*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
July 20, 2025, 11:04:47 am

Login with username, password and session length

Resources

Recent posts

[June 20, 2025, 03:33:58 pm]

[June 20, 2025, 02:32:54 pm]

[June 20, 2025, 02:31:02 pm]

[December 20, 2024, 02:52:42 am]

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]
Pages: 1 [2] 3   Go Down
  Print  
Author Topic: Fortress Europe Discussion  (Read 13537 times)
0 Members and 1 Guest are viewing this topic.
Kolath Offline
Commander, 2nd Infantry Division
*
Posts: 2382



« Reply #20 on: May 13, 2008, 01:01:45 pm »

@GamerAndy, run the shortcut and you should be good to go. It looks just like regular CoH until you get in-game.

If you do a skirmish and it is just regular CoH OR your shortcut doesn't work, I would verify that the fortresseurope folder and .module are present in your CoH root directory.
Logged

Kolath's Quote Commandments:
1. Thou shalt not quote the entirety of a post 3 or less posts above you
2. Thou shalt not quote more than 2 nested levels
3. Thou shalt not quote large blocks of text when one sentence would do
4. Thou shalt not quote images!
GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #21 on: May 13, 2008, 05:11:06 pm »

My favorite feature is the ability to set up ambushes. Nothing like waiting for someone to move an entire platoon to a point over and then having them get hit by a volley of grenades followed by bullets from all directions while they're out in the open.

The imbalances I have noticed so far is,
British infantry are stronger than Wehrmacht infantry. This is probably due to their larger squad size and "Commando" grenades which has superior damage and range.
JagdPanther still has the super PE defensive vet making it very tough to crack.
« Last Edit: May 13, 2008, 05:16:34 pm by GammaCommander » Logged

AirborneCommander - Blank
DeltaCommander - Blank
ThetaCommander - Axis Defensive
GammaCommander - Allied Armor

http://snarkersville.myminicity.com/tra

http://snarkersville.myminicity.comhttp://snarkersville.myminicity.com/ind
DerangedFerret Offline
EIR Veteran
Posts: 283


« Reply #22 on: May 13, 2008, 05:20:53 pm »

Also, is there any way to remove the freaky $32423784290473289047238`135612? Combos?
Logged
salan
Guest
« Reply #23 on: May 13, 2008, 05:55:49 pm »

that is an update he needs to do derranged.


the mod itself will have to balance the grenades I think, if they are going to be freeish like they are they need to be generalized to do the same .. also the lmg will need to be able to fire on the move or its hugely disadvantaged (i saw a mod where lmg could fire while moving, so i know they can)


doesn't really matter.. really just gotta wait for more company options, weirdest thing about the grenadier one is that there is no shreks.. hmm

and the bunker doesn't really need to have more then 1 firing slot for 1 unit.  its more like special unit slot rather then a kick you in the teeth with 10 man squad slot Smiley... 1 grenade wiped out a mortar yesterday, ouch
Logged
Nevyen Offline
Honoured Member
*
Posts: 2365


« Reply #24 on: May 13, 2008, 10:29:23 pm »

OHHHH intersting someone actualy thinking outside the square about emplacements.  Will definatly look at this mod.
Logged

Aggamemnon Offline
Donator
*
Posts: 418


« Reply #25 on: May 14, 2008, 11:23:19 am »

You can't really spam the arty spotters, since you are limited to 2 and the cool down is decently long enough and it has a cost attached with a good price on each volley.
Logged

"Success on D-Day, depended entirely on these men"
muha2 Offline
EIR Veteran
Posts: 71


« Reply #26 on: May 14, 2008, 11:57:34 am »

Very fun mod, though it is a bit imbalanced at the moment. The balance isn't that bad. I would say it's better than vCoH but not as balanced as EiR. It has a long way to go in terms of development and polishing.

EiR is not balanced IMO.
Logged
GamerAndyAlly Offline
EIR Veteran
Posts: 311


« Reply #27 on: May 14, 2008, 12:09:33 pm »

compared to what?
Logged

So theres no more confusion:
http://wiki.onlinegamers.org/index.php?title=Cry_more_noob%3F

If necessary, I can also provide links a useful definition of Sarcasm
DjTerror Offline
EIR Veteran
Posts: 71


« Reply #28 on: May 14, 2008, 02:55:01 pm »

EIR is "far far away" from being balanced... Unfortunatly...
Logged
GamerAndyAlly Offline
EIR Veteran
Posts: 311


« Reply #29 on: May 14, 2008, 03:16:03 pm »

EIR is "far far away" from being balanced... Unfortunatly...
replay or it didn't happen
« Last Edit: May 14, 2008, 03:17:43 pm by GamerAndyAlly » Logged
BoDyBaG2224TLS Offline
EIR Veteran
Posts: 798


« Reply #30 on: May 14, 2008, 03:18:05 pm »

Of course it is balanced.....as long as Axis are stronger it is balanced.....
Logged

GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #31 on: May 14, 2008, 04:28:28 pm »

I'm sure you'll agree with me that EiR is a whole world more balanced than 1) vCoH and 2) Fortress Europe

vCoH for obvious reasons and Fortress Europe because it's basically units drawn from all over mixed with realism and historical accuracy in mind and not balance. Why else would the British have the "commando" Grenade which has more damage, and more range than the Grenadier and why would do Grenadier squads have 9 men compared to the British 10 men? There's alot of imbalances but it's fine because the balance isn't on the top of the priority list yet.
Logged
BoDyBaG2224TLS Offline
EIR Veteran
Posts: 798


« Reply #32 on: May 14, 2008, 05:02:30 pm »

But EiR is very much different from COH gameplay/design. EiR must balance unit costs more closely, unit advantages by doctrines, upgrades, vet, vet xp, more so then COH has to deal with it. I don't think cost balance is there (due to axis having the ability to field more inf, which are better, endgame volks spam anyone?).
Logged
GinelSaavedra Offline
EIR Regular
Posts: 14


« Reply #33 on: May 15, 2008, 08:06:26 am »

I tried installing it, but apparently I can´t because my CoH is Spanish, not English.
Logged
GamerAndyAlly Offline
EIR Veteran
Posts: 311


« Reply #34 on: May 15, 2008, 12:40:22 pm »

But EiR is very much different from COH gameplay/design. EiR must balance unit costs more closely, unit advantages by doctrines, upgrades, vet, vet xp, more so then COH has to deal with it. I don't think cost balance is there (due to axis having the ability to field more inf, which are better, endgame volks spam anyone?).

After last nights 3v3, how can you talk about Volkspam with a straight face?   You had over 200 casualties and still had units on the field and won the game.......
Logged
Kolath Offline
Commander, 2nd Infantry Division
*
Posts: 2382



« Reply #35 on: May 15, 2008, 12:56:54 pm »

One game of spam does not a broken mod make.
Logged
Aggamemnon Offline
Donator
*
Posts: 418


« Reply #36 on: May 15, 2008, 02:16:33 pm »

vCoH for obvious reasons and Fortress Europe because it's basically units drawn from all over mixed with realism and historical accuracy in mind and not balance. Why else would the British have the "commando" Grenade which has more damage, and more range than the Grenadier and why would do Grenadier squads have 9 men compared to the British 10 men? There's alot of imbalances but it's fine because the balance isn't on the top of the priority list yet.

Most mods keep a higher squad size for allies and the less for axis ratios.
Axis still have better mortars and HMG's in FE, don't see why some differences would inherently make it unbalanced.
But yes, it isn't at all balanced, but at the moment it's still a lot of fun, and one of those, everything is so broken it makes it balance out in a weird kind of way.
Logged
BoDyBaG2224TLS Offline
EIR Veteran
Posts: 798


« Reply #37 on: May 15, 2008, 03:26:14 pm »

@ Andy:

Considering that i made that post before the game.......Yes we still had units on the field, you generally do when you win. But Nick and I did not play very aggressively, and at the end of the game all I had was 4 riflesquads that was it, no call ins, no nothing. Nick preserves his stuff by being our "Arty man" and thus has a lot of shit to call in mid-late game with me and dboz (iirc) taking a lot of casualties. I stayed away from engagements I could not win and let arty do its work on large forces. If I had been attacking and being more aggressive my casualties would have been staggering and there would still be that vet 3 blob of shit that chaos pulls out to pwn. I've played chaos dozens of times and that was the FIRST game where he HAD to pull out his vet 3 grens with lmgs. That was the first time that I believe I/we actually out attritioned chaos.

But I've played plenty of games where we push up and then get beaten back due to a mass of volks coming at my stuff.
Logged
panzerman Offline
EIR Veteran
Posts: 689


« Reply #38 on: April 19, 2009, 01:33:41 am »

noo link is broken and i was soo keen to have a look at this mod...deos some1 want to post a link of the download from another site or somthing?
Logged
EIRRMod Offline
Administrator / Lead Developer
*
Posts: 11009



« Reply #39 on: April 19, 2009, 02:20:58 am »

I dont know panzerman, the thread is quite old.

My Google-foo only found stuff around mid-2008
Logged

Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Pages: 1 [2] 3   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.069 seconds with 35 queries.