I am currently in progress of hotfixing several relic maps that are deemed unplayable due to bridges or certian exploits...
Maps I have fixed so far
4 player Lyon
6 player Hedgerow Siege
8 player Hochwald Gap
Maps im looking into fixing
Hochwald GapWolfheze
Vire River Valley
All maps are in eirmapfix.sga which will only require one module line. For now i am releasing a Hedgerow siege and Lyon to show some of the things i hope to fix.
Please note that i am not very good at territory mapping so if an experianced mapper would want to help by remapping some of the stock territories to accomidate Eir i would be more than thankful.
Lyon (EIR) (4) ChangelogEast and west destructable bridges made invulnerable.
Footbridges start out fixed instead of destroyed.
Spawn points moved to top and bottem edges of map.
added weather options file to sga
Hedgerow Siege (EIR) (6) Changelogspawn points moved to top and bottem of map
added weather options file to sga
Hochwald Gap (EIR) (8 ) ChangelogChanged spawn footbridges to bridges that vehicles can pass over
spawn bridges set to invulnerable
Changed north eastern foot bridge to vehicle bridge
added footbridge to mid east side. (invulnerable)
added weatehr options file to sga
Feedback or suggestions of maps to fix or what to do to make them more EIR playable are welcome...This is all i could get done for today..tomorrow i hope to fix Hochwald by adding a few more bridges and making them also invulnerable.
http://files.filefront.com/eirmapfixsga/;9661472;/fileinfo.htmlPlease note that the maps have been renamed to prevent confusion with the real stock maps and to allow you to still play ranked matches.
All edited maps in the future package will show up as
MapName (EIR) (# of players)
Please note you must add this line to the module file until Unknown receives enough feedback to realize it is worth putting in...
archive.34 = EuropeInRuins\Archives\eirmapfix