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Author Topic: [BETA 9] In Der Hitze [4p] *NEW* 14/7-08  (Read 14022 times)
0 Members and 5 Guests are viewing this topic.
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #20 on: February 23, 2008, 03:54:59 pm »

Bec its flooded Grin
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^<-- Duck ™ and ©


 We need more axis players!:
BradAxis Offline
EIR Veteran
Posts: 252


« Reply #21 on: February 23, 2008, 04:39:09 pm »

intend on playing this map 2 day will give some feedback afterwards
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BradAxis Offline
EIR Veteran
Posts: 252


« Reply #22 on: February 23, 2008, 05:48:36 pm »

ok just played this map 2v2 obv eh only concern is the defenders can set up right next 2 ur spawn (north next 2 bunker outside map) in the concreate trenchs also if they hold u there long enough u go into timer as me and draygon did with little chance of getting out of it. overall the map the map was beautiful and the water was well placed and didnt take up much room on the map overall i would rate ur map 9/10 therefore i recommend u keep the good maps coming Wink
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BradAxis Offline
EIR Veteran
Posts: 252


« Reply #23 on: February 23, 2008, 05:49:57 pm »

another small thing probably nothing but as u can see there is smoke coming from nothing Smiley

[attachment deleted by admin]
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #24 on: February 26, 2008, 06:50:31 am »

Thnx Brad, map is updated
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #25 on: February 29, 2008, 06:52:40 am »

I could use some feed back while I am working on a new map,
Pronto!
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Nevyen Offline
Honoured Member
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Posts: 2365


« Reply #26 on: March 06, 2008, 06:45:29 pm »

Ok duckordie,

Ive played the map now a total of 6 times ive played it from both ends 3 times now, and the results have been as follows one side has an inert advantge for either defence and attack while the othe with mcp is at a distinct disadvantage im attaching a pic with my suggestions so they are evident.

There needs to be an adjustment in sectors with the new MCP


Cheers Nev
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #27 on: March 06, 2008, 06:52:32 pm »

You'll need to zoom in Smiley.
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fldash Offline
Founder
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Posts: 9755


« Reply #28 on: March 06, 2008, 06:55:23 pm »

Nev, nice work, I'd like to see that analysis for all maps.
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Nevyen Offline
Honoured Member
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Posts: 2365


« Reply #29 on: March 06, 2008, 08:26:32 pm »

Thanks F/L 

Id be happy to do that on the maps but ill do it with consultation with other players so the feedback and analysis is well rounded, im not out to kill maps just want to make them work with MCP.

Ill get to work on it this weekend
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #30 on: March 07, 2008, 08:58:01 am »

Nevyen /salute

Speaking for the map team, that is exactly the kind of feedback we need to improve our maps.  pointing to areas on the map and/or drawing new sectors drastically helps discussion and our ability to fine-tune map issues.  Bravo!
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #31 on: March 09, 2008, 07:08:28 am »

Map has been updated Due feedback!
Cheers!
 I found 2 major bugs, thats there where some orange blockings on the maps, that let tanks drive thro it, but wont let Inf pass it.. So thats been fixed to.

Honetsyl, In beta 4 I removed 10 Sektors, in 5 I removed 2 more, in 6 and 7 i added 4 more.
Now it back to "added" 10 sectors that where removed in beta 4 =/

and, cheers agains,
Ps removed alot of water
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #32 on: March 12, 2008, 02:24:40 pm »

Excellent. does the map database have the latest version?  Is the map in the first post the latest overhead sector view?
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #33 on: March 14, 2008, 03:50:36 am »

Yes it has, but they are a bunsh of lazy peopel and adding a map takes 2 weeks. Sick of this shit
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Aggamemnon Offline
Donator
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Posts: 418


« Reply #34 on: April 30, 2008, 08:56:27 pm »

Some of the heavy bushes don't cover from MG fire from nearby houses. East side midway up the map.
the house along the road (with the cart leaning against it) does not allow MG's to shoot south down the road, really crappy when you are trying to defend and the mg can't shoot that way, must be a LOS blocker, or a dud window.
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"Success on D-Day, depended entirely on these men"
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #35 on: June 29, 2008, 08:56:37 am »

Lets do this, Lets Finish this map!
Report what need to be done so we cant make my Maps Final!
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #36 on: July 14, 2008, 04:09:33 am »

Updated:
New terroties and removed some bugs. New layout, due the new cap system, Mame some block sectors... You need to push ALL the way to gain that land.

Added more details and cover. Made the map more eaven, same amount of cover to both sides.

File is in the front!
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Setesh Offline
EIR Veteran
Posts: 100


« Reply #37 on: July 22, 2008, 04:16:45 am »

Need some one to test this map with me, only need 1 person
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^ <- Duck or die
Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #38 on: July 30, 2008, 09:09:45 am »

DuckorDie,

Are you going to make any more changes to this map?

I'm going to make a new map pack to correspond with TLS starting.  If you get me a new version by midnight  tonight (EST) I will include it in the map pack I make tomorrow.
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duckordieTLS Offline
EIR Regular
Posts: 9


« Reply #39 on: August 03, 2008, 10:05:11 am »

After TLS this map is going Final, So yes.
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