I also suggest to merge the first line of sectors on each side from 4 to 2. Its unnecessary to always have to send 2 squads to the side in the beginning there to cap. Nice map.
Thanks for the suggestion, I will give you a bit of reasoning behind those sectors staying. As you know there is a high concentration of sectors in the middle of the map, if I remove more sectors from the starting areas and the defenders hold out long enough it will prove for much shorter games, the increased number of sectors near the spawn help give attackers more leeway in terms of time and MCP.
Edit: I will however try to make them easier to capture along the way.
