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Crazy Pathing
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[AB]RikiRude
EIR Veteran
Posts: 494
Crazy Pathing
«
on:
April 27, 2008, 03:14:47 pm »
Now it wouldn't really make sense to have everyone post replays, but just tell a story about some of the ridiculous pathing you've had to deal with.
Most vehicles have frustrating pathing, but nothing is worse, or more hilarious then the axis bike especially after it gets vet 1 which makes it 20% faster. I was telling my bike to go place to place and upon clicking on it, it would do a 360 then drive off, and make completely unnecessary turns. I felt like I was playing a game of excite bike with it.
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My available companies:
Allies:
*AB company going for raid assault
Infantry going for tank reapers
Axis:
*Defensive going for rocket artillery
Blitz going for lightning war
And an experimental Terror company going for subversion consisting of all volks and two King Tigers
MasonDon
EIR Veteran
Posts: 239
Re: Crazy Pathing
«
Reply #1 on:
April 27, 2008, 03:22:52 pm »
If you wanted me to tell all mine, Id be here for an hour, so I'll just stick with my 2 most frustrating ones:
1) Halftrack pathing. My halftrack was next to some sandbags on bastion, to the south of the gate, towards the big open swamp. 1 pak shot, half health. I tell it to back up and retreat. It does a 360, and runs into a wall, then gets killed. All the while it could've backed up and crushed the sandbags and escaped.
2)Pershing pathing. Recent game on abbeville. In the chateau (spelling) there is this little tree. Pershing proceeds to get shot by 2 PAK's while in front of the tree.Tell it to back up, it turns around, goes around the tree, and gets stuck on ANOTHER tiny tree, nearly dieing. All by a TANK with HEAVY CRUSH.
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89th Armor Division Commander
"Never fight with an Idiot. He'll drag you down to his level and beat you by experience."
Newb Company Setup Guide
Official Stupid Picture poster
Haroquen
EIR Veteran
Posts: 98
Re: Crazy Pathing
«
Reply #2 on:
April 27, 2008, 03:30:25 pm »
I've lost more veteran Crocs because, instead of putting into reverse gear, the paper croc decides to show its broad side or charge tail forward into combat.
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I hate. <3
GammaCommander
EIR Veteran
Posts: 651
Re: Crazy Pathing
«
Reply #3 on:
April 27, 2008, 03:31:49 pm »
I just love it when your tank decides to turn the other way when you're telling it to face its frontal armor to that enemy tank. It seems to be much more prevalent on large tanks such as the Tiger, Pershing, and Panther.
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AirborneCommander - Blank
DeltaCommander - Blank
ThetaCommander - Axis Defensive
GammaCommander - Allied Armor
http://snarkersville.myminicity.com/tra
http://snarkersville.myminicity.comhttp
://snarkersville.myminicity.com/ind
AmPM
Community Mapper
Posts: 7978
Re: Crazy Pathing
«
Reply #4 on:
April 27, 2008, 03:32:06 pm »
Try using STuGs or a Tiger sometime then you can come complain.
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lompocus
EIR Veteran
Posts: 290
Re: Crazy Pathing
«
Reply #5 on:
April 27, 2008, 03:40:49 pm »
My King Tiger was at full health. He had just killed a full infantry squad w/ bazooka, a halftrack and a sherman. He got stuck behind some trees!
So, there he is (and at this time he's vet 3, it was some time ago before i went back to allies). He's firing away and with no repair support (but some minor auxilliary armor and infantry support from me and my allies) manages to kill another two shermans, a pershing, a greyhound, two AT guns, and some more people. Then I realize he's about to die, so he starts moving away from teh trees. Then, instead of moving backwards, he turns around in the oafy KT-style. He spends 10 seconds in the thick of the ally respawn zone where a bunch of AT is pouring outta there. I fire my two nebels to try to kill the enemies, assuming my KT will be out of the firing zone by then. He almost is, then loses his engine. Rockets pour on him, but he lives!
My KT then turns into some trees and does some stupid-ass squiqly line thing trying to move out. As he does that he has almost no hp's remaining. He finally starts to move out of the little forest (this is on Radar Station) and then out of nowhere a bazooka squad comes up his back and asplodes him.
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RikiRude3
EIR Regular
Posts: 17
Re: Crazy Pathing
«
Reply #6 on:
April 27, 2008, 09:50:19 pm »
Relic really just needs to install a "reverse" button on all vehicles.
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LionelAxis
Guest
Re: Crazy Pathing
«
Reply #7 on:
April 27, 2008, 10:04:38 pm »
Yeah. I just decided it would be fun to try a tank-heavy company and pretty much watched my StuGs, P4 and Tiger do ice skating spins in front of AT guns.
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Dr.Nick
EIR Veteran
Posts: 271
Re: Crazy Pathing
«
Reply #8 on:
April 27, 2008, 10:51:55 pm »
I've used both AmPm. Pershings are much worse.
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Spammable Award
The 'Spammable Award' goes to the member who has well... spammed the most out of 1 unit throughout the war and who actions have been talked about doing such thing.
And the winner is......Dr. Nick with his close to 50 Airborne
stumpster
Honoured Member
Posts: 2197
Re: Crazy Pathing
«
Reply #9 on:
April 27, 2008, 10:54:59 pm »
I think that power-sliding StuG's win for funniest pathing, although when the MarderIII gets in here, that will have the worst by far. So much goddamn failure.
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Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
muha2
EIR Veteran
Posts: 71
Re: Crazy Pathing
«
Reply #10 on:
April 27, 2008, 11:06:11 pm »
Quote from: stumpster on April 27, 2008, 10:54:59 pm
I think that power-sliding StuG's win for funniest pathing, although when the MarderIII gets in here, that will have the worst by far. So much goddamn failure.
Why? Whats wrong with it?
Logged
lompocus
EIR Veteran
Posts: 290
Re: Crazy Pathing
«
Reply #11 on:
April 27, 2008, 11:43:58 pm »
Quote from: stumpster on April 27, 2008, 10:54:59 pm
I think that power-sliding StuG's win for funniest pathing, although when the MarderIII gets in here, that will have the worst by far. So much goddamn failure.
Marder sucks, but power-sliding StuG's are evil! I flipping lost 3 infantry squads WITH bazookas to run because it would just run circles around my infantry. Then, as they tried to run away they'd be stupid and run INTO the stug on crack!
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stumpster
Honoured Member
Posts: 2197
Re: Crazy Pathing
«
Reply #12 on:
April 28, 2008, 12:00:47 am »
Quote from: muha2 on April 27, 2008, 11:06:11 pm
Quote from: stumpster on April 27, 2008, 10:54:59 pm
I think that power-sliding StuG's win for funniest pathing, although when the MarderIII gets in here, that will have the worst by far. So much goddamn failure.
Why? Whats wrong with it?
What isn't?
I can't count the times where the damned thing turned on its own axis in the opposite direction from the target, then it has the fun problems that the StuG has with the no-turret thing. Then we've got the problem where the range is actually so long that the gun keeps resiting on different targets.
It's a fuckin' party.
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lompocus
EIR Veteran
Posts: 290
Re: Crazy Pathing
«
Reply #13 on:
April 28, 2008, 12:03:22 am »
Quote from: stumpster on April 28, 2008, 12:00:47 am
Quote from: muha2 on April 27, 2008, 11:06:11 pm
Quote from: stumpster on April 27, 2008, 10:54:59 pm
I think that power-sliding StuG's win for funniest pathing, although when the MarderIII gets in here, that will have the worst by far. So much goddamn failure.
Why? Whats wrong with it?
What isn't?
I can't count the times where the damned thing turned on its own axis in the opposite direction from the target, then it has the fun problems that the StuG has with the no-turret thing. Then we've got the problem where the range is actually so long that the gun keeps resiting on different targets.
It's a fuckin' party.
It's a fuckin' AT Gun on treads!
Logged
roflmao
Professional Buttkicker.
Posts: 1317
Re: Crazy Pathing
«
Reply #14 on:
April 28, 2008, 12:08:54 am »
power-sliding StuG is the best.
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RikiRude3
EIR Regular
Posts: 17
Re: Crazy Pathing
«
Reply #15 on:
April 28, 2008, 12:11:04 am »
Oh man I had a power sliding stug today! It would be pretty useful if I could control it, because they go so damned fast when powersliding.
Logged
MistenTHA
EIR Veteran
Posts: 122
Re: Crazy Pathing
«
Reply #16 on:
April 28, 2008, 03:10:02 am »
Tell me about it. Requires a hell lot of attention to keep my Pershings with front armour facing front. Any obstacles in the way like uncrushable trees, a nearby road the tank is not on will cause it to spin around even if you click behind it.
You need to click in the sweet spot behind the tank to keep the damn thing from spinning around.
My Panther and Ostwind are easier to control and generally do what I tell them to do.
I have vet 3 for all 3 units so I've had quite a bit of experience keeping them alive in combat.
Logged
TodlichPanther2
EIR Veteran
Posts: 85
Re: Crazy Pathing
«
Reply #17 on:
April 28, 2008, 04:37:59 am »
Quote from: Dr.Nick on April 27, 2008, 10:51:55 pm
I've used both AmPm. Pershings are much worse.
its allied, of course its much worse, jezz AmPm think before you speak
.
in my experience its any heavy tank with heavy crush, getting stopped by one of those none crushable trees, this is utterly stupid, stop putting super trees in your maps.
Logged
CatinHat1
EIR Veteran
Posts: 132
Re: Crazy Pathing
«
Reply #18 on:
April 28, 2008, 08:13:48 am »
i had a Pershing that when told to back up when two Panthers where coming and it was on ableville (spelling) and it was between the two houses on the south west. It went and failed to do what it wanted but to hit every wall of the two buildings and got its ass shot by the panthers.
Then one day ago I lost all control of my Tiger. We quit the game and had all our units falling off the map they had vet 2-3 airborn, rangers, tank reapers, and 3 tanks long gun. Since i called my tank on the field but there was a min lag it came on. It was a vet 2 tiger and for 30 sec it wouldn't do anything i told it to such as turn around or stop it was just heading to the mass group of allied units. After i had control of my tank i sent it off the map it was almost in range of their tank reapers. After that tank got off the field the driver was taken to a field and shot.
I have many more.
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116th Leichtes Panzer Battalion
"Windhund"
Medal of Perseverance:
From Last War-TWZCatinHat (41.6 minutes)
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[AB]RikiRude
EIR Veteran
Posts: 494
Re: Crazy Pathing
«
Reply #19 on:
April 28, 2008, 01:15:10 pm »
Good idea cat, I need to start executing my tank operators as well for drinking on the job!
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