Ciwawa
|
« on: April 02, 2008, 06:48:04 am » |
|
have the two hmg the same cost?
I noticed from coh 2.3 the mg42 insta suppress infantri and the .30 cal don't.
As this game is not based on "realistic" the mg42 and the .30 cal must have the same suppression rate or at lest have to do some extra dmg to compensate. What do you think about it? :O
|
|
|
Logged
|
|
|
|
Thtb
The German Guy
EIR Veteran Posts: 3875
|
« Reply #1 on: April 02, 2008, 07:00:07 am » |
|
I once had a showoff (kinda randromly happening) where a allyed and a axis hmg deployed at nearly the same time and shoot each other - the enemy (allys) hmg won ...
We dont mess with the vCoH stuff, also imo "makeing" all units even - why we dont just all play 1 faction then? The differnces make it intresting
|
|
|
Logged
|
|
|
|
Sach
|
« Reply #2 on: April 02, 2008, 07:00:31 am » |
|
I believe the 30 cal has higher penetration and 'supposedly' more damage where as the MG42 has faster suppression and I believe greater radius.
|
|
|
Logged
|
Sach Wins! Would people please stop killing my AVREs. Not cool.
|
|
|
Warbirds
|
« Reply #3 on: April 02, 2008, 07:01:15 am » |
|
MG42 suppresses faster, .30 Cal does more damage. Something about a 1200 RPM seems to scare the allied soldiers.
|
|
|
Logged
|
|
|
|
Unkn0wn
No longer retired
Posts: 18379
|
« Reply #4 on: April 02, 2008, 07:01:36 am » |
|
The extra damage is useless compared to faster suppression.
|
|
|
Logged
|
|
|
|
Steinmarder
|
« Reply #5 on: April 02, 2008, 07:08:42 am » |
|
actually the rpm is going from 1200 up to 2000 when you reach the end of the attached munition, it only starts with the "low" rate of 1200 rpm
the new version used by the german army nowadays has a slightly different build to artifically reduce the rpm to 1200. (to make sure the long time effectiveness isnt reduced by material defects, as there are still mg's used build in WWII; we had mg's in the unit where the modell number "42" was stamped over with a "3" like its now called (and some bigger spot of metal scratched out where propably a swastika was..)
eeh, and to the topic, yes the allied mg does more damage, and in a 1v1 fight, setting up at the same time, the allied mg allways wins, except if its on maximum range (perhaps the spread of the allied one is to great than and the axis one hits noticable more often because its not on absolute max range yet)
|
|
« Last Edit: April 02, 2008, 07:13:40 am by Steinmarder »
|
Logged
|
Klagt nicht, kämpft!
|
|
|
Unkn0wn
No longer retired
Posts: 18379
|
« Reply #6 on: April 02, 2008, 07:14:51 am » |
|
HMGs are not there to shoot other hmgs though, it rarely happens. What matters is that the mg42 is much more cost-efficient.
There should at least be a minor cost discrepancy. Suppression is the most powerful weapon against infantry in EiR and an hmg that deals suppression significantly faster should thus cost more.
|
|
|
Logged
|
|
|
|
Thtb
The German Guy
EIR Veteran Posts: 3875
|
« Reply #7 on: April 02, 2008, 07:19:24 am » |
|
Fireup...
|
|
|
Logged
|
|
|
|
Unkn0wn
No longer retired
Posts: 18379
|
« Reply #8 on: April 02, 2008, 07:24:24 am » |
|
Cloak.
Not everyone has fireup and you don't have rangers/airbourne throughout the game.
|
|
|
Logged
|
|
|
|
AmPM
Community Mapper
Posts: 7978
|
« Reply #9 on: April 02, 2008, 07:25:32 am » |
|
Wait, I thought BARs were not as good as LMGs in your view, yet they insta suppress.
MG42 vs .30 Cal; They exist for different reasons entirely. The MG42 is the Axis suppression weapon, similar in nature to the BAR. The .30 is used in a similar role to a big LMG, deal damage, suppress if around long enough.
How does this work? The MG42 suppresses and you move in infantry to attack; the .30 Cal moves in when you are already suppressed or adds light AT or supporting suppression.
|
|
« Last Edit: April 02, 2008, 07:33:44 am by AmPM »
|
Logged
|
. . . . . . . . . . .
|
|
|
Unkn0wn
No longer retired
Posts: 18379
|
« Reply #10 on: April 02, 2008, 07:27:38 am » |
|
BARs don't insta suppress, it's generally a one time use ability. This is completely irrelevant, stick to the MG42/.30 Debate.
|
|
|
Logged
|
|
|
|
Lionel-Richie
|
« Reply #11 on: April 02, 2008, 07:47:08 am » |
|
Bwuh? You're comparing the MG42 to a...what, 10 minute? cooldown on the BAR?
The two MGs are the only things that should be compared here.
|
|
|
Logged
|
|
|
|
Flack
|
« Reply #12 on: April 02, 2008, 08:37:09 am » |
|
Hey, allied HMG's can take on Halftrack, which axis HMGs can't do for shit. Stop whining about something that is fine.
On Infantry:
Axis HMG > Allied HMG
On light armour:
Axis HMG < Allied HMG
|
|
|
Logged
|
|
|
|
Smithy17
|
« Reply #13 on: April 02, 2008, 08:41:06 am » |
|
On light armour:
Axis HMG < Allied HMG
It's only going to be able to kill any light vehicle which isn't already almost dead if it nuys ap rounds.
|
|
|
Logged
|
|
|
|
Ucross
Honoured Member
Posts: 5732
|
« Reply #14 on: April 02, 2008, 08:47:09 am » |
|
No, ap rounds are very effective. It's just you have to have them in the right circumstance. I had 2 pumas full life picking on some hmg. It triggered ap rounds and I was only able to get 1 of them out alive with limited health. There were other factors, but the hmgs did most of the damage.
They should not be underestimated.
|
|
|
Logged
|
|
|
|
Smithy17
|
« Reply #15 on: April 02, 2008, 08:48:35 am » |
|
I'm sorry, I mean't to say unless rather than if
I always try to buy a few.
|
|
|
Logged
|
|
|
|
BradAnderson
|
« Reply #16 on: April 02, 2008, 08:49:13 am » |
|
allied hmg kills axis suppressses but in eir most situations suppresion>killing
|
|
|
Logged
|
|
|
|
fldash
Founder
Posts: 9755
|
« Reply #17 on: April 02, 2008, 08:51:19 am » |
|
Killing and suppression both force a unit off the map...
|
|
|
Logged
|
|
|
|
AmPM
Community Mapper
Posts: 7978
|
« Reply #18 on: April 02, 2008, 08:52:20 am » |
|
I've left units suppressed to kill things before, since they can shoot back still. A dead unit can't shoot back.
|
|
|
Logged
|
|
|
|
Ciwawa
|
« Reply #19 on: April 02, 2008, 09:47:20 am » |
|
suppressed unit don't shoot back...
|
|
|
Logged
|
|
|
|
|