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Author Topic: Removing maps that dont work well with EIR from the map pack.  (Read 11263 times)
0 Members and 1 Guest are viewing this topic.
DerangedGerman Offline
EIR Veteran
Posts: 448


« Reply #20 on: April 05, 2008, 11:56:18 pm »

God yes.
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Proud mapper for both OMG and EIR.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #21 on: April 06, 2008, 12:13:40 am »

Get me St. Vith for a rework and I can have it functioning well within an hour.
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #22 on: April 07, 2008, 05:15:07 am »

AmPM take the SGA and just unpack it, feel free to rework the sectors.  I am not sure about making it a 4v4 map though.


And wtf is wrong with DDay?  That map is very good, I just never got around to finishing the conversion, it is a very good attack/defend map.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #23 on: April 07, 2008, 05:32:47 am »

i only played dday twice - both as attack, and it is fun.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #24 on: May 06, 2008, 08:05:29 am »

Lai says Industrial Complex (by $_Texas_$, not Industrial Heartland by AmPm) does not work with EiR gameplay.  Comments?

If it is bad we will remove it from the database/map packs.
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Kolath's Quote Commandments:
1. Thou shalt not quote the entirety of a post 3 or less posts above you
2. Thou shalt not quote more than 2 nested levels
3. Thou shalt not quote large blocks of text when one sentence would do
4. Thou shalt not quote images!
Rahx Offline
EIR Veteran
Posts: 1147



« Reply #25 on: May 06, 2008, 08:19:38 am »

Vierville.
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why is everyone except me retarded?
Lai Offline
Propaganda Minister
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Posts: 3060


« Reply #26 on: May 06, 2008, 08:23:30 am »

Industrial Complex

The map is very hard to navigate. Getting from point A to point B is a hassle. Some areas can't be accessed by tanks, other can't be accessed by infantry. Too many huge buildings. The forest area needs to offer more open space. Whereas players start in east and west ATGs can only enter from the north, if you start from east etc.
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BradAnderson Offline
EIR Veteran
Posts: 1233



« Reply #27 on: May 06, 2008, 09:06:52 am »

veirville is good and still gets played also industrial complex is crap also d-day is good but when you spawn you can take the beachead and hold almost all territorys
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #28 on: May 06, 2008, 09:14:58 am »

D Day just needs a sector rework and it will be a great map for EiR.  I don't have the time to do that unfortunately with the real life issues I am dealing with currently.

Anyone that wants to (AmPM, Unknown, Kolath, Lolto, etc...) feel free to do the rework on Dday and St Vith (sector wise) to make them viable for EiR. 
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$_TEXAS_$ Offline
EIR Veteran
Posts: 74


« Reply #29 on: May 06, 2008, 10:43:55 am »

If you don't like Industrial Complex, I may have a possible replacement. Industrial complex wasn't build with EiR in mind (infact I never intended on releasing it when I built it). I have a newer map "Hydro Complex" which is a little more open (full industrial, not a square map), it still would give infantry a siginficant advantage (due to the number of buildings and infantry only crossings), but the entire center of the map wouldn't be infantry only (I would just need to find some time to convert the sectors).
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