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Author Topic: A new 3v3 map  (Read 4841 times)
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NevyenTLS Offline
EIR Regular
Posts: 47


« on: April 18, 2008, 05:48:51 am »

Ive been working slowly on a map over the last few weeks, some shots for some feedback

[attachment deleted by admin]
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Libertine Offline
EIR Veteran
Posts: 267


« Reply #1 on: April 18, 2008, 05:59:34 am »

seems awfully small for a 3v3  Huh

anyway, with 3 people on each side i think you need to put in more cover on the outskirts of the town area. the way it looks to me those areas can be locked down with 1 HMG, 1 PAK and a Mortar.
it also seems like that if you place say, an 88, on the outskirts of town it may be able to shoot into the spawn area, not a good thing.
also, with only the small openings in the houses its very easy to lock it down with tank traps and wire and if attacker doesnt have panther/tiger/pershing or bulldozer shermans they are fucked.
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NevyenTLS Offline
EIR Regular
Posts: 47


« Reply #2 on: April 18, 2008, 06:02:04 am »

Its the  begining of the map process not all is finished
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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #3 on: April 18, 2008, 06:02:49 am »

Needs more splats & splines!
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NevyenTLS Offline
EIR Regular
Posts: 47


« Reply #4 on: April 18, 2008, 07:17:04 am »

you need a splat in the face and spline where the sun dosn't shine
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Smithy17 Offline
EIR Veteran
Posts: 756


« Reply #5 on: April 19, 2008, 09:59:56 am »

Looks good so far. I do agree that it might be a bit small for a 3v3, maybe it should be a 2v2?
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #6 on: April 19, 2008, 10:25:32 am »

To much territorys. reduce to 1/3 of the amount, also hq is a territory as well.
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Ucross Offline
Honoured Member
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Posts: 5732


« Reply #7 on: April 19, 2008, 10:47:24 am »

Very nice.
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Steinmarder Offline
EIR Veteran
Posts: 404


« Reply #8 on: April 20, 2008, 02:33:05 am »

work in height differences, flat is boring.

also, the fields outside the town are just.. put there without a relation to the surrounding. Hope you plan on putting more splines splats and vegetation (and some height differences) in to make it look, well better.

Its not looking realistic, there needs to be a reason why the fields dont take up more space. Also you dont normally have walls around a field, but a(t least one) line of trees for wind cover.

The destruction in the town looks fine, but try to make the craters a bit like craters (with the height tool) and perhaps use different splines for inside and outside town road, maybe with extra sidewalk splines for the town center.

Also there need to be some farm houses somewhere belonging to the fields (or vice versa), crops dont plant emselves

keep going
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Klagt nicht, kämpft!
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