Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
December 04, 2024, 12:31:42 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
General Forums
>
General Discussion
>
What if Riflemen had global upgrades?
Pages: [
1
]
2
Go Down
Print
Author
Topic: What if Riflemen had global upgrades? (Read 7020 times)
0 Members and 5 Guests are viewing this topic.
jackmccrack
EIR Veteran
Posts: 2484
What if Riflemen had global upgrades?
«
on:
March 22, 2008, 04:45:52 pm »
The Axis has better infantry, better tanks, better vehicles, and better weapons teams.
SO, what if Riflemen had global upgrades like they do in vCoH? Say, make BARs cost 800mp, 300mu, and 200fu ? (I don't know if those costs are good, I'm sort of pulling it out of my ass, but you know what I mean.)
That way, we'd see some vetted Riflemen on the field and less vet 3 Panthers/Ostwinds/Storms that we see in literally every game.
(Don't flame me too hard, I'm still relatively new to EIR)
I'm just saying maybe Riflemen should be spiced up a tad, that way not everyone and their FUCKING MOM plays Axis 24/7.
«
Last Edit: March 22, 2008, 05:57:22 pm by jackmccrack
»
Logged
Let's talk about PIATs in a car.
CommanderHolt
EIR Veteran
Posts: 600
Re: What if Riflemen had global upgrades?
«
Reply #1 on:
March 22, 2008, 04:53:33 pm »
Quote from: jackmccrack on March 22, 2008, 04:45:52 pm
gain vet a whole lot faster.
That not true.
Riflemen(1.6)
1 Accuracy - 1.25 Received Accuracy - 0.8
2 Cooldown - 0.75 Received Suppression - 0.75 Received Damage - 0.85 Longer sticky bombs
3 Accuracy - 1.2 Damage - 1.5
Grenadiers(1.2)
1 Health Regeneration 0.022
2 Upgrade Armor to Infantry Elite
3 Maximum Health 1.2
Now vGrens usually beat vRifles we can mostly agree on that, but both of these units need 8 XP for there first Vet 1. Rifles have a better Vet modifier and Grens give 2 XP when they die. So most of the time Rifles can gain Vet faster. and which would you want? .022 Health Regeneration or 1.25 Accuracy and .8 Received Accuracy?
Logged
DBSights3
EIR Veteran
Posts: 87
Re: What if Riflemen had global upgrades?
«
Reply #2 on:
March 22, 2008, 04:54:55 pm »
Quote
gain vet a whole lot faster.
Might as well kill this myth. Look at the unit company leaderboards. Notice that most of the best units and companies belong to allied players... The larger squad size for the same pop makes it much easier for a squad to survive on the allies than on the axis. Also, allies win more than axis (the territories if you don't believe this obvious fact) and thus get to keep their vet. Axis gain vet, on average, slower than allies.
EDIT: Holt, good points. Posted a bit faster than me.
Logged
Time will tell. Sooner or later, Time will tell.
jackmccrack
EIR Veteran
Posts: 2484
Re: What if Riflemen had global upgrades?
«
Reply #3 on:
March 22, 2008, 05:37:43 pm »
Alright, congrats, you killed the myth of vet. (Riflemen
still
die faster than Grens, thus Grens get vet faster)
So, let's talk about those global upgrades I suggested.
Logged
AmPM
Community Mapper
Posts: 7978
Re: What if Riflemen had global upgrades?
«
Reply #4 on:
March 22, 2008, 05:50:08 pm »
Actually, with the new vet, Vet 3 rifles are better than Vet 3 grens. They also have more HP per squad to start. Allied tanks are actually superior if you didn't know that, with the Tiger and KT being the only ones capable of taking or challenging a Pershing head on.
Logged
.
.
.
.
.
.
.
.
.
.
.
jackmccrack
EIR Veteran
Posts: 2484
Re: What if Riflemen had global upgrades?
«
Reply #5 on:
March 22, 2008, 05:50:45 pm »
This topic is about global upgrades for Riflemen, not about veterency.
Logged
AmPM
Community Mapper
Posts: 7978
Re: What if Riflemen had global upgrades?
«
Reply #6 on:
March 22, 2008, 05:55:09 pm »
I'm just refuting the opening line of your post. Also, it would have to be more like 500mp, 1500mu
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: What if Riflemen had global upgrades?
«
Reply #7 on:
March 22, 2008, 05:57:02 pm »
I'll change the opening line of my post then.
Logged
DBSights3
EIR Veteran
Posts: 87
Re: What if Riflemen had global upgrades?
«
Reply #8 on:
March 22, 2008, 06:02:48 pm »
Quote
Alright, congrats, you killed the myth of vet. (Riflemen still die faster than Grens, thus Grens get vet faster)
WTF is this? Read what everyone else is saying, axis gain vet slower than allies. Rifles gain vet faster than grens.
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: What if Riflemen had global upgrades?
«
Reply #9 on:
March 22, 2008, 06:05:35 pm »
It takes more for a Rifle to kill a Gren than it does for a Gren to kill a Rifle. That's why I said that.
Now stop.
Logged
Lai
Propaganda Minister
Posts: 3060
Re: What if Riflemen had global upgrades?
«
Reply #10 on:
March 22, 2008, 06:06:25 pm »
I think riflemen give 1 xp while grens give 2 xp.
Logged
DBSights3
EIR Veteran
Posts: 87
Re: What if Riflemen had global upgrades?
«
Reply #11 on:
March 22, 2008, 06:09:37 pm »
global upgrades may not be a bad thing as long as they have to be unlocked through CP's and are very expensive to buy. Also, the suppression fire would have to be an additional per-squad upgrade or at least weakened to the point that the inevitable spam of it doesn't completely destroy the axis.
«
Last Edit: March 22, 2008, 07:23:51 pm by Akranadas
»
Logged
CommanderHoltz
EIR Veteran
Posts: 55
Re: What if Riflemen had global upgrades?
«
Reply #12 on:
March 22, 2008, 07:33:13 pm »
Quote from: jackmccrack on March 22, 2008, 06:05:35 pm
It takes more for a Rifle to kill a Gren than it does for a Gren to kill a Rifle. That's why I said that.
Now stop.
Sure, if it was a 1v1 fight, but Rifles have overall more health then a Gren Squad. (Rifles 55HP per man Grens 80HP per man) and Grens give 2 XP so you need at least 3 Grens kills for your Rifles to gain at least Vet 1.
Logged
DBSights
EIR Veteran
Posts: 373
Re: What if Riflemen had global upgrades?
«
Reply #13 on:
March 22, 2008, 08:23:34 pm »
Ak, please don't edit my posts. If you have a problem with them, post.. then I will consider removing them.
Logged
[AB]RikiRude
EIR Veteran
Posts: 494
Re: What if Riflemen had global upgrades?
«
Reply #14 on:
March 23, 2008, 08:26:24 pm »
The problem I have personally is being a new player and going up against vetted storms and ostwinds, and none of my guys have vet, so i get raped.
do you get more points for killing a vetted unit then killing a normal one?
and i think global upgrades would be pretty cool, but i don't want to say how needed it is, since im new.
Logged
My available companies:
Allies:
*AB company going for raid assault
Infantry going for tank reapers
Axis:
*Defensive going for rocket artillery
Blitz going for lightning war
And an experimental Terror company going for subversion consisting of all volks and two King Tigers
Kolath
Commander, 2nd Infantry Division
Posts: 2382
Re: What if Riflemen had global upgrades?
«
Reply #15 on:
March 23, 2008, 08:35:03 pm »
I think global modifiers would 1) be difficult to balance and 2) make rifles
less
interesting because there would be less ability to customize your squads.
Logged
Kolath's Quote Commandments:
1. Thou shalt not quote the entirety of a post 3 or less posts above you
2. Thou shalt not quote more than 2 nested levels
3. Thou shalt not quote large blocks of text when one sentence would do
4. Thou shalt not quote images!
snipes
retarded one
EIR Veteran
Posts: 313
Re: What if Riflemen had global upgrades?
«
Reply #16 on:
March 23, 2008, 08:48:08 pm »
hrmm didnt it appear to u that all the axis machinery in ww2 was superior to the allies?, mabye just cause the axis ran out of fuel, and were overrun by spam tactics was cause they lost, this is the problem i see with people, they think allies should be just as good as the axis, well as a matter of fact the allies sucked compared to them, just cause they could spam so much is how they won
Logged
http://slazengerkt.myminicity.com
jackmccrack
EIR Veteran
Posts: 2484
Re: What if Riflemen had global upgrades?
«
Reply #17 on:
March 23, 2008, 09:12:16 pm »
Well, Allies just plain suck. The only reason I play them is because we need more Allies.
Logged
DBSights
EIR Veteran
Posts: 373
Re: What if Riflemen had global upgrades?
«
Reply #18 on:
March 23, 2008, 09:18:59 pm »
426 to...
74!
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: What if Riflemen had global upgrades?
«
Reply #19 on:
March 23, 2008, 09:32:15 pm »
In all honesty, I dont know how Allies are winning.
«
Last Edit: March 23, 2008, 09:35:20 pm by jackmccrack
»
Logged
Pages: [
1
]
2
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...