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Author Topic: Snipers  (Read 4529 times)
0 Members and 5 Guests are viewing this topic.
snipes Offline
retarded one
EIR Veteran
Posts: 313


« on: March 08, 2008, 11:10:50 pm »

IF this is true i heard that snipers dont work with ferocity and inspired assault, wtf is this all about?
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #1 on: March 08, 2008, 11:11:56 pm »

It was way over powered.  A lone sniper could down a whole squad of riflemen with the use of a med kit while being shot at.  The reload and fire of the sniper was less than a second.
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
snipes Offline
retarded one
EIR Veteran
Posts: 313


« Reply #2 on: March 08, 2008, 11:19:34 pm »

that doesnt matter, i mean with the timer w/ ferocity it was a 2 time deal a game, seriously is that nessecary?
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Ucross Offline
Honoured Member
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Posts: 5732


« Reply #3 on: March 08, 2008, 11:32:19 pm »

you are misinformed.  Ferocity and inspired assault indeed do affect snipers.
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snipes Offline
retarded one
EIR Veteran
Posts: 313


« Reply #4 on: March 08, 2008, 11:37:06 pm »

EVIL BROTHER!
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snipes Offline
retarded one
EIR Veteran
Posts: 313


« Reply #5 on: March 08, 2008, 11:43:00 pm »

ferocity is a t4 and it should be good thank god it still affects snipers, and plus look at at reapers with that allied atgs can 3shot panthers and 5 shot kts'
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snipes Offline
retarded one
EIR Veteran
Posts: 313


« Reply #6 on: March 08, 2008, 11:48:07 pm »

i think what my brother was trying to say is that you nerfed the effects of ferocity, and inspired assault for snipers, meaning they dont work as good like on salans video? is that true?
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #7 on: March 09, 2008, 12:59:58 am »

Ferocity and IA got a "fix" not just affecting snipers but affecting all units now.  It apparently wasnt working as it should have been (as it does in vCoH) but is now in line with vCoH's version of Ferocity.
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #8 on: March 09, 2008, 04:47:25 am »

Î got a 6 jeep callin just in case the enemy has anything like sniper spam. Also owns evry support weapon out there and inf.
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salan
Guest
« Reply #9 on: March 09, 2008, 04:52:06 am »

allies need more activated kill t4s Sad 

pout pout sob sob, err....
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Akranadas Offline
Honoured Member
*
Posts: 6906


« Reply #10 on: March 09, 2008, 05:01:38 am »

"Beyond the Call - When activated; any infantry taking damage will continue to take damage beyond 0hp, once the affect wears off those units automatically die. Last 20 seconds"

Hows that?
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