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Author Topic: Again...Grenadiers  (Read 8228 times)
0 Members and 6 Guests are viewing this topic.
Brittalion Offline
EIR Regular
Posts: 4


« on: April 20, 2008, 02:48:09 pm »

Look at the unit/company leaderboard...half of them are grenadiers............

Noooooo riflemen whattttttssssoooooeeevvveeerrr

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MasonDon Offline
EIR Veteran
Posts: 239


« Reply #1 on: April 20, 2008, 02:50:11 pm »

Also, notice that everything except for 3 calliopes and a ranger squad is axis.  Sad
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Wraith547 Offline
15th Panzer Division
EIR Veteran
Posts: 593


« Reply #2 on: April 20, 2008, 02:56:15 pm »

clearly we can now see that calliopes are OP

Nerf sledgehammer plz Wink
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Brittalion Offline
EIR Regular
Posts: 4


« Reply #3 on: April 20, 2008, 03:00:13 pm »

HOW ARE CALLIOPES OP?!?!?!
They're like the ONLY thing that can do damage at an efficient rate. Are they OP because they're the only units standing in your way?
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Phil Offline
ARRRRRRRRRRRRRRRRR
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Posts: 2886

Phil's fkin batman!
Phil also owns the moon.

« Reply #4 on: April 20, 2008, 03:02:09 pm »

Yes. Nerf.
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Escforreality Offline
EIR Veteran
Posts: 50


« Reply #5 on: April 20, 2008, 03:03:26 pm »

NERF!!!!11!!!one!
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Wraith547 Offline
15th Panzer Division
EIR Veteran
Posts: 593


« Reply #6 on: April 20, 2008, 03:03:41 pm »

HOW ARE CALLIOPES OP?!?!?!
They're like the ONLY thing that can do damage at an efficient rate. Are they OP because they're the only units standing in your way?

Haha, chillax man. I play allies, I am just poking fun at how the mod is balanced.

Its all in good fun, you will just start to see some patterns if you are here long enough Wink
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #7 on: April 20, 2008, 03:11:21 pm »

Another thing to realize is that all those Grenadiers get an 80% XP bonus....
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #8 on: April 20, 2008, 03:13:41 pm »

That calliope hasn't even been used since the start of the war, so it's not a true representation. It was an early war calliope, back when they were still at 80s cooldown.
I agree though, axis stuff is so much more survivable :/.
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Warbirds Offline
EIR Veteran
Posts: 673


« Reply #9 on: April 20, 2008, 03:14:06 pm »

More like 60%, but yeah, all those grens have the T3 that gives the exp bonus.
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BLACKWIRE Offline
EIR Veteran
Posts: 55


« Reply #10 on: April 20, 2008, 03:16:59 pm »

Axis get some awesome CP abilities unlike Axis who get 15% more health on Infantry which basically means they take 5 seconds longer to die when being chewed up by LMG, HMG and mortars. Great.

 Cheesy
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lordofchaos Offline
EIR Veteran
Posts: 165


« Reply #11 on: April 20, 2008, 03:19:57 pm »

hehe why do you hate my grens soo?
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BoDyBaG2224TLS Offline
EIR Veteran
Posts: 798


« Reply #12 on: April 20, 2008, 03:23:53 pm »

Because you have 36 of them and the only thing that can take them out is arty, (which gets blown up 5 mins after you fire it) tanks (which get paked or hit by your 4 double shrek gren squads) or some other off map thing, but when you have 36 of them (and 10 volks) it doesn't matter if you kill 1 or 2 because there are plenty more then what I have, vanilla rifles don't stand up to Grens, and fuck off BARs because they are expensive as fuck and even that BAR squad will be targeted to death and eventually over run by an infantry horde. Mgs get mortared out or simply over run by axis inf, it is so frustrating to play as allies because nothing short of the apocolypse can over run Axis troops the majority of the time.
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BLACKWIRE Offline
EIR Veteran
Posts: 55


« Reply #13 on: April 20, 2008, 03:28:43 pm »

nothing short of the apocolypse can over run Axis troops the majority of the time.

lulz

So true sometimes though...BARS and Thompson's need to be cheaper!
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Goreignak Offline
EIR Regular
Posts: 4


« Reply #14 on: April 20, 2008, 07:17:08 pm »

... and perhaps raise the range on Allie mortars to equal Axis... 
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GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #15 on: April 20, 2008, 07:33:51 pm »

... and perhaps raise the range on Allie mortars to equal Axis... 

And reduce the fire rate to match the Axis's mortar? That's just making the two mortars identical. In other words, that's a bad solution.
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BoDyBaG2224TLS Offline
EIR Veteran
Posts: 798


« Reply #16 on: April 20, 2008, 07:40:36 pm »

I've often thought of it Gamma and I think identical mortars would solve a lot of balance issues.
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GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #17 on: April 20, 2008, 07:41:08 pm »

I've often thought of it Gamma and I think identical mortars would solve a lot of balance issues.

Identical factions would also solve alot of balance issues.
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Ucross Offline
Honoured Member
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Posts: 5732


« Reply #18 on: April 20, 2008, 07:45:46 pm »

^^ Smiley
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #19 on: April 20, 2008, 08:49:16 pm »

Identical sides would be boring, there wouldnt be any reason to play; that said though balance does need to happen in order for it not to be boring.  Axis infantry is superior in almost every instance to allies...something needs to be done, and since we have to wait for this all powerful, super godly thing called 2.0...I hope they (he) gets it right.
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