True, but having 300 sectors on the map certianly implies so
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Let me repost what I gave to the developers on the dev-forums, they all agree, and I am pretty sure you guys will as well : (exact post below)
I need to know if it is ok with the dev team to use a "Region/Territory " approach to the Warmap instead of a "sector" approach to it. Let me explain what each one means :
Region/Territory approach :This is the way it is at the moment, a region is defined by a piece of a country, and regions are seperated with red lines (which also represent roads ^^).. If you mouse over a region in the current Warmap. The textboxes on the yellow area will change depending on the number of "territories" each region has..
Gameplay wise, Regions are affected by supply lines and what the not, while territories are just generic numbers within each region, which define who controls what.. Each time a battle is fought over a region, the side that wins gains a certain amount of territories within that region, depending on the size of the battle..
When a side(faction) has all(or a majority) territories within a region, that region becomes his and displays a certain color (blue = allies, red = axis). Which basically means that side has moved its frontline up a notch.
Sector approach :Each "sector" (also seperated one from another by a red line) will just be a piece of land you can choose to battle over, once a battle is completed in that piece of land, that sector becomes yours.
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The sector approach implies 250 (approx) sectors on the warmap where battles take place.
The region approach implies a (much) smaller amount of regions on the warmap, with (generic) territories inside them.
Now while the region approach is a bit counter-intuitive and not near as cool, I strongly belive this is the approach we should use considering the current state of the mod. Let me point out the various problems we could encounter with a sector approach to the warmap :
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1. Desolation (company movment has been cancelled atm)It is already very hard to get a game going with the launcher, it is the number 1 complaint people have with this amazing mod, once company movment is included in the warmap, using a sector approach would make it near impossible to get a game going.
Why?
Just imagine having your company in the middle of 250 sectors, considering there is about 2 players online at any given moment, imagine bunny hopping around the entire warmap, just hoping you will actually be lucky enough find an enemy player in the same sector you are, and hoping you will being able to get a battle going with him. The player could possibly feel like he is in a desolated world, with no one nearby to play against.. Which I personally loathe.
This is probably the biggest problem with a sector approach.
If we were to use the region/territory approach, this problem would go away entirely, finding a enemy player between 20 regions is so much eaiser and less complex than finding one between 250 sectors.
2. Lack of Maps : I would love to have a individual map tied to each sector/region.. While the map team is doing a wonderful job at creating maps, creating a individual map for 250 sectors is a goal that they can only dream of.. But if we had various maps (depending on the size of the battle) for each region, the end result should be faster and cooler.
3. Download Size :Using a region/territory approach would vastly reduce the number of maps, which would also vastly reduce the mod's download size.
4. My time :Creating arrays with links for 250 sectors, and drawing the 250 sectors would be extremely time consuming. Time that I dont have atm unfourtenately. Instead if I could create links for about 40 regions (which I already have done).. I could get the initial version of this warmap out much faster.
5. Balance :I am going to be releasing a map editor in the future, which allows dev users to make basic changes to the map that would affect balance. If we use a Territory apporach, releasing quick patches and balance changes would be ub3r-fast, as balance members could change a couple of territory numbers within regions and voala..
If we had a sector approach, being the only current warmapper, every time a balance member were to want a small tweak done to the map, they would have to ask me personally to do artwork changes and things like that.
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If this mod really gets started and becomes a huge success, a sector approach will probably be necessary, but as I said, I think using a region approach is much better for the current situation. Even though it is not as cool ^.^ .
Please give me feedback, any objections are more than welcome as long as they are constructive, and you provide a alternative.
I really need to know if I can continue with the region approach as it involves different coding, I don't want to do something then have the dev team mad at me, and completely wasting my time.
I mainly posted this because Unkn0wn wanted to see more sectors in the warmap (which is a completely logical and rational thing to expect). Thanks Unk0wn for the feedback, and I want to know if you think this approach is acceptable.
Thanks - Roflmao.