Kolath
Commander, 2nd Infantry Division
Posts: 2382
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« Reply #20 on: April 09, 2008, 12:29:23 pm » |
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60% is correct. However I'm sure a t-test on those current numbers would reveal little significance, so don't be too drastic with any changes.
Do you guys (the devs) actually do statistical tests on the data you get from games?
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Kolath's Quote Commandments: 1. Thou shalt not quote the entirety of a post 3 or less posts above you 2. Thou shalt not quote more than 2 nested levels 3. Thou shalt not quote large blocks of text when one sentence would do 4. Thou shalt not quote images!
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fldash
Founder
Posts: 9755
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« Reply #21 on: April 09, 2008, 12:33:00 pm » |
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Only somewhat, there are too many variable involved to derive too much such as an individual's skill.
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Ucross
Honoured Member
Posts: 5732
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« Reply #22 on: April 09, 2008, 12:33:33 pm » |
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No. Only in my head and approximations. I don't run it through.
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
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« Reply #23 on: April 09, 2008, 12:35:19 pm » |
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Interesting. I wonder if there is enough data that you could do some multivariate analysis while controlling for skill by using win % as a surrogate indicator of skill?
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Forefall
Honoured Member
Posts: 1926
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« Reply #24 on: April 09, 2008, 12:44:01 pm » |
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too many variables to control for - the data would be fairly meaningless
Trends are what you can gather from the limited numbers, and trends are easy to estimate rather than calculate.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #25 on: April 09, 2008, 12:51:30 pm » |
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Current game numbers are not significant enough for me to even pay attention to those win/loss stats . But it's an interesting statistic either way. You'd also need the game details, a lot of those games could for instance be stacked or clearly favoring one side by player skill. A wise man once said: There's lies, there's damned lies and then there's statistics.
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Ucross
Honoured Member
Posts: 5732
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« Reply #26 on: April 09, 2008, 01:04:58 pm » |
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Mark Twain once said something really smart and then it was used by many people in a stupid way. =P
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salan
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« Reply #27 on: April 09, 2008, 01:05:56 pm » |
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Interesting. I wonder if there is enough data that you could do some multivariate analysis while controlling for skill by using win % as a surrogate indicator of skill?
you would need to control the player base into being the same people, to get a reliable figure.
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fldash
Founder
Posts: 9755
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« Reply #28 on: April 09, 2008, 01:10:28 pm » |
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Mark Twain once said something really smart and then it was used by many people in a stupid way. =P
I lol'ed. :0
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salan
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« Reply #29 on: April 09, 2008, 01:15:41 pm » |
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Mark Twain once said something really smart and then it was used by many people in a stupid way. =P
I lol'ed. :0 same... like homer said.. Doh!
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Prydefalcn
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« Reply #30 on: April 09, 2008, 01:19:02 pm » |
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Arrr, parrot.
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Prydefalcn - Axis CommanderNewbie - Allied
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #31 on: April 09, 2008, 01:22:10 pm » |
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Didn't expect a dentist to agree .
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salan
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« Reply #32 on: April 09, 2008, 01:23:55 pm » |
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Didn't expect a dentist to agree . that makes no sense, if anything a dentist should have a natural flair for the factual truth of the situation. WHY YES THATS A CAVITY... now if we start talking about someone from Belgium, thats a different story
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #33 on: April 09, 2008, 01:26:57 pm » |
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Dentist = med student = science & math. Or something like that anyway .
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Lolto
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« Reply #34 on: April 10, 2008, 09:17:48 pm » |
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Give us an update please!
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Life or Lack There Of
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Phil
ARRRRRRRRRRRRRRRRR
Posts: 2886
Phil's fkin batman!
Phil also owns the moon.
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« Reply #35 on: April 10, 2008, 09:21:18 pm » |
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I run all stats through StatGraphics. And it gives me pretty graphs.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #36 on: April 11, 2008, 08:03:57 am » |
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Yes, update!
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fldash
Founder
Posts: 9755
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« Reply #37 on: April 11, 2008, 08:06:20 am » |
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map battles AttackWins DefenseWins 4p_road to carentan 56 23 33 4p_crossroads 50 28 22 6p_abbeville 25 11 14 6p_bastion 21 7 14 4p_nuenen 14 3 11 6p_stlambert 13 8 5 6p_radarstation 13 7 6 8p_abbeville_winter 7 2 5 6p_montherme 5 2 3 4p_rails and metal 5 2 3 6p_st_vith 3 2 1 4p_laprovence 2 1 1 6p_industrial_complex 2 0 2 4p_in_der_hitze 2 1 1 4p_linden 1 0 1 4p_airfield 1 0 1 4p_vierville 1 0 1 6p_ardenne_valley 1 1 0 6p_industrialheartland 1 1 0 4p_saint_laurent 1 0 1 4p_lorraine 1 1 0
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Libertine
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« Reply #38 on: April 11, 2008, 08:10:00 am » |
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6p_bastion 21 7 14 4p_nuenen 14 3 11
im not surprised that def has the upper hand on those two(and industrial complex) a royal pain in the bum to attack, especially if you have no artillery or stormies
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ANiichts
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« Reply #39 on: April 11, 2008, 08:10:30 am » |
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I was just talking about this the other day after playing 2 games of Neunen. Look at the defensive wins. The sectors are a little funky, though I like the map. Somebody should take a closer look~
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