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Author Topic: limit to snipers?  (Read 18306 times)
0 Members and 7 Guests are viewing this topic.
puddin Offline
EIR Veteran
Posts: 1701



« Reply #60 on: March 27, 2008, 03:41:08 am »

Give a sniper 10 uses, it can shoot whenever, 3sec cooldown, but it only has 10 uses of its ability. Outside of that, it has the same weapon as a rifleman.

Sweet and Storms Cloak ability only gets a 2 minute time limit!!!! and a 5 use limit, Or maybe its only used for shorter periods of time such as 30 seconds to a minute.  Maybe we can do the same thing for pak guns considering Ap rounds Cost munitions... maybe the Camo ability for Pak guns.. Sure they cost a bit more but the AP rounds only get 3 uses, so why not that camo ability as well. 

Or just maybe a well cordinated team effort will work as well, perhaps not running directly into the snipers and instead using the entire other side of the map that the snipers aren;t on. 

It seems every time someone gets beaten in a game by a strat that makes them actually work and they have to think and try to really beat them be it mortars or mines or snipers or pumas ,panthers, airborne or how many other things most people asked to be nerfed, theres a band wagon following of people that as long as it does not effect their game play and nerf other peoples, they are totally on board. 

I will start my company with 2 HMGs, 1 mortar, 2 at guns and play right into the hands of the person who spawns in the Gren squads, or storms that can un-camo, throw nads and rape my entire company.  I should definitely fall in line, and stop this rubbish, i apologize for my behavior as it was completly inapproriate.
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Puddin' spamtm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.

Puddin' spamtm is soulcrushing... what's hard to understand about that?
Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #61 on: March 27, 2008, 02:25:22 pm »

From the last 3 games i played i saw at least 5 snipers ... Wtf is up with that?
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Wraith547 Offline
15th Panzer Division
EIR Veteran
Posts: 593


« Reply #62 on: March 27, 2008, 02:41:35 pm »

Give a sniper 10 uses, it can shoot whenever, 3sec cooldown, but it only has 10 uses of its ability. Outside of that, it has the same weapon as a rifleman.
It seems every time someone gets beaten in a game by a strat that makes them actually work and they have to think and try to really beat them be it mortars or mines or snipers or pumas ,panthers, airborne or how many other things most people asked to be nerfed, theres a band wagon following of people that as long as it does not effect their game play and nerf other peoples, they are totally on board. 

Wow, I have no idea who you are, I have never played with you, but you just summed up my feelings on balance discussions for the entire mod.

You just brought a tear to my eyes...
« Last Edit: March 27, 2008, 03:07:55 pm by Wraith547 » Logged
Smithy17 Offline
EIR Veteran
Posts: 756


« Reply #63 on: March 27, 2008, 03:25:09 pm »

Has anyone noticed that snipers seem to be uncloaked by wounded soldiers (the one on the floor, rolling in agony.
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Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #64 on: March 27, 2008, 03:26:24 pm »

Yea, and sometimes even bunkers/wire/tank traps.
It's a vCoH thing.
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DBSights Offline
EIR Veteran
Posts: 373


« Reply #65 on: March 27, 2008, 03:38:38 pm »

I'd just say make everything's stealth detection radius doubled and call it a day.

From exp w/ Omniscience its not game-breaking for the sniper, they can still snipe very well; but it makes it easier to hunt down a sniper when they are harassing away from cover.
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #66 on: March 27, 2008, 04:32:38 pm »

4 games with min. 5 snipers on the enemy team, 2end team where the enemy says he has only 1 sniper while bring 3+
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Avalanche Offline
EIR Veteran
Posts: 389


« Reply #67 on: March 27, 2008, 06:49:44 pm »

they still need to give higher modifier for bikes to allow it to kill snipers easier, right now, bike cant kill sniper for shit, i literally chased a retreating vet2 allies sniper from 1 side of the map to the other with the bike, and it bought down 50% health of that sniper
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Smithy17 Offline
EIR Veteran
Posts: 756


« Reply #68 on: March 27, 2008, 06:52:27 pm »

Surely the point of the bike is to make the sniper retreat?
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Ucross Offline
Honoured Member
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Posts: 5732


« Reply #69 on: March 27, 2008, 06:53:39 pm »

And retreating units get a great bonus
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Avalanche Offline
EIR Veteran
Posts: 389


« Reply #70 on: March 27, 2008, 06:56:43 pm »

a jeep can kill retreating axis sniper in 3 second, dont argue me back with "but 2 faction don't need to be same" comment

retreating units gets 75% received accuracy
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ThetaCommander Offline
EIR Veteran
Posts: 242


« Reply #71 on: March 27, 2008, 06:57:36 pm »

Odd, I swore the bike had a higher DPS than the Jeep. Maybe there's some exaggeration here.
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ThetaCommander - Defensive
GammaCommander - Armor
Avalanche Offline
EIR Veteran
Posts: 389


« Reply #72 on: March 27, 2008, 07:00:30 pm »

Odd, I swore the bike had a higher DPS than the Jeep. Maybe there's some exaggeration here.

yes the point is, combine with vet2 and retreating bonus, allies sniper takes 0.75x0.8x0.85 = 51% damage, and bikes just cant kill it
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stumpster Offline
Honoured Member
*
Posts: 2197


« Reply #73 on: March 27, 2008, 07:05:57 pm »

a jeep can kill retreating axis sniper in 3 second, dont argue me back with "but 2 faction don't need to be same" comment

retreating units gets 75% received accuracy

50% mate. 
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Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
Avalanche Offline
EIR Veteran
Posts: 389


« Reply #74 on: March 27, 2008, 07:18:06 pm »

http://www.coh-stats.com/factions/american/units/sniper.html
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CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #75 on: March 27, 2008, 07:22:41 pm »

Still 75% is better for you since most units retreat with 50% Received Accuracy.
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ThetaCommander Offline
EIR Veteran
Posts: 242


« Reply #76 on: March 27, 2008, 07:28:23 pm »

Odd, I swore the bike had a higher DPS than the Jeep. Maybe there's some exaggeration here.

yes the point is, combine with vet2 and retreating bonus, allies sniper takes 0.75x0.8x0.85 = 51% damage, and bikes just cant kill it

Key point is Vet 2. That's quite rare. Shoot it a few times and if he doesn't have Triage Centers, it'll be forced off map soon. Or counter snipe it, people are less likely to risk their veteran snipers.
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Avalanche Offline
EIR Veteran
Posts: 389


« Reply #77 on: March 27, 2008, 07:28:55 pm »

true theta, but how come my axis vet3 sniper cant take that much punishment?

and because its so survivable, once they hit vet3, because they keep surviving battles (easily), they will be god

and the point is bike cant kill allies sniper because its getting too much defensive bonus
« Last Edit: March 27, 2008, 07:30:41 pm by Avalanche » Logged
CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #78 on: March 27, 2008, 07:31:01 pm »

You sure? I once had a Vet1 Bike (For all its Vet worth....) kill a Retreating Vet2 Allied Sniper shortly before it blew up to the 2 HMG that were firing at it...
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