jackmccrack
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« Reply #20 on: April 20, 2008, 02:37:57 pm » |
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I thought the Mapmaking Tips topic said to have an odd number of sectors.
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Let's talk about PIATs in a car.
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RangerSpam
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« Reply #21 on: April 20, 2008, 02:48:59 pm » |
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and again
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« Last Edit: April 22, 2008, 03:44:14 pm by RangerSpam »
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RangerSpam
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« Reply #22 on: April 21, 2008, 10:50:07 am » |
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« Last Edit: April 22, 2008, 03:44:21 pm by RangerSpam »
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Eleven
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« Reply #23 on: April 21, 2008, 10:52:58 am » |
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It looks 3v3 sized.
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RangerSpam
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« Reply #24 on: April 21, 2008, 10:54:15 am » |
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Actually its the exact same size as rails and metal
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« Last Edit: April 22, 2008, 03:44:30 pm by RangerSpam »
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RangerSpam
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« Reply #25 on: April 22, 2008, 12:30:43 pm » |
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« Last Edit: April 22, 2008, 03:44:35 pm by RangerSpam »
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RangerSpam
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« Reply #26 on: April 22, 2008, 12:36:15 pm » |
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overview too
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« Last Edit: April 22, 2008, 03:44:45 pm by RangerSpam »
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salan
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« Reply #27 on: April 22, 2008, 12:56:39 pm » |
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what would be interesting, if you put the spawns north south instead of east west.. so they fight the width of the map not the length...
of course you would have to add two zones to the south to equal out the north 6.
Hmmm!
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Apex
Honoured Member
Posts: 2971
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« Reply #28 on: April 22, 2008, 12:58:13 pm » |
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Map looks very symmetrical, making it kinda unrealistic. And the wrecks in the forest are placed way too dense.
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XNiichts
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« Reply #29 on: April 22, 2008, 01:02:27 pm » |
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Map looks very symmetrical, making it kinda unrealistic. And the wrecks in the forest are placed way too dense.
Agreed about too many wrecks. You have to wonder how they'd even drive into that big of a cluster.
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salan
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« Reply #30 on: April 22, 2008, 01:04:01 pm » |
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the wrecks might be useless too, pathing amongst them would be impossible probably.
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RangerSpam
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« Reply #31 on: April 22, 2008, 01:06:26 pm » |
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thats the whole point yr not supposed to have big amoured battles there and if u do pathing is going to muck you up and about how symmetrical it is if you think about it quite a lot of other eir maps are like that too
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« Last Edit: April 22, 2008, 03:43:38 pm by RangerSpam »
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #33 on: April 22, 2008, 02:58:49 pm » |
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Get a name already .
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RangerSpam
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« Reply #34 on: April 22, 2008, 03:21:17 pm » |
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Wt? Unknown wt a rubbish name
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« Last Edit: April 22, 2008, 03:47:30 pm by RangerSpam »
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Steinmarder
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« Reply #35 on: April 25, 2008, 04:20:57 pm » |
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Allright, dont take this wrong, but seriously (just speakin from my own experience here (-> old overlord ) Save this, maybe you want to rework it later, and start on a fresh map again with the stuff you learned while doing this one. You have talent, but you really should just start over because i have the feeling that in a couple of parts of the map... well it looks like "oh next item in the list *click* hmm next item *click* you can see the experiments you made with the worldbuilder. seriously dont take this negative. You will probably make some great maps soon. But not this one please Also Wolfsburg was a city that was founded 1938 as a pure industrial city where volkswagon started producing cars (and which wasnt named wolfsburg before 1945) The original name of wolfsburg was "Stadt des KdF-Wagens bei Fallersleben" (city of the KdF-Car near Fallersleben) That doesnt look very industrial there
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Klagt nicht, kämpft!
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RangerSpam
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« Reply #36 on: April 25, 2008, 04:56:41 pm » |
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Well... id at least like try to try it out and see how it plays out but i just wasn't sure what to put in certain areas of the map so it was a bit like that
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« Last Edit: April 29, 2008, 10:30:13 am by RangerSpam »
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