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Author Topic: Is it easier...  (Read 4646 times)
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Osprey Offline
Maj. Osprey, Royal Lincolnshire Regiment
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Posts: 375



« on: March 27, 2008, 10:11:13 am »

to make EIR maps than vCOH maps?

If so, I think I have a better idea for an EIR map, but I'd need some advice on sectors, starting locations and map balance (if that's necessary).

I see wrecked tanks on some maps, is it possible to place wrecked British tanks as well as US and Wermacht tanks?
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #1 on: March 27, 2008, 10:16:04 am »

http://forums.europeinruins.com/index.php/topic,2563.0.html

Try to keep it in the question center, dont make me link you the "posting for noobs video" Wink

Well you dont have to care about where to palce the flags, but you need a lot more details & cover.
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Osprey Offline
Maj. Osprey, Royal Lincolnshire Regiment
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Posts: 375



« Reply #2 on: March 27, 2008, 10:43:15 am »

True enough about capture points.

Not so much a technical question, I was more looking for individual opinions with regards to ease.

I'm thinking about putting together a Villers-Bocage map with all the wrecked Brit tanks and Wittman's Tiger. It would be in part a tight-street urban map, with rural flanking areas, and quite an elongated map, poss. 2v2 - 3v3.
« Last Edit: March 27, 2008, 10:45:05 am by Osprey » Logged
Warbirds Offline
EIR Veteran
Posts: 673


« Reply #3 on: March 27, 2008, 02:30:50 pm »

I'd love to see it; provided you do it correctly.   Wink
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Lolto Offline
EIR Veteran
Posts: 950


« Reply #4 on: March 27, 2008, 08:20:17 pm »

In a sense it is, the thing you have to concern yourself more with is the sector layout rather than base layout and strategic points, I enjoy mapping for EIR. Smiley
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Life or Lack There Of
Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #5 on: March 28, 2008, 06:23:43 am »

I've never mapped for vCoH before, so can't comment on comparative difficulty, but as Lolto says, sector layout is more important in EiR than in vCoH.

Also, yes, you can play ruined vehicles.  In the worldbuilder you can find wrecked vehicles in the objects menu under ebps\environment\art_ambient\objects\vehicles\wrecked_vehicles\
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