Thtb
The German Guy
EIR Veteran Posts: 3875
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« on: June 01, 2008, 02:59:29 am » |
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News from the front: Our 1st Blitzkrieg ( Evilnrg) and 13th Blitzkrieg ( Thtb) divisions beat back the 501st Airborne ( Forceman4077) and 134th Airborne ( MountainMan) divisions in a fierce skirmish. This follows a few other successful battles in the effort to stop the Allies. Hopeful soldiers everywhere are beginning to speak of a possible end to the Allied advance. Map; 4_p_Crossroads Battle-ID; See screenshot -My first game as axis this war GG, as hint why allys lost; -Bombing run a single pak? (Nvm part of the plan of ally tank domination) -To much vet saveing. Easy going for my unvetted suicide troops. -Again; Stugs are to cheap, point proven Feel free to chatter about the balance issues that are showen; Bundle nade uterly useless. You see that? like 5% dmg to a hmg, 1 guy killed by throwing it into 20 wounded AB, so short ranged that you already get decloak. The stachle nearly seemed usefull compare to that since they at least great craters and dmg buildings. [attachment deleted by admin]
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« Last Edit: June 01, 2008, 03:08:06 am by Thtb »
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jackmccrack
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« Reply #1 on: June 01, 2008, 04:44:09 am » |
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gg
btw he fired-up out of that bundled nade.
nice bunker on top of a mine. kids, don't try this at home.
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« Last Edit: June 01, 2008, 04:51:01 am by jackmccrack »
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Let's talk about PIATs in a car.
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BradAnderson
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« Reply #2 on: June 01, 2008, 04:46:38 am » |
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gg
btw he fired-up out of that bundled nade.
nice bunker on top of a mine. kids, don't try this at home.
why would u bunker on top of mines
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Parttimekiller
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« Reply #3 on: June 01, 2008, 04:50:01 am » |
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cant say stug are too cheap since if those tanks had some ranger Ab with recoiles support those 2 stug would have done nothing
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jackmccrack
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« Reply #4 on: June 01, 2008, 04:51:35 am » |
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they kept calling out expensive stuff to take on the stugs
i think that's why they are so cost effective
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran Posts: 4950
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« Reply #5 on: June 01, 2008, 04:51:45 am » |
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cant say stug are too cheap since if those tanks had some ranger Ab with recoiles support those 2 stug would have done nothing
the the next 7 or so come on, the problem is they can wear down AT and then you or your partner brings out the panthers and tigers.
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jackmccrack
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« Reply #6 on: June 01, 2008, 04:52:42 am » |
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i'd like to see a stug wear down an AT gun
(which is what they should have used instead to counter)
the chateau is a super ghey area for AT guns on crossroads though.
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« Last Edit: June 01, 2008, 04:55:08 am by jackmccrack »
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran Posts: 4950
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« Reply #7 on: June 01, 2008, 04:55:06 am » |
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two can. one takes the hits the other flanks OR they both flank... from different sides. anyway, AT guns are not exactly mobile, and if a player knows where they are then they can avoid them or just shoot on past.
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jackmccrack
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« Reply #8 on: June 01, 2008, 05:00:43 am » |
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cozmo, leave the forums for a bit and hop in some games.
we'll teach you the proper way to deal with AT guns.
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« Last Edit: June 01, 2008, 05:02:52 am by jackmccrack »
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BradAnderson
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« Reply #9 on: June 01, 2008, 05:05:49 am » |
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cozmo, leave the forums for a bit and hop in some games.
we'll teach you the proper way to deal with AT guns.
/signed.
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran Posts: 4950
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« Reply #10 on: June 01, 2008, 05:07:00 am » |
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cozmo, leave the forums for a bit and hop in some games.
we'll teach you the proper way to deal with AT guns.
I don't need to deal with them that often... i hardly use tanks.
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BradAnderson
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« Reply #11 on: June 01, 2008, 05:08:18 am » |
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cozmo, leave the forums for a bit and hop in some games.
we'll teach you the proper way to deal with AT guns.
I don't need to deal with them that often... i hardly use tanks. but u still use at guns
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran Posts: 4950
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« Reply #12 on: June 01, 2008, 05:10:02 am » |
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"USE" is different to "DEAL WITH".
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jackmccrack
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« Reply #13 on: June 01, 2008, 05:13:20 am » |
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I don't know what to do. I want to help you, but it sounds like you don't want help.
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran Posts: 4950
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« Reply #14 on: June 01, 2008, 05:14:36 am » |
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This is not my "help thread" silly. .
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jackmccrack
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« Reply #15 on: June 01, 2008, 05:15:39 am » |
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If you're content with sending Stugs at AT guns, I'm willing to give you help wherever I can.
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran Posts: 4950
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« Reply #16 on: June 01, 2008, 05:31:15 am » |
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i play allies... and as axis i never used stuGs. .
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #17 on: June 01, 2008, 05:36:50 am » |
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I think what others are trying to say is: "don't give others advice and game insight when you need advice yourself" . Stugs vs AT guns is a no go. AT gun spam is the most effective way for allies to deal with any number of tanks, especially when combined with stickies.
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran Posts: 4950
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« Reply #18 on: June 01, 2008, 06:16:37 am » |
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yea, but AT *spam* was not part of the original discussion... it was stuG spam vs normal amounts of AT gun/AT units, obviously if you spam the counter to the spammed unit you should win.
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Aggamemnon
Donator
Posts: 418
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« Reply #19 on: June 01, 2008, 07:07:53 am » |
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Bundle nades are amazing, just don't use them on men that are obv being watched, and that can still fireup.
Single bundle nade obliterated a vet 2 rifles and mg of mine few days ago. (leaving 1 rifle guy who was shot straight after).
The decloak range is just right for not cloaking when going against infantry, tanks, bunkers, buildings etc.
Not sure about stug's being too cheap, fought ampm's stug heavy companies before and he always seems to run out of them before I run out of AT. When compared to other things maybe, but right now it's not in the extreme for what they can do.
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"Success on D-Day, depended entirely on these men"
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