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Author Topic: 88 sinped  (Read 14061 times)
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PPLA Offline
EIR Veteran
Posts: 85


« on: April 27, 2008, 09:39:44 am »

today i was palying a game as allies and i noticed how dam accurate the 88 is.  It sniped my mortor an MG teams teams from half way across the map.  The 88 being primarily and antitank weapon it should not have the accuracy to repeatedly snipe my mortar teams from half way across the map. The accuracy of the falk really has to be brought down or the damage it does to inf at long range should be lowered
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Warbirds Offline
EIR Veteran
Posts: 673


« Reply #1 on: April 27, 2008, 09:40:26 am »

Pics or it didn't happen.
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #2 on: April 27, 2008, 09:40:31 am »

Officer was supervising it then, giveint it more accuracy...
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Niichts Offline
EIR Veteran
Posts: 57


« Reply #3 on: April 27, 2008, 09:41:26 am »

I played a game on Bastion where my 88 continually shot at a Mortar and HMG team trying to seize it.

The 88 fired nearly 30 shots, without exageration.  Every single shot hit the ground.
I think you are just really unlucky...or maybe an officer was supervising that specific 88 you speak of giving it the accuracy buff.
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Eleven Offline
EIR Veteran
Posts: 362


« Reply #4 on: April 27, 2008, 09:42:16 am »

Pics or it didn't happen.
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gungun. Offline
EIR Veteran
Posts: 66


« Reply #5 on: April 27, 2008, 09:46:50 am »

buff 88 ! it sux right now




;p

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MasonDon Offline
EIR Veteran
Posts: 239


« Reply #6 on: April 27, 2008, 09:49:08 am »

I just played a game on radar station where an 88 and 1 HMG completely locked down 1 side of the map. Get mortars, and they would either 88 snipe it, or rush it. Calliopes werent effective until the 86th time it hit the flak.

Flak's dont deserve a Buff, but a nerf to infantry accuracy would be well received. Their AT weapons. Not Pwn-All weapons of DOOOOOM.
« Last Edit: April 27, 2008, 10:00:26 am by MasonDon » Logged

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CatinHat1 Offline
EIR Veteran
Posts: 132


« Reply #7 on: April 27, 2008, 09:59:18 am »

i hate kroms 88 it was in the Road to Carentan it would push back inf. trying to take the town and hit mg teams. Then later i had an Sherman on the right side near the south middle woods and 3 rounds from the 88 almost placed the Sherman KIA with a red engine, no gun, and no tracks I couldn't even see him.

the gun should have less health points hard to take out the gun.     
« Last Edit: April 27, 2008, 10:13:55 am by CatinHat1 » Logged

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CommanderNewbie Offline
EIR Veteran
Posts: 1240


« Reply #8 on: April 27, 2008, 10:03:22 am »

88s are awesome at killing support teams and snipers.  Just need to make sure you don't lose crewmen.
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gungun. Offline
EIR Veteran
Posts: 66


« Reply #9 on: April 27, 2008, 10:03:36 am »

i guess we need more calliope threads now to draw attention lol
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Unkn0wn Offline
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Posts: 18379


« Reply #10 on: April 27, 2008, 10:03:57 am »

No it's not, a single ranger squad can move in and kill an 88 with its bazookas.
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CommanderNewbie Offline
EIR Veteran
Posts: 1240


« Reply #11 on: April 27, 2008, 10:12:35 am »

No it's not, a single ranger squad can move in and kill an 88 with its bazookas.

That's about it Tongue

Also, don't play Road to Carentan.
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BoDyBaG2224TLS Offline
EIR Veteran
Posts: 798


« Reply #12 on: April 27, 2008, 10:25:50 am »

I've played multiple games vs an 88 and when running up to assault it my 6 man riflesquad turns into a 3-4 man squad (due to 88 shots hitting them) and then I fire a few rounds at the thing enemy inf comes I have to run away...... 88 accuracy vs inf I think needs to be toned down.
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CommanderNewbie Offline
EIR Veteran
Posts: 1240


« Reply #13 on: April 27, 2008, 10:32:49 am »

I've played multiple games vs an 88 and when running up to assault it my 6 man riflesquad turns into a 3-4 man squad (due to 88 shots hitting them) and then I fire a few rounds at the thing enemy inf comes I have to run away...... 88 accuracy vs inf I think needs to be toned down.

Why shouldn't 88s be able to kill infantry, too?
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They Call Me SpitFire Offline
EIR Veteran
Posts: 563


« Reply #14 on: April 27, 2008, 10:33:00 am »

88s are easy to kill as allies I'd always have a 2snipers working in unison and i took out the 88 3 times as they remounted it. Use tactics. Cheesy
I mean an infantry division could arty it. An Airbourne division could go in behind and flank it(with RRs if they want) Armour has the Calliope. Or you can use two snipers. Allies neeed to think outside thier small box. Cheesy
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BoDyBaG2224TLS Offline
EIR Veteran
Posts: 798


« Reply #15 on: April 27, 2008, 10:35:10 am »

88 should be able to kill infantry but every other shot shouldn't hit, and last time I checked the gun can't tilt down that far lol.
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CommanderNewbie Offline
EIR Veteran
Posts: 1240


« Reply #16 on: April 27, 2008, 10:41:00 am »

I guess I just think its lethality is fine against infantry.  If more than one squad goes up against it, the infantry will win.
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Unkn0wn Offline
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Posts: 18379


« Reply #17 on: April 27, 2008, 10:43:23 am »

I've had a single engineer squad run up to it and decrew it. Unsupported 88s are easy to take out, an mg42 guarding it is a different story.
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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #18 on: April 27, 2008, 10:54:24 am »

88s are very effective vs weapons teams.  Infantry, not as much.
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Bodybag2224-Armor Offline
EIR Veteran
Posts: 735


« Reply #19 on: April 27, 2008, 11:07:52 am »

Unsupported flaks are easy to take out correct, but it seems that when ever I run up to one with my infantry I wind up with about half of them dead due to 88 rounds and by the time I get to it the enemy has re-routed some forces over and my less then able squad(s) can't stay very long. Not saying its a big issue, but something I've noticed over the "88 games" I've played.
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