fldash
Founder
Posts: 9755
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« on: March 07, 2008, 03:58:01 pm » |
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Create a function in your .SCAR for the map called WinConditionOverride. In this simply set, EIR_SupplyLines = 0. function WinConditionOverride() EIR_SupplyLines = 0 end
This won't be available until the next version.
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
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« Reply #1 on: March 07, 2008, 04:00:13 pm » |
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Awesome! I look forward to testing it out. Next version equals 2.0 or 0.3.6?
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Kolath's Quote Commandments: 1. Thou shalt not quote the entirety of a post 3 or less posts above you 2. Thou shalt not quote more than 2 nested levels 3. Thou shalt not quote large blocks of text when one sentence would do 4. Thou shalt not quote images!
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fldash
Founder
Posts: 9755
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« Reply #2 on: March 07, 2008, 04:02:33 pm » |
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0.3.6
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
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« Reply #3 on: March 07, 2008, 04:04:37 pm » |
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Sweet.
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TheDeadlyShoe
Weapon of Math Destruction
EIR Veteran Posts: 1399
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« Reply #4 on: March 07, 2008, 04:06:39 pm » |
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Oh, that reminds me:
is this magickal capture, or does neutral somehow work fer supply..?
[attachment deleted by admin]
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fldash
Founder
Posts: 9755
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« Reply #5 on: March 07, 2008, 04:08:18 pm » |
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Interesting... Minimap looks strange, which side captured that rogue sector?
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TheDeadlyShoe
Weapon of Math Destruction
EIR Veteran Posts: 1399
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« Reply #6 on: March 07, 2008, 04:16:08 pm » |
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Allies did, all we had there was airborne.
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fldash
Founder
Posts: 9755
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« Reply #7 on: March 07, 2008, 04:16:57 pm » |
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bah, I'm not sure... looking at the code now.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #8 on: March 08, 2008, 04:40:16 am » |
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Excellent, the return of objective based maps!!
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fldash
Founder
Posts: 9755
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« Reply #9 on: March 08, 2008, 02:44:03 pm » |
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This code is in place now.
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snipes
retarded one
EIR Veteran Posts: 313
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« Reply #10 on: March 08, 2008, 02:51:03 pm » |
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is 2.0 close to comming out?
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran Posts: 4950
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« Reply #11 on: March 08, 2008, 02:52:32 pm » |
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doubt it.
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Prydefalcn
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« Reply #12 on: March 08, 2008, 02:58:06 pm » |
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We're getting 2.0 in bits and pieces
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Prydefalcn - Axis CommanderNewbie - Allied
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Ucross
Honoured Member
Posts: 5732
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« Reply #13 on: March 08, 2008, 03:01:33 pm » |
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ALL OCP maps (Objective Controlled Popcap) have to be cleared for use by the dev team first. So if you want to make sure your map will be included and supported you have to get either Fl- or myself to look at the map and confirm it for OCP.
Also, OCP is a test like all other changes. It may stick around, it may not. =P Then again, we may switch compeltely to OCP. Who knows. =P
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #14 on: March 08, 2008, 03:02:29 pm » |
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Hmm..?
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Ucross
Honoured Member
Posts: 5732
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« Reply #15 on: March 08, 2008, 03:04:55 pm » |
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Just after you make an OCP map (if you do) please clear it with a dev for the sector layout.
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
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« Reply #16 on: March 08, 2008, 04:19:56 pm » |
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Okay, FL, just to clarify, we in my .scar file I currently have the following: function OnInitID()
-- [[ Markers ]]
-- [[ Squad Groups ]]
-- [[ Entity Groups ]]
end Do I just need to insert the OCP scar code like so? function WinConditionOverride() EIR_SupplyLines = 0 end function OnInitID()
-- [[ Markers ]]
-- [[ Squad Groups ]]
-- [[ Entity Groups ]]
end Or is there only supposed to be one "end" at a time?
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran Posts: 4950
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« Reply #17 on: March 08, 2008, 04:23:24 pm » |
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i think you are in the _ID scar file, there.... basically make a copy of that file and take out the _ID in the file name.
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
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« Reply #18 on: March 08, 2008, 04:42:15 pm » |
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Thanks, Cozmo.
Yeah it is "6p_ardenne_valley_ID.scar" so I just make a file called "6p_ardenne_valley.scar" and put in the supply line code?
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran Posts: 4950
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« Reply #19 on: March 08, 2008, 04:43:58 pm » |
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yea.
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