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Author Topic: 4p_Wolfsburg  (Read 12077 times)
0 Members and 1 Guest are viewing this topic.
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #20 on: April 20, 2008, 02:37:57 pm »

I thought the Mapmaking Tips topic said to have an odd number of sectors.
Logged

Let's talk about PIATs in a car.
RangerSpam Offline
EIR Veteran
Posts: 80


« Reply #21 on: April 20, 2008, 02:48:59 pm »

and again
« Last Edit: April 22, 2008, 03:44:14 pm by RangerSpam » Logged
RangerSpam Offline
EIR Veteran
Posts: 80


« Reply #22 on: April 21, 2008, 10:50:07 am »

just some screen shots hope you like them






« Last Edit: April 22, 2008, 03:44:21 pm by RangerSpam » Logged
Eleven Offline
EIR Veteran
Posts: 362


« Reply #23 on: April 21, 2008, 10:52:58 am »

It looks 3v3 sized.
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RangerSpam Offline
EIR Veteran
Posts: 80


« Reply #24 on: April 21, 2008, 10:54:15 am »

Actually its the exact same size as rails and metal Wink
« Last Edit: April 22, 2008, 03:44:30 pm by RangerSpam » Logged
RangerSpam Offline
EIR Veteran
Posts: 80


« Reply #25 on: April 22, 2008, 12:30:43 pm »

map should be out by end of week at most  Grin Grin Grin















« Last Edit: April 22, 2008, 03:44:35 pm by RangerSpam » Logged
RangerSpam Offline
EIR Veteran
Posts: 80


« Reply #26 on: April 22, 2008, 12:36:15 pm »

overview too

« Last Edit: April 22, 2008, 03:44:45 pm by RangerSpam » Logged
salan
Guest
« Reply #27 on: April 22, 2008, 12:56:39 pm »

what would be interesting, if you put the spawns north south instead of east west.. so they fight the width of the map not the length...

of course you would have to add two zones to the south to equal out the north 6.

Hmmm!
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Apex Offline
Honoured Member
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Posts: 2971


« Reply #28 on: April 22, 2008, 12:58:13 pm »

Map looks very symmetrical, making it kinda unrealistic. And the wrecks in the forest are placed way too dense.
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XNiichts Offline
EIR Veteran
Posts: 78


« Reply #29 on: April 22, 2008, 01:02:27 pm »

Map looks very symmetrical, making it kinda unrealistic. And the wrecks in the forest are placed way too dense.
Agreed about too many wrecks.  You have to wonder how they'd even drive into that big of a cluster.
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salan
Guest
« Reply #30 on: April 22, 2008, 01:04:01 pm »

the wrecks might be useless too, pathing amongst them would be impossible probably.
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RangerSpam Offline
EIR Veteran
Posts: 80


« Reply #31 on: April 22, 2008, 01:06:26 pm »

thats the whole point yr not supposed to have big amoured battles there and if u do pathing is going to muck you up Wink and about how symmetrical it is if you think about it quite a lot of other eir maps are like that too
« Last Edit: April 22, 2008, 03:43:38 pm by RangerSpam » Logged
RangerSpam Offline
EIR Veteran
Posts: 80


« Reply #32 on: April 22, 2008, 01:20:08 pm »

well if anyone would like to try it out heres the link:
http://files.filefront.com/4p+Wolfsburgsga/;10102128;/fileinfo.html
Its only missing the small overview pic thing, the loading screen and being put in the module files
« Last Edit: April 29, 2008, 10:31:21 am by RangerSpam » Logged
Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #33 on: April 22, 2008, 02:58:49 pm »

Get a name already Wink.
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RangerSpam Offline
EIR Veteran
Posts: 80


« Reply #34 on: April 22, 2008, 03:21:17 pm »

Wt? Unknown wt a rubbish name Tongue
« Last Edit: April 22, 2008, 03:47:30 pm by RangerSpam » Logged
Steinmarder Offline
EIR Veteran
Posts: 404


« Reply #35 on: April 25, 2008, 04:20:57 pm »

Allright, dont take this wrong, but seriously (just speakin from my own experience here (-> old overlord Wink )

Save this, maybe you want to rework it later, and start on a fresh map again with the stuff you learned while doing this one.

You have talent, but you really should just start over because i have the feeling that in a couple of parts of the map... well it looks like "oh next item in the list *click* hmm next item *click*

you can see the experiments you made with the worldbuilder.

seriously dont take this negative. You will probably make some great maps soon. But not this one please  Wink

Also Wolfsburg was a city that was founded 1938 as a pure industrial city where volkswagon started producing cars (and which wasnt named wolfsburg before 1945)

The original name of wolfsburg was "Stadt des KdF-Wagens bei Fallersleben" (city of the KdF-Car near Fallersleben)

That doesnt look very industrial there
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Klagt nicht, kämpft!
RangerSpam Offline
EIR Veteran
Posts: 80


« Reply #36 on: April 25, 2008, 04:56:41 pm »

Well... id at least like try to try it out and see how it plays out but i just wasn't sure what to put in certain areas of the map so it was a bit like that
« Last Edit: April 29, 2008, 10:30:13 am by RangerSpam » Logged
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