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[BETA] 6p_St_Come_Du_Mont
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Topic: [BETA] 6p_St_Come_Du_Mont (Read 37418 times)
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Eleven
EIR Veteran
Posts: 362
Re: [BETA] 6p_St_Come_Du_Mont
«
Reply #40 on:
June 19, 2008, 10:59:15 am »
Is this map any fun? I hear it is and I'm considering trying it.
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Unkn0wn
No longer retired
Posts: 18379
Re: [BETA] 6p_St_Come_Du_Mont
«
Reply #41 on:
June 19, 2008, 11:00:02 am »
Yes, gets my recommendation!
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AmPmAllied
509th Airborne
EIR Veteran
Posts: 285
Re: [BETA] 6p_St_Come_Du_Mont
«
Reply #42 on:
June 20, 2008, 07:15:07 pm »
Needs a few clearer lines of fire around the town, makes ATGs nearly useless in that area.
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509th Airborne
salan
Guest
Re: [BETA] 6p_St_Come_Du_Mont
«
Reply #43 on:
June 20, 2008, 08:49:40 pm »
I dunno, it does offer a different style of play, i don't think it really needs any change imo
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Dbozbrown
EIR Veteran
Posts: 109
Re: [BETA] 6p_St_Come_Du_Mont
«
Reply #44 on:
June 20, 2008, 09:38:01 pm »
This map seems kinda awkward to me, I cant put my finger on it. But it is based of a real village, so it cants be that awkward.
But Gameplaywise, great map.
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Bodybag2224-Armor
EIR Veteran
Posts: 735
Re: [BETA] 6p_St_Come_Du_Mont
«
Reply #45 on:
June 20, 2008, 10:03:07 pm »
I has a very wide "front" I think that is what is awkward. And the fact that is it very city like in one spot then very open in another. I like the map a lot of fun to play.
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Profiles: BoDyBaG2224
M26ArmedCav
http://bodybag2224.myminicity.com/
DerangedGerman
EIR Veteran
Posts: 448
Re: [BETA] 6p_St_Come_Du_Mont
«
Reply #46 on:
June 20, 2008, 10:05:40 pm »
Beautifully detailed. I loved playing on it. It was one of the best games of EIR I have ever played.
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Proud mapper for both OMG and EIR.
Alliespwnzer
EIR Regular
Posts: 17
Re: [BETA] 6p_St_Come_Du_Mont
«
Reply #47 on:
June 21, 2008, 10:57:11 am »
it looks like it could be finalized soon.
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Hartkeks
EIR Regular
Posts: 34
Re: [BETA] 6p_St_Come_Du_Mont
«
Reply #48 on:
January 08, 2009, 05:29:40 pm »
Hello,
it's been a while since I released the first beta of this map.
The feedback so far was pretty good:
Quote from: ImNotBlackdong on April 18, 2008, 11:24:17 am
looks nice
Quote from: jackmccrack on April 18, 2008, 02:51:03 pm
Looking sweet so far, hart. [...]
Quote from: Kolath on April 18, 2008, 03:38:56 pm
Wow! [...] This looks great! [..]
Quote from: ReapersWarrior on April 19, 2008, 02:41:46 pm
this map looks awesome
Quote from: Nevyen on April 30, 2008, 10:34:59 pm
The map is great reconmend it for mod file inclusion.
Quote from: BradAnderson1 on May 01, 2008, 08:09:15 am
this map is awesome
Unfortunatly I couldn't finish the map due to lack of time.
Then EIR went down...
But now since EIR is back on and I have a little more time to spend, I started working on the map again and try to finalize this map as soon as possible.
I played a couple of 3v3s recently, but - guess what - it was 8x Abbeville and 2x Bastion...
So no opportunity to test the map for myself.
So if you got suggestions what could be done to improve the map or maybe have a replay, feel free to post it here.
Just remember:
Quote from: Unkn0wn on June 19, 2008, 09:53:02 am
Excellent map, hopefully you will consider updating & finalising. It has a lot of potential and could very well become the next Abbeville
.
Cheers, Hartkeks
Logged
Have a look:
http://www.europeinruins.com/index.php/topic,4987.0.html
AmPM
Community Mapper
Posts: 7978
Re: [BETA] 6p_St_Come_Du_Mont
«
Reply #49 on:
January 08, 2009, 05:35:12 pm »
I like the map, not really sure what could be added. Maybe a bit more cover on the open flank?
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Unkn0wn
No longer retired
Posts: 18379
Re: [BETA] 6p_St_Come_Du_Mont
«
Reply #50 on:
January 08, 2009, 05:47:07 pm »
* Tone down some hedges, provide more gaps in them. (Just occasional strokes of hedges that are annoying)
* More cover in fields and on the right side in general. (See relic maps)
* City needs tweaking, too narrow streets/building heavy imo. It's a hell for tanks and extensive micro in general imo, kind of breaks with the rural feel as it's too urbanesk for a rural community town.
* Weather options
Anyway, great to see you're back
.
Hope to see an update soon!
Logged
DasNoob
EIR Veteran
Posts: 3430
Re: [BETA] 6p_St_Come_Du_Mont
«
Reply #51 on:
January 08, 2009, 05:52:24 pm »
Honestly this is one of my fav. 3v3 maps. Beats the hell out of bastion tbh.
Logged
Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!
Quote from: Smokaz on February 24, 2010, 11:45:39 am
You have DasNoob who uses the mod as COHTV
Hartkeks
EIR Regular
Posts: 34
Re: [BETA] 6p_St_Come_Du_Mont
«
Reply #52 on:
January 08, 2009, 06:10:32 pm »
I already added some additional cover on the far side of the town: e.g.: walls, craters, emplacements (not the prebuild but sandbags and stuff...)
I also reduced the health of some buildings in the towncenter and added some building damage. So that not every single house is a perfect garrison.
I know there are some hedgerows tha need more gaps. I'm on it. But some are ment to be passed by infantry only.
A City has always been bad territory for tanks. So I don't know about that. I'll take a look at it.
Weather options should have been in the initial release, so I guess I have to check that...
Thanks for the input.
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Unkn0wn
No longer retired
Posts: 18379
Re: [BETA] 6p_St_Come_Du_Mont
«
Reply #53 on:
January 08, 2009, 06:14:03 pm »
Quote
A City has always been bad territory for tanks. So I don't know about that. I'll take a look at it.
Yes, you're absolutely right but I'm simpy saying that by Relic's standards your streets are very narrow.
Building to building shooting is also not ideal for gameplay. (Hence why intact buildings should be spread out more for optimal gameplay)
Even Vierville doesn't have such tight streets and Vierville is generally a pretty narrow map
.
Logged
AmPM
Community Mapper
Posts: 7978
Re: [BETA] 6p_St_Come_Du_Mont
«
Reply #54 on:
January 08, 2009, 06:48:53 pm »
I like having cities that are not just easy roads for tanks.
Logged
Hartkeks
EIR Regular
Posts: 34
Re: [BETA] 6p_St_Come_Du_Mont
«
Reply #55 on:
January 10, 2009, 01:05:42 pm »
Hello everyone,
I have updated the Beta to version 0.2.
Changes so far are:
- more cover on the flank of town (sandbags, walls, vehicles, etc.)
- more gaps in hedgerows
- new weather options
- replaced some of the large buildings in town
- added building damage
- testing of custom music
- experimental SCAR script with artillery barrage at the beginning of the game to add even more building damage
The custom music can't be turned off atm (I'm still experimenting with it) and only works with min. 80 voices enabled in the CoH sound settings. (Otherwise the music will stop because of the artillery barrage sound(just too many it seems)) It's just one song anyway (kind of intromusic) then there will be some "generic" CoH music, wich won't be heard if music is turned off in the settings.
Don't know if it will be in the final release at all.
The artillery barrage is also experimental. I just wanted to try if it works at all. The setup atm is not ideal. The barrages have to be assigned to a player. So every player get's a barrage.
All playerslots have to be occupied.
If You are playing 2v2 you have to put computerplayers in the unused slots.
The barrages provide los, but the target area will be shown on the minimap (near the centerline of the map), so you can avoid them unless you move into town fast (~25sec).
The artillery is kind of random (more target zones than actual barrages), so that the town doesn't look the same twice.
Please have a look and give feedback.
download link in the first post of the thread:
http://forums.europeinruins.com/index.php?topic=4987.0
edit: colorized an important notice
«
Last Edit: January 10, 2009, 03:21:08 pm by Hartkeks
»
Logged
suckisucki2
EIR Regular
Posts: 4
Re: [BETA] 6p_St_Come_Du_Mont
«
Reply #56 on:
January 10, 2009, 03:00:04 pm »
fantastic map
i would like to play a match on new version
the changelog sounds very tasty
Logged
Baine
Steven Spielberg
Posts: 3713
Re: [BETA] 6p_St_Come_Du_Mont
«
Reply #57 on:
January 10, 2009, 03:06:34 pm »
I just tried it and the game crashed on me as soon as i heard the music.
Logged
Hartkeks
EIR Regular
Posts: 34
Re: [BETA] 6p_St_Come_Du_Mont
«
Reply #58 on:
January 10, 2009, 03:15:16 pm »
Did you play with 6 human players?
As stated above
ALL
slots must be filled up.
Fill the empty slots with computer players if you don't have enough human players.
They won't show up ingame anyway as far as I know.
Should work fine then.
«
Last Edit: January 10, 2009, 03:16:54 pm by Hartkeks
»
Logged
Baine
Steven Spielberg
Posts: 3713
Re: [BETA] 6p_St_Come_Du_Mont
«
Reply #59 on:
January 10, 2009, 03:33:17 pm »
I played with one computer player, will try again with all slots filled.
Edit: Ok i tried it and it worked. Looks brilliant! The arty mostly hit the town, destroying some buildings etc. The next time it hit the town again but one barrage went a bit off and hit the right flank (the open fields), that is a neat feature i must say!
This will become the new Abbeville, with more variety in it. Good Job so far! Still have to try with human players.
«
Last Edit: January 10, 2009, 03:43:48 pm by Baine
»
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