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Author Topic: Allmighty SHRECKS / BASUKAS  (Read 15153 times)
0 Members and 5 Guests are viewing this topic.
DjTerror Offline
EIR Veteran
Posts: 71


« on: May 02, 2008, 01:37:18 am »

Im fairly new to this game and i use doctrine that has no shrecks/basukas so forgive me if im wrong.

To me it seems that Shrecks/Basukas fire indefenetly and that they are not on limited use as stickys or BAR suppress.

If that's so than thats wrong, that weapon shud be special weapon that has limited use eg. 2 shots with 30 s. reload, when vetted it may be like 3 or 4 shots, but defenetly limited.
This way we will be seeing a lot less basuka/shreck blobs as an all around fighting force and more as defencive ambush force as they shud be.

just mine humble opinion...
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GeneralSteve Offline
EIR Veteran
Posts: 261


« Reply #1 on: May 02, 2008, 01:38:48 am »

Go play Faces of War.
Logged
DjTerror Offline
EIR Veteran
Posts: 71


« Reply #2 on: May 02, 2008, 01:43:17 am »

...i guess you are the one of those blobers?  Wink

Logged
TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #3 on: May 02, 2008, 01:46:35 am »

In real life, bazookas and panzershrecks had strictly limited amounts of ammunition. However, in real life, one rocket could cripple or disable a tank.  Since it takes 20 bazookas in the rear to take down a Tiger, adjustments obviously have to be made.

Finally, EiR tries to stay as close to vanilla gameplay as possible. Bazookas and Panzershreks are unlimited in vanilla once you pay the initial fee, so it makes sense that they are that way in EiR as well.
Logged
DjTerror Offline
EIR Veteran
Posts: 71


« Reply #4 on: May 02, 2008, 01:53:58 am »

well i think it would be better to make bazookas and shrecks more stronger (this is just simple matter of ballancing them properly) if needed but still limited.

This will reduce blobing abuse and fireing shrecks to everything that moves from infantry to MG's and will encourage more brain usage and tactics, and players will use more PAK's and AT guns as they shud.
« Last Edit: May 02, 2008, 01:55:37 am by DjTerror » Logged
TodlichPanther2 Offline
EIR Veteran
Posts: 85


« Reply #5 on: May 02, 2008, 03:05:13 am »

i disagree, this would radically change game play, which is currently enjoyable and doesnt need changing.

don't fix what ain't broken and gamepaly >>>> realism.
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BradAxis Offline
EIR Veteran
Posts: 252


« Reply #6 on: May 02, 2008, 03:05:56 am »

yea but shreks fire at anything without u commanding it to
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Libertine Offline
EIR Veteran
Posts: 267


« Reply #7 on: May 02, 2008, 03:09:26 am »

limiting the uses of shrecks or bazooks would pretty much break the game.
i mean what good are 1-2 use shreck squads when you go up against say, saints armor company...hell just laugh at you.
or limited bazookas when the enemy has a repair bunker.
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DjTerror Offline
EIR Veteran
Posts: 71


« Reply #8 on: May 02, 2008, 03:58:10 am »

...well i guess you have some armour too?
...or to use more than 2 AT guns per game?

...i dont mind to increase bazooka/shreck strength twice if needed just to force proper use of these units, wich is anti armour and not allaround blobing force.

I mean AT/PAK is something every tank shud fear of, but nowdays we have blobs of shrecks backed up with upgunned volks... wich is tootal bull... i can post you few (sorry but old replays dont work anymore) replays where we got overrunned by german blobs without a single tank... is that balanced gaming, tactics?
... dont think so.
« Last Edit: May 02, 2008, 04:01:31 am by DjTerror » Logged
Ciwawa Offline
EIR Veteran
Posts: 371


« Reply #9 on: May 02, 2008, 05:07:33 am »

limited zooka shot and limited k98 cartiges FTW....

Limiting normal weapon rounds in eir and even in coh don't make sanse
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GenSturm Offline
EIR Veteran
Posts: 90



« Reply #10 on: May 02, 2008, 05:53:22 am »

someone mentioned Faces of War? jesus that game is retardly bugged and raped by AI
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Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #11 on: May 02, 2008, 06:19:14 am »

I beg to differ.
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macarfs Offline
EIR Regular
Posts: 15


« Reply #12 on: May 02, 2008, 06:19:44 am »

For this to work you would have to completely remove shrecks/zooks as they are and give everyone panzerfaust equivelants. Could be interesting.
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Libertine Offline
EIR Veteran
Posts: 267


« Reply #13 on: May 02, 2008, 08:22:54 am »

...well i guess you have some armour too?
...or to use more than 2 AT guns per game?

why ? i dont like to play with lots of Armor, if i wanted that id be playing Blitz or allied armor and not defense, thanks for asking.
Shrecks and Bazookas are fine. they are infantry after all. use HMGs, BARs, Artillery, Strafing Run, Nades...
also, im pretty sure allied players will be more then happy when they have to use 6-8 ranger squads to kill a tiger cause the bazookas are limited use...
i mean, whats the point ? if i make a shreck squad i want it to be AT and not One Use AT and Basic Inf after that. Thats what Panzerfausts are fore.



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Days of War Offline
Official Axis Propoganda Minister
EIR Veteran
Posts: 1164


« Reply #14 on: May 02, 2008, 08:25:32 am »

Use the PIAT!
Logged

Libertine Offline
EIR Veteran
Posts: 267


« Reply #15 on: May 02, 2008, 08:30:45 am »

Use the PIAT!

PE AT 'nades
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #16 on: May 02, 2008, 08:58:06 am »

Use the PIAT!

PIAT is so annoying to use!
Logged
CommanderHoltz Offline
EIR Veteran
Posts: 55


« Reply #17 on: May 02, 2008, 08:59:35 am »


At least the AT nade always penetrate.
Logged
GamerAndyAlly Offline
EIR Veteran
Posts: 311


« Reply #18 on: May 02, 2008, 09:03:32 am »

Im fairly new to this game and i use doctrine that has no shrecks/basukas so forgive me if im wrong.

To me it seems that Shrecks/Basukas fire indefenetly and that they are not on limited use as stickys or BAR suppress.

If that's so than thats wrong, that weapon shud be special weapon that has limited use eg. 2 shots with 30 s. reload, when vetted it may be like 3 or 4 shots, but defenetly limited.
This way we will be seeing a lot less basuka/shreck blobs as an all around fighting force and more as defencive ambush force as they shud be.

just mine humble opinion...



The thing I find most astonishing, is that you managed to mis-spell every. single. word in the title of this thread.

For reference:
"Almighty Schreks / Bazookas"

To the actual point:  No, never, not gonna happen.
Please devote your creative energy to something less worthless

Thanks
Andy - Troll at Large
Knocking down one stupid idea at a time
Logged

So theres no more confusion:
http://wiki.onlinegamers.org/index.php?title=Cry_more_noob%3F

If necessary, I can also provide links a useful definition of Sarcasm
TodlichPanther Offline
EIR Veteran
Posts: 442


« Reply #19 on: May 02, 2008, 09:06:42 am »

Im fairly new to this game and i use doctrine that has no shrecks/basukas so forgive me if im wrong.

To me it seems that Shrecks/Basukas fire indefenetly and that they are not on limited use as stickys or BAR suppress.

If that's so than thats wrong, that weapon shud be special weapon that has limited use eg. 2 shots with 30 s. reload, when vetted it may be like 3 or 4 shots, but defenetly limited.
This way we will be seeing a lot less basuka/shreck blobs as an all around fighting force and more as defencive ambush force as they shud be.

just mine humble opinion...



The thing I find most astonishing, is that you managed to mis-spell every. single. word in the title of this thread.

For reference:
"Almighty Schreks / Bazookas"

To the actual point:  No, never, not gonna happen.
Please devote your creative energy to something less worthless

Thanks
Andy - Troll at Large
Knocking down one stupid idea at a time

nice, you can come across as a bigger ass than me sometimes!
Logged


Also, I lost a game due to not enough anti-infantry units, so airborne get double damage at each vet level.

More changes to come.
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