*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 01, 2024, 02:27:45 pm

Login with username, password and session length

Resources

Recent posts

[Today at 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 ... 4 5 [6] 7   Go Down
  Print  
Author Topic: Games per Map  (Read 39246 times)
0 Members and 3 Guests are viewing this topic.
Warbirds Offline
EIR Veteran
Posts: 673


« Reply #100 on: January 18, 2009, 11:51:26 pm »

The only game where people didn't like playing it, was when I had a test game in EiR.  All of the O:MG games, people loved it.

I loved argentan, but remember TLS showed out of 40 matches, 38 won from starting on the field side, but i believe you had changed it again after that no?
The thing about that, though, Salan, is that the only reason that happened was because of meeting engagements.  The map played extremely well in the normal attack/defend style of play, though.

Might I add, Puddin, where do you get that you need the same people with the exact same setups for every test battle on every map needing testing?
Logged
salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #101 on: January 19, 2009, 12:36:41 am »

that is true isn't it... mm miss meeting engagements but it did change how a map played, some better, some worse Wink
Logged

Prydain Offline
EIR Veteran
Posts: 287


« Reply #102 on: January 19, 2009, 12:52:05 am »

Meeting engagements are pretty horrid. If they are popular though, there could be a case for getting them in between attacking and defending like when a counter attack begins.

In OMG you can Flank Speed + Charriot Carrier push to the axis spawn to disorientate the enemy so that your team mates can set up a front line and lay mines/tank trap so meeting engagements are pretty fail.
Logged


The Germans in Greek
Are sadly to seek;
Not five in five score,
But ninety-five more;
All, save only Hermann,
And Hermann's a German.
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #103 on: January 19, 2009, 02:16:59 am »

Quote
The only game where people didn't like playing it, was when I had a test game in EiR.  All of the O:MG games, people loved it.
You're the third mapper that gives me this kind of response, everyone on EIR is so hateful towards new maps while on OMG they're so much more open.

Honestly I don't really believe this can be the case, it's all derived from a single community.
Since you made your map exclusive however, I don't think there'll be any way to proof anymore Tongue.
Logged
BradAnderson Offline
EIR Veteran
Posts: 1233



« Reply #104 on: January 19, 2009, 02:21:14 am »

Quote
The only game where people didn't like playing it, was when I had a test game in EiR.  All of the O:MG games, people loved it.
You're the third mapper that gives me this kind of response, everyone on EIR is so hateful towards new maps while on OMG they're so much more open.

Honestly I don't really believe this can be the case, it's all derived from a single community.
Since you made your map exclusive however, I don't think there'll be any way to proof anymore Tongue.
The only reason they are more popular in OMG is because the maps such as Lolto's paviliion and dutch riverside and laya are already pre installed.... so it saves a few hours getting noobs to download and place the maps properly....
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #105 on: January 19, 2009, 02:22:53 am »

That probably helps a tad indeed. Unfair competition Tongue.
Logged
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #106 on: January 19, 2009, 02:25:54 am »

Really... Mapers in the COH community are about a dime a dozen.  Sorry to be blunt.  It doesn't really matter that some newer maps won't be played on EIR, because there will always be more new maps.  Hell, I know that AmPm and you Unkn0wn are working on some now, and I'm sure as always there will be a new vCOH player who will come along and add his work to the module, so all of this discussion is a bit moot.
Logged

Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
Warbirds Offline
EIR Veteran
Posts: 673


« Reply #107 on: January 19, 2009, 11:15:35 am »

To address Unknown and Brad...

I'm not lying about this.  I had one (one = singular) test game with the EiR mod.  The people who played it said it sucked.  The VERY first game, and so far all of them, in O:MG, have been successful.  You go ask the people who played in the first (and only) test battle from EiR, and you ask every single person who played it in O:MG.  There's quite a difference.  Now what I don't understand about this, is that both mods currently have very similar battle styles.  So either I conclude that the EiR mod is not compatible for the map, or I go ahead and tell the testers for EiR who volunteered just suck so hard and are completely closed minded about new ideas.

And Brad, people have been playing Dutch Riverside before public release, and might I add it gained popularity in the alpha.

I hate when people just assume things when they themselves don't know what they're talking about.
« Last Edit: January 19, 2009, 11:18:06 am by Warbirds » Logged
BradAnderson Offline
EIR Veteran
Posts: 1233



« Reply #108 on: January 19, 2009, 11:21:20 am »

Must say though makes maps so much more enjoyable when you dont have to walk a noobie through everything.
Logged
Warbirds Offline
EIR Veteran
Posts: 673


« Reply #109 on: January 19, 2009, 11:29:46 am »

Just know that I am stating fact on this issue.  The EiR testers hated it, the numerous O:MG testers loved it.

Also, Brad, the EiR testers that played it weren't new to the mod.
Logged
Sach Offline
EIR Veteran
Posts: 1211


« Reply #110 on: January 19, 2009, 11:35:26 am »

I liked it when I played it in OMG, would like to try it in EIR too.
Logged

Sach Wins! Cheesy

Would people please stop killing my AVREs. Not cool.
salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #111 on: January 19, 2009, 11:37:46 am »

argentan is one of my favorite maps, even if the pathing on the road was scary for tanks Wink
Logged
DerangedGerman Offline
EIR Veteran
Posts: 448


« Reply #112 on: March 03, 2009, 10:51:46 pm »

Any chance on getting updates of this?
Logged

Proud mapper for both OMG and EIR.
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #113 on: March 04, 2009, 12:07:06 am »

No we aren't playing your maps anymore  Tongue
Logged
salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #114 on: March 04, 2009, 12:56:34 am »

We should get an update, would be interesting to see.
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #115 on: March 04, 2009, 03:55:15 am »

No it wouldn't be, liar.
Logged
Mysthalin_Axis Offline
EIR Veteran
Posts: 184


« Reply #116 on: March 04, 2009, 02:34:16 pm »

No it wouldn't be, liar.
You're just saying that because you KNOW just where RTC would be. Or arras, at that. Or Abbeville.
Wink.
Not to mention, you already know who'd be taking the lead, and with what maps Wink.

Glory fades, my dear.
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #117 on: March 04, 2009, 04:48:13 pm »

Unless they start a new list, I can guarantee you RTC will still be all the way up there Wink.
Logged
DerangedGerman Offline
EIR Veteran
Posts: 448


« Reply #118 on: March 04, 2009, 05:21:38 pm »

yes, and my bloom will be at the very bottom  Angry
Logged
Leafedge Offline
EIR Veteran
Posts: 270


« Reply #119 on: March 04, 2009, 05:30:39 pm »

I liked your bloom, Deranged  Smiley The effects on Dawn was part of what made it awesome.
Logged
Pages: 1 ... 4 5 [6] 7   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.072 seconds with 36 queries.