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Author Topic: 8p_Abbeville_Winter [WIP]  (Read 15721 times)
0 Members and 8 Guests are viewing this topic.
Unkn0wn Offline
No longer retired
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Posts: 18378


« on: April 06, 2008, 05:09:25 pm »

Yup, that's right, I'm officially working on an 8 player 'Redux' version of Abbeville.
And as the title suggests, the atmosphere is going to be completely different.

Several weeks after the first fight for Abbeville, elite Panzer divisions of the Waffen-SS prepare for an assault on the town of Abbeville in an attempt to cut off vital allied supply lines. This is a desperate attempt to stop the, seemingly unstoppable, allied war machine.


I'm taking suggestions on what you'd like to see incorperated, what you'd like to see changed, etc.
This is your chance to have a significant impact on the gameplay of an upcoming map!
(Note that I will not be changing the base layout & sector design in the initial release.)


Screenshots will follow.. later Wink.
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crazyadam Offline
EIR Regular
Posts: 1


« Reply #1 on: April 06, 2008, 05:15:18 pm »

snow that isnt crap?
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Unkn0wn Offline
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Posts: 18378


« Reply #2 on: April 06, 2008, 05:15:42 pm »

It looks pretty good to be honest. Smiley.
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Unkn0wn Offline
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Posts: 18378


« Reply #3 on: April 06, 2008, 05:58:48 pm »

Just to give ya'll an idea.



« Last Edit: April 06, 2008, 06:01:41 pm by Unkn0wn » Logged
Lolto Offline
EIR Veteran
Posts: 950


« Reply #4 on: April 06, 2008, 06:03:28 pm »

Not bad.

You're getting better.  Wink
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Life or Lack There Of
DBSights3 Offline
EIR Veteran
Posts: 87


« Reply #5 on: April 06, 2008, 06:05:11 pm »

somebody had trouble coming up w/ new ideas  Wink
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Time will tell. Sooner or later, Time will tell.
Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #6 on: April 06, 2008, 06:10:34 pm »

There was a popular demand for a 4vs4 Abbeville and just having the same map with 2 extra slots would be pretty lame so  I decided to actually invest time into making it a different experience Wink.
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salan
Guest
« Reply #7 on: April 06, 2008, 06:11:14 pm »

destroy most of the buildings...

make the train derailed......

dead pink shirt soldier in the chatue..
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muha Offline
EIR Veteran
Posts: 56


« Reply #8 on: April 06, 2008, 06:17:00 pm »

Add a lot of trenches =D
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ReapersWarrior Offline
EIR Veteran
Posts: 100


« Reply #9 on: April 06, 2008, 06:28:02 pm »

i think maybe swiching where the forest and field is would be interesting. Both spots rarely get used to fight on so maybe if they were significantly changed would create a new feel for the map.
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CatinHat Offline
EIR Veteran
Posts: 252


« Reply #10 on: April 06, 2008, 06:28:24 pm »

burned out tanks in the fields and a tiger that ran into a building
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Apex Offline
Honoured Member
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Posts: 2971


« Reply #11 on: April 06, 2008, 06:30:24 pm »

Quote
dead pink shirt soldier in the chatue..

With an MP40 and a still burning cig in his mouth!
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #12 on: April 06, 2008, 06:39:37 pm »

EPIC!

Instead of covering everything with snow... maybe you can experiment with patches here and there?  and very very muddy roads.
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
BoDyBaG2224TLS Offline
EIR Veteran
Posts: 798


« Reply #13 on: April 06, 2008, 06:47:52 pm »

Have wrecks of the "previous" fighting scattered along the area. Perhaps 50-100 soldier bodies around the chateu? Wink
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puddin Offline
EIR Veteran
Posts: 1701



« Reply #14 on: April 07, 2008, 03:25:06 pm »

I liked the old abbey ville where if you got behind enemy lines you had the ability to force them to fight you if you had to backcap. 

There isn;t much out there that forces people to to fight behind their lines or such, alot of huge sectors encompassing vast territory. 

I;d like to see a few large sectors with some smaller ones mixed in so that massive blob attacks are not really the only thing sseen, and sometimes seperation of forces are required to win the battle, not everytime, but at least some...
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Puddin' spamtm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.

Puddin' spamtm is soulcrushing... what's hard to understand about that?
Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #15 on: April 07, 2008, 09:27:13 pm »

KOLATH DEMANDS MORE SCREENSHOTS!
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Kolath's Quote Commandments:
1. Thou shalt not quote the entirety of a post 3 or less posts above you
2. Thou shalt not quote more than 2 nested levels
3. Thou shalt not quote large blocks of text when one sentence would do
4. Thou shalt not quote images!
TodlichPanther Offline
EIR Veteran
Posts: 442


« Reply #16 on: April 08, 2008, 04:26:51 am »

Have a few narrow corridors created by natural land formations, ain't seen that before. ^^ good work on the snow, looks awesome.

Don't make it so you can run around without fighting and win on mcp, a mixture of sectors are nice but make it linear, no strange sector shapes.
« Last Edit: April 08, 2008, 04:28:47 am by TodlichPanther » Logged


Also, I lost a game due to not enough anti-infantry units, so airborne get double damage at each vet level.

More changes to come.
Unkn0wn Offline
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Posts: 18378


« Reply #17 on: April 09, 2008, 04:57:01 am »

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ReapersWarrior Offline
EIR Veteran
Posts: 100


« Reply #18 on: April 09, 2008, 05:28:50 am »

i cant wait. Grin Grin Grin Grin Grin Grin Grin Grin Grin Smiley
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zomgzombiescalliope Offline
EIR Veteran
Posts: 113


« Reply #19 on: April 09, 2008, 05:44:48 am »

Seriously though, that's a gorgeous screenshot.
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