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Author Topic: [BETA 9] In Der Hitze [4p] *NEW* 14/7-08  (Read 14016 times)
0 Members and 5 Guests are viewing this topic.
Duckordie Offline
Community Mapper
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Posts: 1687



« on: February 17, 2008, 06:05:13 pm »

Done: 100% Next be Final
Players: 4
Type: Open, and houses. Mix betwen Crossroads and road to carentan. + Houses
By: Duck or die
DOWNLOAD: Removed for better good of Duck kingdom


Beta9: 14 Juli
New territories
More cover
More eaven

Beta8: 9 MArs
Added 6 new terrtories
Removed 90% of all water
Added more cover
Added 2 more houses,
Made left flank more "go and fight"
Removed 2 bugs where you could not move troops
Made more holes in the walls
Added some textuers
Removed beta: 1,2,3,4,5,6 sayings

NOTE PICS ARE OUT OF DATE

Beta7: 26 Fed
Editid the water
Editid more cover,
Editid more bunker
Editid Alot of shit
Thnx  to Brad and Scrapking










GAMEPLAY VIEW:

« Last Edit: February 03, 2009, 02:56:57 pm by Duckordie » Logged

^<-- Duck ™ and ©


 We need more axis players!:
TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #1 on: February 17, 2008, 07:57:46 pm »

Nifty... might get a little cramped with that water though heh
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #2 on: February 18, 2008, 03:21:15 am »

Yep, this is a Push map, you need to be activ and do something, as attacker you cant just stay and look.

If the whater turns to be too big (You can drive and walk thro it) I gona make it smaler
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #3 on: February 18, 2008, 08:33:02 am »

Note, this is beta. So Test and give Feedback!
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #4 on: February 18, 2008, 08:54:33 am »

lol at "push map" all maps are Push Maps now with the damn MCP system.
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #5 on: February 18, 2008, 09:35:31 am »

To much territory sectors imo.

With MCP its still so easy to win by capping.
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Unkn0wn Offline
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Posts: 18379


« Reply #6 on: February 18, 2008, 12:29:09 pm »

Sector layout looks a little problematic indeed.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #7 on: February 18, 2008, 02:52:44 pm »

Did you get the loading pic alright?

Also, I concur that there may be too many sectors.
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #8 on: February 18, 2008, 04:01:10 pm »

Cheers! Kolath
Thnx for the feedback, removed 10 sektors
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Unkn0wn Offline
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Posts: 18379


« Reply #9 on: February 20, 2008, 05:05:38 am »

Post new sector overlay.

Also needs a way better atmosphere, the one you took your screenshots on is really poor and makes your map look a lot worse =).
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #10 on: February 20, 2008, 05:45:34 am »

Well, I am not doing any Detail until its tested, it is BETA
This map has not eaven been tested once...  Cry
The the atmosphere is bec it easyer to find bugs


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Unkn0wn Offline
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Posts: 18379


« Reply #11 on: February 20, 2008, 06:08:13 am »

Atmospheres don't prevent bugs from being found Wink.
All you need to do is load in a preset, it's a 5 second job.
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #12 on: February 20, 2008, 06:35:32 am »

whats wrong with this one?
Dose it HAS to be Night/Snow?
But I agree... Is is kinda... Strange, well i  gona fix it, so w8t to ad the file to the mapdata base.. BUT ADD TO THE MODUEL
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #13 on: February 20, 2008, 06:54:37 am »

It makes your map come over really poor :/.
No offense of course but you should really just use Relic presets (you can still alter them slightly), it's really hard to manually create a good looking atmosphere setting, it's just a waste of time.

Doesn't need to be snow or night but this one doesn't look like proper day/night/dawn/dusk/overcast at all.

It'll be added to the .module, now be a good boy. Wink

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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #14 on: February 20, 2008, 08:14:15 am »

Now then? Cool
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Unkn0wn Offline
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Posts: 18379


« Reply #15 on: February 20, 2008, 10:27:30 am »

Are those the new screenshots?
I love the loading screen but I don't see any changes to the atmosphere.

Try something completely different, preferably a Relic preset.
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #16 on: February 20, 2008, 03:10:05 pm »

More holes in the wall. Just as in schrallafenland, it can be quite annoying if your inf has to take very long way´s around evrything.

Also that may makes it harder to move in for one side/ flank/ favour axis for heavy crush tanks.

Just a detail.
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #17 on: February 20, 2008, 03:29:43 pm »

Well, A sherman can drive thro stone walls? ^^
NO I am not fixing the walls, it is good as it is, you have not eaven tyed the map!
Shaferland is gona be fixed tho, but i am not a map member so slow down

Ok... *sight* Will make it one MORE time then
« Last Edit: February 20, 2008, 03:40:23 pm by Duckordie » Logged
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #18 on: February 23, 2008, 03:32:52 pm »

There we go, I have a feeling this map is gona get palyed Kiss
Look for 1st paged for screens

http://files.filefront.com/4p+In+Der+Hitzesga/;9689983;/fileinfo.html
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #19 on: February 23, 2008, 03:51:32 pm »

Why are there buildings in the water? :p
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