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limit to snipers?
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Topic: limit to snipers? (Read 18337 times)
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Thtb-Ally
The German Guy on the Ally side?
EIR Veteran
Posts: 1812
Re: limit to snipers?
«
Reply #40 on:
March 26, 2008, 09:45:03 am »
*Buys a 10 bike group ...
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http://files.filefront.com/Film+0007wmv/;9869244;/fileinfo.html
http://www.moddb.com/mods/8627/europe-in-ruins/features/27131/modcast-ep
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Avalanche
EIR Veteran
Posts: 389
Re: limit to snipers?
«
Reply #41 on:
March 26, 2008, 10:00:37 am »
Quote from: fldash on March 26, 2008, 09:43:30 am
Snipers are not uncounterable. They have a high pop-cap and resource count compared to their counter. Use more of their counter if you are being sniper spammed.
Allied Sniper: 580 MP, 90 MU, 7 Pop
Motorcycle: 110 MP, 5 FU, 3 Pop
Are you telling me you are fielding 1 cycle per sniper?
Snipers are not uncounterable.
Yes, they can be a pain in the ass. But buying many of them gimps your company and your team.
recoiless instagib bikes, and each squad has 2
u need atleast 4 bikes to suicide 1 sniper
ask puddins, 1 bike took 5 min to kill 4 snipers, and they are standing still
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Ucross
Honoured Member
Posts: 5732
Re: limit to snipers?
«
Reply #42 on:
March 26, 2008, 10:03:32 am »
lies.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: limit to snipers?
«
Reply #43 on:
March 26, 2008, 10:04:19 am »
I wonder if puddin will ever play a game without spamming snipers
.
My calliope fucked his snipers up pretty good when I played against it last war, but he didn't have them supported properly.
Snipers are a huge pain in the ass either way, wether you like it or not though they're a part of the game.
I don't think their price needs to skyrocket, that wouldn't be a correct approach. The easiest approach however would be simply limiting the sniper to like 2 per company, that'd be a perfect compromise imho. Other units could be limited simularly if needed.
It's an incredibly easy solution to a problem like this.
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Avalanche
EIR Veteran
Posts: 389
Re: limit to snipers?
«
Reply #44 on:
March 26, 2008, 10:05:19 am »
Quote from: Ucross on March 26, 2008, 10:03:32 am
lies.
liar
compltly agree with unknown
Logged
[AB]RikiRude
EIR Veteran
Posts: 494
Re: limit to snipers?
«
Reply #45 on:
March 26, 2008, 02:59:26 pm »
Quote from: Unkn0wn on March 26, 2008, 10:04:19 am
I wonder if puddin will ever play a game without spamming snipers
.
My calliope fucked his snipers up pretty good when I played against it last war, but he didn't have them supported properly.
Snipers are a huge pain in the ass either way, wether you like it or not though they're a part of the game.
I don't think their price needs to skyrocket, that wouldn't be a correct approach. The easiest approach however would be simply limiting the sniper to like 2 per company, that'd be a perfect compromise imho. Other units could be limited simularly if needed.
It's an incredibly easy solution to a problem like this.
Agreed it would fix the sniper problem, but how long til people say limit sturms and rangers and such? I swear when I first started playing last war, all I went up against was cloaked MP44 storms =(
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My available companies:
Allies:
*AB company going for raid assault
Infantry going for tank reapers
Axis:
*Defensive going for rocket artillery
Blitz going for lightning war
And an experimental Terror company going for subversion consisting of all volks and two King Tigers
Steinmarder
EIR Veteran
Posts: 404
Re: limit to snipers?
«
Reply #46 on:
March 26, 2008, 03:20:53 pm »
Since I played CommanderNewbie quite a while ago, who vetted his sniper from 0 to 3 at my troops in 1 game (I think it was up to 3, maybe just to 2 and the rest came with the win or the next game) I have a platoon consisting of 3 bikes in every company.
The next game that vet3 sniper died because of my "CommanderNewbie-Sniper-killing-knights-cross-wearing-bike-squadron"
and I never had a real problem - besides the "ARRRRGHLL DAMN FREAKIN SNIPERS" -> call in bikes - with any snipers anymore whatsoever
And those snipers where lower popcap -> much more spammable than now
(usually the snipers retreat offmap when a group of 3 bikes drives in range, 3 bikes do kill snipers FAST)
-
but i have to admit, remembering those "old days" of my EiR time.. I too made threads about how "OP" and "SO IMBALANCED" things are until I learned how to really play the mod.
If you feel like you should have won a battle, watch the replay (remember to save it after the game and dont just ragequit coh
)
You will probably slap yourself seeing things like, a totally uncovered flank for 20mins and stuff like that. And in 99 of 100 times youll say "well, damn, that was just played nice" and youll learn from it.
Logged
Klagt nicht, kämpft!
Noobasaurus
EIR Regular
Posts: 2
Re: limit to snipers?
«
Reply #47 on:
March 26, 2008, 05:20:23 pm »
You don't have to worry about puddin's snipers anymore, at least the vetted ones. I read this thread and killed them in game with 7 motorcycles
Logged
Avalanche
EIR Veteran
Posts: 389
Re: limit to snipers?
«
Reply #48 on:
March 26, 2008, 06:40:36 pm »
is it the 4v4? when i see puddin joined the game, i immediatly added 11 bikes to my platoon, i suicided 8 bikes and i think i killed 2 or 3
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CommanderNewbie
EIR Veteran
Posts: 1240
Re: limit to snipers?
«
Reply #49 on:
March 26, 2008, 06:50:38 pm »
bikes cost like nothing. You can have 4-5 in each company with no real sacrifice.
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CommanderNewbie - Allied
Prydefalcn - Axis
Avalanche
EIR Veteran
Posts: 389
Re: limit to snipers?
«
Reply #50 on:
March 26, 2008, 06:56:38 pm »
when you suicide 8 bikes for 2 snipers, the cost is about the same as snipers
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[AB]RikiRude
EIR Veteran
Posts: 494
Re: limit to snipers?
«
Reply #51 on:
March 26, 2008, 07:05:34 pm »
Shouldn't there be an effective counter that doesnt consist of suiciding units?
puma and bike work good, but thats a lot of pop just to take out a sniper.
Today I had 3 grenadiers squads surrounding a sniper, and still took 3 losses while surrounding hte sniper before killing it.
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Avalanche
EIR Veteran
Posts: 389
Re: limit to snipers?
«
Reply #52 on:
March 26, 2008, 09:56:01 pm »
today i have a sniper circle strafe my bike, the bike wont even shoot, and cant reverse, cos sniper is always behind him
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DerangedGerman
EIR Veteran
Posts: 448
Re: limit to snipers?
«
Reply #53 on:
March 26, 2008, 11:09:36 pm »
LOL
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Proud mapper for both OMG and EIR.
Crono
EIR Veteran
Posts: 366
Re: limit to snipers?
«
Reply #54 on:
March 26, 2008, 11:15:26 pm »
I know that feeling, still trying to figure out how to counter 4 snipers in one area, without sacrificing 4 squads to do it. quite painful, but also once you get to the snipers, there go the other 2 squads, by then there vetted and firing faster. Yes, i would like to see a limit to how many shots can be fired, snipers should not be forward attack units, sent en masse, to mess up your enemy, there designed to be support weapon counters.
Crono
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I will hide this........giant gun.
Pak-38 commander when going into cloak
TheDeadlyShoe
Weapon of Math Destruction
EIR Veteran
Posts: 1399
Re: limit to snipers?
«
Reply #55 on:
March 26, 2008, 11:37:17 pm »
You guys shoulda played when snipers were 1 pop.
Snipers are super high cost and huge pop right now, I say Deal with it suckas.
Keep in mind that they take longer and longer to recamo the more shots they take. Focus fire, focus fire! Hell. MGs can and do kill em in one burst, even at long range. Lost snipers before just because they missed their shot on an HMG.
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Avalanche
EIR Veteran
Posts: 389
Re: limit to snipers?
«
Reply #56 on:
March 27, 2008, 12:12:10 am »
ye, unfortunatly, snipers now are the mainstream killing units of the allies
they either kill you from safe distance, or lure you into a death zone
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JohnWayne
EIR Regular
Posts: 3
Re: limit to snipers?
«
Reply #57 on:
March 27, 2008, 12:30:53 am »
I think what people need to realize as well is while its always useful to have perhaps two or so bikes/jeeps in a company for scouting and killing snipers. That is about ALL they are good for. Trying to keep eight jeeps in a company just in hopes of killing massed snipers is a waste of resources. What if they dont bring sniper spam? Then you have a ton of relatively useless units besides scouting and such. What I am really getting at is this
Jeeps-Bikes= good for very limited things
Snipers= Good at killing everything besides vehicles, especially axis.
Trying to mass up a bunch of generally ineffective units just to prevent the chance of a spam isnt really productive
I think somehow a limit should be given to the amount you can field at any given time
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GammaCommander
EIR Veteran
Posts: 651
Re: limit to snipers?
«
Reply #58 on:
March 27, 2008, 12:33:18 am »
I just watched the replay of the game you played and there's three things that went wrong during that game.
1) Lack of aggression. If you had just rushed in with a tank in the beginning, they would have been screwed.
2) Schultz wasn't a very good teammate.
3) Dual Nebelwerfers against Snipers and Shermans? Wrong counter.
Logged
AirborneCommander - Blank
DeltaCommander - Blank
ThetaCommander - Axis Defensive
GammaCommander - Allied Armor
http://snarkersville.myminicity.com/tra
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://snarkersville.myminicity.com/ind
Crono
EIR Veteran
Posts: 366
Re: limit to snipers?
«
Reply #59 on:
March 27, 2008, 02:43:08 am »
thanks, i saw that too, i will reconsider my play style a bit as well
Crono
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