfactorily in a 'persistent' environment. Giving them the ability to both retreat and relocate ended up being much harder than originally expected, but I think I've just about got all the problems resolved. Hopefully I don't run into any more major issues.
Development is going, but slow. I'm the only person doing any work on it at all. I lost my other web developer naradaman, and Phil is not interested in doing anymore PHP projects. Last I heard, the response he got to finding help was minimal. I'm unsure if those that responded will even be able to help. So what this leaves is for me to do all the ability editing, all the SCAR coding, and all the PHP and website work. That's a lot of work for someone who works 45 hours a week and has a wife.
At any rate, the initial roll-out plan for 2.0 is still being planned for a very basic release with all 4 doctrines but veterancy and doctrines disabled (experience gain will not be disabled so gaining experience on units will be retroactive when veterancy is completed). In addition to that, we will be moving to a one resource system WITHOUT platoon purchasing. However, because the one resource system was designed to work with platoon purchasing, there will be limits to how many units you can purchase per company and there will be a limit to how many platoons you can bring into battle. Platoons are meant to be much larger across the board in 2.0 instead of the 8-12 pop platoons we see now.
I want to thank everyone for sticking around and for being patient. I know it must be frustrating but probably not near as frustrating as it is for me to want to deliver a product to you and not having the resources to get it done in a timely manner.
Unless the community completely opposes, I'd like to wipe the current war and do a final finale (redundant?) The rules are simple. Availability is turned off, automatic re-supply stays on -- all you need is one company. In addition 1v1's reporting will be disabled to keep me from having to do a lot of baby-sitting. What's at stake? Permanent ribbons and badges will be given away to players once the first release of 2.0 is ready. These awards will be given to players in specific categories such as:
1st, 2nd, 3rd, 4th, 5th highest amount of territories conquered (with at least 35% defending battles)
1st, 2nd, 3rd highest amount of territories defended (with at least 35% attacking battles)
Best win % with at least xx battles played. (xx will depend upon total battles played before 2.0)
Best k/d ratio with at least xx battles played. (Vehicles = 10)
1st, 2nd, 3rd highest number of casualties per battle. (10 battle minimum)
1st, 2nd, 3rd highest number of battles with a win percentage of less than 50%.
Top 10 most experienced units.
Top 10 most experienced companies.
Also, everyone will receive a badge of participation... All medals and ribbons are given per faction. These will be attached to your permanent profile in 2.0 (on the new website).
Logged
fldash
Founder
Posts: 9755
Re: v2.0 Updates, pre-2.0 Finale...
«
Reply #1 on:
February 12, 2008, 01:19:43 pm »
The number listed beside the award description is the amount of War Points it is worth. More on this in 2.0.
Medals:
Medal of Triumph (3)
- Conquered the most territory
Medal of Conquest (2)
- Conquered 2nd-3rd most territory
Medal of Liberation (1)
- Conquered 4th-5th most territory
Medal of Tenacity (2)
- Defended the most territory
Medal of Defence (1)
- Defended the 2nd or 3rd most territory
Distinguished Service Cross / War Merit Cross (1)
- Highest W/L ratio (min xx battles)
Combat Medal (1)
- Highest K/D ratio (vehicles = 10, min xx battles)
Purple Heart (1)
- Top 3 number of casualties / battle (min 10 battles)
Medal of Perseverance (1)
- Top 3 number of battles while losing more than winning
Ribbons:
War Ribbon
- Participating in a War (1)
Veteran's Ribbon (1)
- Have a top 10 Most experienced squad
Commander's Ribbon (1)
- Have a top 10 Most experienced company
Logged
BradAnderson
EIR Veteran
Posts: 1233
Re: v2.0 Updates, pre-2.0 Finale...
«
Reply #2 on:
February 12, 2008, 01:20:52 pm »
stop it!!!!! i'm wetting my self with excitment! rofl
Logged
BradAnderson
EIR Veteran
Posts: 1233
Re: v2.0 Updates, pre-2.0 Finale...
«
Reply #3 on:
February 12, 2008, 01:21:39 pm »
those medals look awesome btw
Logged
Compact Flash
EIR Veteran
Posts: 757
Re: v2.0 Updates, pre-2.0 Finale...
«
Reply #4 on:
February 12, 2008, 01:24:48 pm »
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
Logged
|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950
Re: v2.0 Updates, pre-2.0 Finale...
«
Reply #5 on:
February 12, 2008, 01:25:10 pm »
awesome, I'm up for the grande finale.
. but im not good enough to get any cool medals
. anywoo can't wait.
Logged
Days of War
Official Axis Propoganda Minister
EIR Veteran
Posts: 1164
Re: v2.0 Updates, pre-2.0 Finale...
«
Reply #6 on:
February 12, 2008, 01:32:19 pm »
Yus!
Logged
Smithy17
EIR Veteran
Posts: 756
Re: v2.0 Updates, pre-2.0 Finale...
«
Reply #7 on:
February 12, 2008, 01:35:38 pm »
Argh, I'll probably miss most of/all this (going away on friday). I suppose I'll have to make do with a participation ribbon then.
Logged
|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950
Re: v2.0 Updates, pre-2.0 Finale...
«
Reply #8 on:
February 12, 2008, 01:36:48 pm »
shit im going away on saturday!!! oh and by availability turned off do you mean you can run out of stuff or do you mean then you unlimited troops to purchase?
Logged
|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950
Re: v2.0 Updates, pre-2.0 Finale...
«
Reply #9 on:
February 12, 2008, 01:37:25 pm »
that you have* (edit button is disabled here)
Logged
Thtb
The German Guy
EIR Veteran
Posts: 3875
Re: v2.0 Updates, pre-2.0 Finale...
«
Reply #10 on:
February 12, 2008, 01:37:43 pm »
I will also miss the Start, but RL comes first.
AmPm will have all the 1# med´s on the side he plays :I
Logged
Quote from: Unkn0wn on December 20, 2008, 05:57:19 am
Germans like to cause total chaos.
Tips and Tricks:
http://www.europeinruins.com/index.php/topic,2081.90.html
fldash
Founder
Posts: 9755
Re: v2.0 Updates, pre-2.0 Finale...
«
Reply #11 on:
February 12, 2008, 01:38:59 pm »
Thtb, I think he's wrapped up in SOASE... Now's your chance!
Availability being disabled means, unlimited availability.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: v2.0 Updates, pre-2.0 Finale...
«
Reply #12 on:
February 12, 2008, 01:39:28 pm »
No he won't, Me > Ampm!
Logged
Thtb
The German Guy
EIR Veteran
Posts: 3875
Re: v2.0 Updates, pre-2.0 Finale...
«
Reply #13 on:
February 12, 2008, 01:41:34 pm »
Wait...
CALLIOPE SPAM!
50 Fuel bounus + 15% price retreat;
up to 4 calliopes if i send all my shermans to hell
4x 300 = 1200 ammo cost...
I also have to send all my at guns to hell.
However;
3x calliopes out at the same time x2 (dual rockets) = firepower of 6 calliopes
Logged
Days of War
Official Axis Propoganda Minister
EIR Veteran
Posts: 1164
Re: v2.0 Updates, pre-2.0 Finale...
«
Reply #14 on:
February 12, 2008, 01:45:04 pm »
The axis medals are mine.
Logged
AmPM
Community Mapper
Posts: 7978
Re: v2.0 Updates, pre-2.0 Finale...
«
Reply #15 on:
February 12, 2008, 01:57:25 pm »
I'll be leaving this stuff to others. Nothin short of a complete new release is going to get me to start grinding up another company.
Logged
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950
Re: v2.0 Updates, pre-2.0 Finale...
«
Reply #16 on:
February 12, 2008, 02:13:45 pm »
Quote from: Days of War on February 12, 2008, 01:45:04 pm
The axis medals are mine.
I have hardly seen you play...
Logged
Smithy17
EIR Veteran
Posts: 756
Re: v2.0 Updates, pre-2.0 Finale...
«
Reply #17 on:
February 12, 2008, 02:16:57 pm »
Quote from: Thtb on February 12, 2008, 01:41:34 pm
Wait...
CALLIOPE SPAM!
50 Fuel bounus + 15% price retreat;
up to 4 calliopes if i send all my shermans to hell
4x 300 = 1200 ammo cost...
I also have to send all my at guns to hell.
However;
3x calliopes out at the same time x2 (dual rockets) = firepower of 6 calliopes
I think that thats just a little optimistic.
Logged
BradAnderson
EIR Veteran
Posts: 1233
Re: v2.0 Updates, pre-2.0 Finale...
«
Reply #18 on:
February 12, 2008, 02:17:23 pm »
thtb you sad sad person..
Logged
Days of War
Official Axis Propoganda Minister
EIR Veteran
Posts: 1164
Re: v2.0 Updates, pre-2.0 Finale...
«
Reply #19 on:
February 12, 2008, 03:35:18 pm »
Quote from: |-| Cozmo |-| on February 12, 2008, 02:13:45 pm
Quote from: Days of War on February 12, 2008, 01:45:04 pm
The axis medals are mine.
I have hardly seen you play...
I play all the times always.
Logged
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