Duckordie
Community Mapper
Posts: 1687
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« Reply #20 on: February 23, 2008, 03:54:59 pm » |
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Bec its flooded
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^<-- Duck ™ and ©
We need more axis players!:
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BradAxis
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« Reply #21 on: February 23, 2008, 04:39:09 pm » |
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intend on playing this map 2 day will give some feedback afterwards
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BradAxis
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« Reply #22 on: February 23, 2008, 05:48:36 pm » |
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ok just played this map 2v2 obv eh only concern is the defenders can set up right next 2 ur spawn (north next 2 bunker outside map) in the concreate trenchs also if they hold u there long enough u go into timer as me and draygon did with little chance of getting out of it. overall the map the map was beautiful and the water was well placed and didnt take up much room on the map overall i would rate ur map 9/10 therefore i recommend u keep the good maps coming
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BradAxis
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« Reply #23 on: February 23, 2008, 05:49:57 pm » |
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another small thing probably nothing but as u can see there is smoke coming from nothing [attachment deleted by admin]
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Duckordie
Community Mapper
Posts: 1687
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« Reply #24 on: February 26, 2008, 06:50:31 am » |
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Thnx Brad, map is updated
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Duckordie
Community Mapper
Posts: 1687
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« Reply #25 on: February 29, 2008, 06:52:40 am » |
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I could use some feed back while I am working on a new map, Pronto!
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Nevyen
Honoured Member
Posts: 2365
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« Reply #26 on: March 06, 2008, 06:45:29 pm » |
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Ok duckordie, Ive played the map now a total of 6 times ive played it from both ends 3 times now, and the results have been as follows one side has an inert advantge for either defence and attack while the othe with mcp is at a distinct disadvantage im attaching a pic with my suggestions so they are evident. There needs to be an adjustment in sectors with the new MCP Cheers Nev
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #27 on: March 06, 2008, 06:52:32 pm » |
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You'll need to zoom in .
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fldash
Founder
Posts: 9755
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« Reply #28 on: March 06, 2008, 06:55:23 pm » |
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Nev, nice work, I'd like to see that analysis for all maps.
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Nevyen
Honoured Member
Posts: 2365
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« Reply #29 on: March 06, 2008, 08:26:32 pm » |
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Thanks F/L
Id be happy to do that on the maps but ill do it with consultation with other players so the feedback and analysis is well rounded, im not out to kill maps just want to make them work with MCP.
Ill get to work on it this weekend
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
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« Reply #30 on: March 07, 2008, 08:58:01 am » |
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Nevyen /salute
Speaking for the map team, that is exactly the kind of feedback we need to improve our maps. pointing to areas on the map and/or drawing new sectors drastically helps discussion and our ability to fine-tune map issues. Bravo!
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Kolath's Quote Commandments: 1. Thou shalt not quote the entirety of a post 3 or less posts above you 2. Thou shalt not quote more than 2 nested levels 3. Thou shalt not quote large blocks of text when one sentence would do 4. Thou shalt not quote images!
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Duckordie
Community Mapper
Posts: 1687
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« Reply #31 on: March 09, 2008, 07:08:28 am » |
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Map has been updated Due feedback! Cheers! I found 2 major bugs, thats there where some orange blockings on the maps, that let tanks drive thro it, but wont let Inf pass it.. So thats been fixed to.
Honetsyl, In beta 4 I removed 10 Sektors, in 5 I removed 2 more, in 6 and 7 i added 4 more. Now it back to "added" 10 sectors that where removed in beta 4 =/
and, cheers agains, Ps removed alot of water
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
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« Reply #32 on: March 12, 2008, 02:24:40 pm » |
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Excellent. does the map database have the latest version? Is the map in the first post the latest overhead sector view?
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Duckordie
Community Mapper
Posts: 1687
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« Reply #33 on: March 14, 2008, 03:50:36 am » |
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Yes it has, but they are a bunsh of lazy peopel and adding a map takes 2 weeks. Sick of this shit
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Aggamemnon
Donator
Posts: 418
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« Reply #34 on: April 30, 2008, 08:56:27 pm » |
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Some of the heavy bushes don't cover from MG fire from nearby houses. East side midway up the map. the house along the road (with the cart leaning against it) does not allow MG's to shoot south down the road, really crappy when you are trying to defend and the mg can't shoot that way, must be a LOS blocker, or a dud window.
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"Success on D-Day, depended entirely on these men"
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Duckordie
Community Mapper
Posts: 1687
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« Reply #35 on: June 29, 2008, 08:56:37 am » |
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Lets do this, Lets Finish this map! Report what need to be done so we cant make my Maps Final!
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Duckordie
Community Mapper
Posts: 1687
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« Reply #36 on: July 14, 2008, 04:09:33 am » |
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Updated: New terroties and removed some bugs. New layout, due the new cap system, Mame some block sectors... You need to push ALL the way to gain that land.
Added more details and cover. Made the map more eaven, same amount of cover to both sides.
File is in the front!
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Setesh
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« Reply #37 on: July 22, 2008, 04:16:45 am » |
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Need some one to test this map with me, only need 1 person
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^ <- Duck or die
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
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« Reply #38 on: July 30, 2008, 09:09:45 am » |
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DuckorDie,
Are you going to make any more changes to this map?
I'm going to make a new map pack to correspond with TLS starting. If you get me a new version by midnight tonight (EST) I will include it in the map pack I make tomorrow.
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duckordieTLS
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« Reply #39 on: August 03, 2008, 10:05:11 am » |
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After TLS this map is going Final, So yes.
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