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Snipers
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Topic: Snipers (Read 4520 times)
0 Members and 4 Guests are viewing this topic.
snipes
retarded one
EIR Veteran
Posts: 313
Snipers
«
on:
March 08, 2008, 11:10:50 pm »
IF this is true i heard that snipers dont work with ferocity and inspired assault, wtf is this all about?
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http://slazengerkt.myminicity.com
DasNoob
EIR Veteran
Posts: 3430
Re: Snipers
«
Reply #1 on:
March 08, 2008, 11:11:56 pm »
It was way over powered. A lone sniper could down a whole squad of riflemen with the use of a med kit while being shot at. The reload and fire of the sniper was less than a second.
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!
Quote from: Smokaz on February 24, 2010, 11:45:39 am
You have DasNoob who uses the mod as COHTV
snipes
retarded one
EIR Veteran
Posts: 313
Re: Snipers
«
Reply #2 on:
March 08, 2008, 11:19:34 pm »
that doesnt matter, i mean with the timer w/ ferocity it was a 2 time deal a game, seriously is that nessecary?
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Ucross
Honoured Member
Posts: 5732
Re: Snipers
«
Reply #3 on:
March 08, 2008, 11:32:19 pm »
you are misinformed. Ferocity and inspired assault indeed do affect snipers.
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snipes
retarded one
EIR Veteran
Posts: 313
Re: Snipers
«
Reply #4 on:
March 08, 2008, 11:37:06 pm »
EVIL BROTHER!
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snipes
retarded one
EIR Veteran
Posts: 313
Re: Snipers
«
Reply #5 on:
March 08, 2008, 11:43:00 pm »
ferocity is a t4 and it should be good thank god it still affects snipers, and plus look at at reapers with that allied atgs can 3shot panthers and 5 shot kts'
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snipes
retarded one
EIR Veteran
Posts: 313
Re: Snipers
«
Reply #6 on:
March 08, 2008, 11:48:07 pm »
i think what my brother was trying to say is that you nerfed the effects of ferocity, and inspired assault for snipers, meaning they dont work as good like on salans video? is that true?
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Draygon
EIR Veteran
Posts: 1636
Re: Snipers
«
Reply #7 on:
March 09, 2008, 12:59:58 am »
Ferocity and IA got a "fix" not just affecting snipers but affecting all units now. It apparently wasnt working as it should have been (as it does in vCoH) but is now in line with vCoH's version of Ferocity.
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Thtb-Ally
The German Guy on the Ally side?
EIR Veteran
Posts: 1812
Re: Snipers
«
Reply #8 on:
March 09, 2008, 04:47:25 am »
Î got a 6 jeep callin just in case the enemy has anything like sniper spam. Also owns evry support weapon out there and inf.
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http://files.filefront.com/Film+0007wmv/;9869244;/fileinfo.html
http://www.moddb.com/mods/8627/europe-in-ruins/features/27131/modcast-ep
*Image Removed*
salan
Guest
Re: Snipers
«
Reply #9 on:
March 09, 2008, 04:52:06 am »
allies need more activated kill t4s
pout pout sob sob, err....
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Akranadas
Honoured Member
Posts: 6906
Re: Snipers
«
Reply #10 on:
March 09, 2008, 05:01:38 am »
"Beyond the Call - When activated; any infantry taking damage will continue to take damage beyond 0hp, once the affect wears off those units automatically die. Last 20 seconds"
Hows that?
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