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Author Topic: Allies > Axis? Why?  (Read 5454 times)
0 Members and 9 Guests are viewing this topic.
Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« on: March 31, 2008, 09:33:45 am »

It seems every time I log into the site I see that the Axis has lost another 20 territories.  Last war we lost, but it took a few weeks.  This war has been going for less than a week and we have almost lost half our territories.  I'd like to hear some discussion of why the Axis can't seem to win any ground.

Some possible factors:

1) Player skill - Allies have better players, more better players and/or their good players play more games.  I'm not sure on this one, but some analysis of the battle data could test this.

2) Faction imbalance - Allies could just be better than Axis.  Could be vet, could be doctrine abilities, could be cost/performance.

3) Systemic imbalance - The disparity in CP/RB gain between defenders and attackers could be creating a slippery slope that prevents the Axis from catching up in terms of CP/RB/vet.

Which one is a better explanation of the phenomenon?  I don't know, but some discussion could be good.

What would be especially useful is if we could get access to the battle result statistics so that someone could do some statistical analysis of the factors to try to put some quantitative weight behind an explanation.

Any additional factors you see?
« Last Edit: March 31, 2008, 09:42:37 am by Kolath » Logged

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fldash Offline
Founder
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Posts: 9755


« Reply #1 on: March 31, 2008, 09:37:05 am »

1) Possibility.  I think most newer players play as Axis as they are more diverse.

2) More than likely part of the issue.  Especially veterancy.

3) Again, possible.
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #2 on: March 31, 2008, 09:45:32 am »

1.) No, i play axis afterall ;P

2.) Defently the vet.

3.) Combined with the vet - yes.
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scrapking Offline
EIR Veteran
Posts: 924


« Reply #3 on: March 31, 2008, 09:46:42 am »

I guarantee it won't be just one thing if you could wave a magic wand and simply know.  Its going to be a combination of probably all of the above, and then some that aren't mentioned.  For example:

Change in pop values of Rifleman & Grens to 5 each.  (This one is huge, actually, and represented a sizeable change in the mod)

Airborne.  (Even with the recent change, they are still at an advantage in an MCP driven game.)

Calliopes.  (they're broken, but still just one unit, just a bucket of water into the flood in our basement)

Defenders need to win 3 games for every 2 that Attackers win, to keep pace with CP & RB.  This is clearly not happening.  (OK, not a factional issue, but with long periods of attacking, it acts as acceleration to the seperation of winner and loser)

And probably more.

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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #4 on: March 31, 2008, 09:57:22 am »

I play Allies; that's why Allies are better.
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Avalanche Offline
EIR Veteran
Posts: 389


« Reply #5 on: March 31, 2008, 10:41:49 am »

agree 100% with scrapking

rifleman cost too less popcap, their ability is much more than grenadiers with bar.

they have the ability to insta pin multiple squad, and for those squads, its retreat or be killed
they are much more survivabe than 4 men squad


calliope

this is soooooo broken, shoot dozens of rocket every 40 seconds, people say it have same effect as a panther, wtf.
calliope just kills EVERYthing, it 4 hit and killed my stuh, where panther cant do jackshit to infantry, once panther hit the field, every single allies infantry except engineer will running towards the panther, wether is to take a few shot with bazooka, fire up and use recoiless, try to get sticky, or even if you dont have sticky on rifle, run up against it. you will scare him away because he think you have sticky.


vets, ok even allies vet up slower, their vets are atleast 3 times better, making their vet3 effectively same effect as axis vet 9, yet, they vet up about 60% speed axis vet up, which is clearly wrong and broken

if axis vet up quick, their bonus is small, and they have vet9, no problems!!!

for comparism, if allies vet3= axis vet9
allies needs to be vet up 3 times harder than axis
currently, they are about 1.7 times harder to vet than axis not 2 times
and besides, axis dont even get beyond vet3
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salan
Guest
« Reply #6 on: March 31, 2008, 10:44:47 am »

also the ability to drop early into a map as well as spawn early as infantry have a remarkable effect against a defense setup.  I'm not saying that its winning the allies the war, but it is in their benifit to be attacking with these doctrine abilities.

good post kolath, and scrap.
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Ciwawa Offline
EIR Veteran
Posts: 371


« Reply #7 on: March 31, 2008, 01:32:16 pm »

also the ability to drop early into a map as well as spawn early as infantry have a remarkable effect against a defense setup.  I'm not saying that its winning the allies the war, but it is in their benifit to be attacking with these doctrine abilities.

good post kolath, and scrap.

blitz have the same ability

Edit:

Maybe because people don't switch side after a war end, so all newb remain axis mid high-skill remain allies... And the people playing for both side are not a fair thing!
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BradAnderson1 Offline
EIR Veteran
Posts: 87


« Reply #8 on: March 31, 2008, 01:40:36 pm »

riflemen are only better than grens with vet and a bar not if that gren has and lmg also were talking about a 135mu upgrade that makes your base unit slightly better than theirs
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #9 on: March 31, 2008, 01:56:29 pm »

No, we're talking about a 115mu upgrade that kicks the holy hell out of my grens and their 100mu upgrade.
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Bonte Offline
EIR Veteran
Posts: 1234


« Reply #10 on: March 31, 2008, 03:01:13 pm »

the problems with the current system:
Grens, volks, storms all 5 pop cap and rifles 5 po cap....look at this any way you wish but this was a huge 2 pop cap per squad swing in allied favor.

Over abundance of AT.

German players invest a lot into tanks and use vehicles more heavily than allies, the increased price of vehicles and decreased price of at has affected this.

Vet 3 for skirts, This was a major buff to recoiless rifles and rangers

Huge stormtrooper cost.
Storms as an at unit now cost more or just as much as a pak which has a longer range can also go in stealth and does more damage than a single storm screk.
Mp44s for stormies were originally more expensive than KCH 3 mp44 (storms get 2  per upgrade) and now they are extremely more expensive.

Also another inevertant nerf to the axis was the vCOH vetrency table
A stuh getting a direct hit on a vet 1 rifle squad still wont kill because each member has a 20% dodge percentage (how the fuck do u dodge a fucking tank explosion?)

Mortar increased cost, nebel also increased,
Now allies have almost all the artillary in the game which is a huge advantage to defenders who cant really take out artillary in the attackers spawn without counter arty (counter arty is now too expensive)
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You must really think im an idoit.
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #11 on: March 31, 2008, 03:28:18 pm »

Axis are too busy whining on vent to win any games.

Hey, someone had to say it!  Grin

Plus, Axis was on the offensive just a few days ago and they blew it.
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Let's talk about PIATs in a car.
Dr.Nick Offline
EIR Veteran
Posts: 271


« Reply #12 on: March 31, 2008, 03:32:11 pm »

I wouldn't even bother using all airborne call ins anymore with the 60% reductions, had people saying it was taking 2 minutes to call in airborne drops.
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Spammable Award

The 'Spammable Award' goes to the member who has well... spammed the most out of 1 unit throughout the war and who actions have been talked about doing such thing.

And the winner is......Dr. Nick with his close to 50 Airborne
Steinmarder Offline
EIR Veteran
Posts: 404


« Reply #13 on: March 31, 2008, 04:48:51 pm »

i say all the blitz players whos doctrine abilities you cant feel yet will soon kick ass  Grin

well, if the axis manage to switch to attacking before the war is over that is Wink
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Klagt nicht, kämpft!
Tkaudi
Guest
« Reply #14 on: March 31, 2008, 04:54:00 pm »

also the ability to drop early into a map as well as spawn early as infantry have a remarkable effect against a defense setup.  I'm not saying that its winning the allies the war, but it is in their benifit to be attacking with these doctrine abilities.

good post kolath, and scrap.

blitz have the same ability
s... And the people playing for both side are not a fair thing!

btw axis aren't attacking, and have hardly attacked at all this war.
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GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #15 on: March 31, 2008, 04:57:30 pm »

Well, Axis took about 200 territories early in the war before they started losing. I think this is a perfect example of the correlation with the Axis being more powerful early war, but less powerful late war as Allies get more vet and abilities.
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AirborneCommander - Blank
DeltaCommander - Blank
ThetaCommander - Axis Defensive
GammaCommander - Allied Armor

http://snarkersville.myminicity.com/tra

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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #16 on: March 31, 2008, 04:58:07 pm »

/agreed gammacommander
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Steinmarder Offline
EIR Veteran
Posts: 404


« Reply #17 on: March 31, 2008, 04:59:41 pm »

I wouldn't even bother using all airborne call ins anymore with the 60% reductions, had people saying it was taking 2 minutes to call in airborne drops.

looks like fl managed to give the airborne an elite feeling Smiley

(all airborne for infantry armys are kinda ridiculous anyway, its like having loads of planes circling over the battlefield, doding flak fire and waiting for the drop order...)
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