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Author Topic: Officers.  (Read 2778 times)
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Razor Offline
EIR Veteran
Posts: 172


« on: March 04, 2008, 09:21:09 am »

3v3 On abbeville, just want to demonstrate the (over)power of officers.


Battle id. 2080

Edit: Not the best of replays to display how powerfull the officer is, but it does to some extent. We played a game before this where i had vet 2 rifles behind heavy cover with a triage center healing them vs vet 1 grenadiers with 1 lmg in open cover with an officer supervising, killing 3/6 of my rifles almost instantly. vet 1 88 supervised, killing a sherman with 80% health with one shot. This game we simply got outplayed.
Lab testing would display this all this much better.

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« Last Edit: March 04, 2008, 09:58:52 am by Razor » Logged

Profile's: Duvka, Razor, KleinInDerHosen, Akvud.
TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #1 on: March 04, 2008, 09:23:37 am »

fear the motorcycle
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #2 on: March 04, 2008, 09:47:22 am »

The previous game's replay might've been a better example but there's definately some moments in which officer supervision makes a big difference. Also note that the health bonus and health regen make it very VERY difficult to kill an officer.

A good officer user will rarely leave it unsupported and supervise units that'll tear up anything they throw at you.
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scrapking2 Offline
EIR Veteran
Posts: 140


« Reply #3 on: March 04, 2008, 09:57:48 am »

After watching it, we did not lose because of officers.  They were used effectively, we made some poor chioces & some poor micro, and they played better.

However, it strikes me that with a little vet that officers are quite hard to drive off, between them supervising a unit to protect them, their relatively high health, and the extremely effective regen.
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