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Officers.
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Topic: Officers. (Read 2792 times)
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Razor
EIR Veteran
Posts: 172
Officers.
«
on:
March 04, 2008, 09:21:09 am »
3v3 On abbeville, just want to demonstrate the (over)power of officers.
Battle id. 2080
Edit: Not the best of replays to display how powerfull the officer is, but it does to some extent. We played a game before this where i had vet 2 rifles behind heavy cover with a triage center healing them vs vet 1 grenadiers with 1 lmg in open cover with an officer supervising, killing 3/6 of my rifles almost instantly. vet 1 88 supervised, killing a sherman with 80% health with one shot. This game we simply got outplayed.
Lab testing would display this all this much better.
[attachment deleted by admin]
«
Last Edit: March 04, 2008, 09:58:52 am by Razor
»
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Profile's: Duvka, Razor, KleinInDerHosen, Akvud.
TheDeadlyShoe
Weapon of Math Destruction
EIR Veteran
Posts: 1399
Re: Officers.
«
Reply #1 on:
March 04, 2008, 09:23:37 am »
fear the motorcycle
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Unkn0wn
No longer retired
Posts: 18379
Re: Officers.
«
Reply #2 on:
March 04, 2008, 09:47:22 am »
The previous game's replay might've been a better example but there's definately some moments in which officer supervision makes a big difference. Also note that the health bonus and health regen make it very VERY difficult to kill an officer.
A good officer user will rarely leave it unsupported and supervise units that'll tear up anything they throw at you.
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scrapking2
EIR Veteran
Posts: 140
Re: Officers.
«
Reply #3 on:
March 04, 2008, 09:57:48 am »
After watching it, we did not lose because of officers. They were used effectively, we made some poor chioces & some poor micro, and they played better.
However, it strikes me that with a little vet that officers are quite hard to drive off, between them supervising a unit to protect them, their relatively high health, and the extremely effective regen.
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