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Author Topic: Next Generation Vehicles  (Read 8756 times)
0 Members and 2 Guests are viewing this topic.
DjTerror Offline
EIR Veteran
Posts: 71


« on: April 30, 2008, 07:05:07 am »

does Next Generation Vehicles 25% less reload time affects Caliope reload aswell?

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fldash Offline
Founder
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Posts: 9755


« Reply #1 on: April 30, 2008, 07:13:24 am »

No.
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #2 on: May 05, 2008, 04:52:01 am »

Does it affect mounted .50 cal gunners?
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Let's talk about PIATs in a car.
Ucross Offline
Honoured Member
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Posts: 5732


« Reply #3 on: May 05, 2008, 05:26:31 am »

It should.
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TodlichPanther Offline
EIR Veteran
Posts: 442


« Reply #4 on: May 05, 2008, 05:27:23 am »

does it affect m8's?
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Also, I lost a game due to not enough anti-infantry units, so airborne get double damage at each vet level.

More changes to come.
BradAnderson Offline
EIR Veteran
Posts: 1233



« Reply #5 on: May 05, 2008, 05:44:16 am »

not that they really need it Roll Eyes
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Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #6 on: May 05, 2008, 05:45:39 am »

M8s suck regardless.
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sgMisten Offline
Donator
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Posts: 778


« Reply #7 on: May 05, 2008, 06:17:26 am »

Next generation vehicles should come equipped with Colban armour, APFDS rounds, Laser targetting and air conditioning.
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Forefall Offline
Honoured Member
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Posts: 1926


« Reply #8 on: May 05, 2008, 07:20:12 am »

OMG, a/c...
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Riflemenareus Offline
EIR Veteran
Posts: 51


« Reply #9 on: May 05, 2008, 07:52:32 am »

Next generation vehicles should come equipped with Colban armour, APFDS rounds, Laser targetting and air conditioning.
and a mini shower at the back.
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LekyIRL Offline
EIR Veteran
Posts: 70


« Reply #10 on: May 05, 2008, 09:40:27 am »

And a cool box for beer. Wink
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lompocus Offline
EIR Veteran
Posts: 290


« Reply #11 on: May 05, 2008, 11:25:37 pm »

and sharks with laser beams on their heads.
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http://bd1.battledawn.com/referx.php?serv=5&ref=1449
^ The best time waster...EVAR!!!!
 _ - + _ Lompoc Certified  _ + - _
GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #12 on: May 06, 2008, 12:02:24 am »

I wonder though, what were the developers thinking about when they added in that "50% faster turret rotation" portion of Next Generation Vehicles. It seems so.... unnecessary. I would have added something more useful like speed, acceleration, sight/range, increased HP, reduced penetration, or something along those lines.
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AirborneCommander - Blank
DeltaCommander - Blank
ThetaCommander - Axis Defensive
GammaCommander - Allied Armor

http://snarkersville.myminicity.com/tra

http://snarkersville.myminicity.comhttp://snarkersville.myminicity.com/ind
lompocus Offline
EIR Veteran
Posts: 290


« Reply #13 on: May 06, 2008, 01:03:00 am »

I wonder though, what were the developers thinking about when they added in that "50% faster turret rotation" portion of Next Generation Vehicles. It seems so.... unnecessary. I would have added something more useful like speed, acceleration, sight/range, increased HP, reduced penetration, or something along those lines.

It makes sense when it becomes utterly impossible to out maneuver or run away from a sherman/pershing in ANY axis tank and when ANY ally tank can, with proper micro, NEVER get hit by an axis tank and totally obliterate said axis tank.
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #14 on: May 06, 2008, 01:03:48 am »

Still not as good as Onboard Mechanics.

And to believe I used to stick by Next-Gen Vehicles
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GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #15 on: May 06, 2008, 01:31:40 am »

I wonder though, what were the developers thinking about when they added in that "50% faster turret rotation" portion of Next Generation Vehicles. It seems so.... unnecessary. I would have added something more useful like speed, acceleration, sight/range, increased HP, reduced penetration, or something along those lines.

It makes sense when it becomes utterly impossible to out maneuver or run away from a sherman/pershing in ANY axis tank and when ANY ally tank can, with proper micro, NEVER get hit by an axis tank and totally obliterate said axis tank.

And, explain to me how the hell would 50% turret rotation help with never being hit by Axis tanks? I see Next Gen Shermans die just as miserably to Panthers. I'm not implying that Next Gen Shermans should be a counter to Panthers, but rather the fact that turret rotation does quite frankly, jackshit.

The Axis only have one vehicle capable of circle strafing tanks and that is the Puma. When was the last time you saw massive deployment of Upgunned Pumas as primary AT? Panzers 4 could never circle strafe a well micro Pershing anyways. The Axis also don't have anything in their arsenal that is equivalent to the Allied M10 Tank Destroyer. Even then, most players can micro their tank to perform adequately against M10s. In most cases the M10 just gets blown apart by the Pak, the Panzerschrecks, and the Panther it was trying to engage anyways.

I would have much more gladly taken 35% acceleration. That'll actually have a reasonable effect on tanks while not promoting firepower or protection, effectively improving the third major component of tanks, speed and agility.
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #16 on: May 06, 2008, 01:37:37 am »

AMEN!
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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #17 on: May 06, 2008, 02:06:06 am »

Turret rotation can help a lot when charging infantry or when flanked by AT.  It helps in a lot more situations than circle strafing.
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #18 on: May 06, 2008, 02:10:05 am »

Eh, it's pretty fun for sniping shreck teams.

It's not gonna win you games like Onboard does though. At least in my opinion.

I mean, its great to see your Next Gen Pershing burn down a Panther before the guy even knows he's losing, but I'd rather have the healing.

One day I'll go Next Gen again though.

*cough* once fldash gives it a buff *cough*
« Last Edit: May 06, 2008, 02:15:51 am by jackmccrack » Logged
GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #19 on: May 06, 2008, 04:36:52 pm »

Turret rotation can help a lot when charging infantry or when flanked by AT.  It helps in a lot more situations than circle strafing.

Still, in reality, all it does is really reduce the time it takes to turn the turret, which is already relatively quick to 1 maybe 2 seconds less. It's just not worth it. Besides, if they were flanking with AT, I really much rather have acceleration than turret rotation. I don't want to be able to get my first shot one second faster off at them; I want to get away from them.

Of all the buffs they could have given, I can't think of any that is worst than turret rotation, especially for the Allies.

You can friggin give it a 100% turret rotation increase and it still won't be worth it.
« Last Edit: May 06, 2008, 04:38:41 pm by GammaCommander » Logged
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