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Author Topic: Simple balance idea to the shitty axis nades.  (Read 15047 times)
0 Members and 3 Guests are viewing this topic.
Warbirds Offline
EIR Veteran
Posts: 673


« Reply #20 on: June 19, 2008, 04:35:45 pm »

Doesn't stop the soldiers from throwing it the way they like, though, now does it?  Ever see Band of Brothers?
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Bodybag2224-Armor Offline
EIR Veteran
Posts: 735


« Reply #21 on: June 19, 2008, 04:42:16 pm »

Warbirds I meant if the nade's effectiveness was increased then the price should go up, just because it isn't used alot doesn't mean that it's price should not change so that it could be spammed somehow, I mean demos are very situational, and I only know of a few ppl that use them and they cost 70 MU.
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They Call Me SpitFire Offline
EIR Veteran
Posts: 563


« Reply #22 on: June 19, 2008, 04:43:49 pm »

in BOB they threw it underhand but in a different way. Undecided That or they thought they were Barry Bonds or something....
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Warbirds Offline
EIR Veteran
Posts: 673


« Reply #23 on: June 19, 2008, 04:46:01 pm »

Desir, watch the episode where they were at the Brecourt howitzer battery, Buck Compton throws a grenade over handed and drops it.

And Bodybag, I guess I misread your post.
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littlesausage Offline
EIR Regular
Posts: 26


« Reply #24 on: June 19, 2008, 04:46:18 pm »

the axis doesn't really need those nades although the terror factions do get 2 uses from the nades.

I find no problem with not using that grenade tho, there are plenty of other ways to clean out a house.
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UnLimiTeD Offline
EIR Veteran
Posts: 554


« Reply #25 on: June 19, 2008, 04:55:54 pm »

It's 2 uses by standard.
Or is it?
So it would be 3 uses.
I vote for only 1 use for 20 munitions, so 2 for terror Cheesy .
Then atleast terrorplayers will use it.
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Hey, it's not going to happen
Days of War Offline
Official Axis Propoganda Minister
EIR Veteran
Posts: 1164


« Reply #26 on: June 19, 2008, 05:37:04 pm »

In real the german nade could be threw around 2.5x far then an american nade. So i suggest make a balance: german nade is shit, but it will have more throw range, American nade is deadly but u can't throw it so far away

'Tis a lie! See, American Nades can be thrown like a baseball, so when the Army drafted MLB players, they not only sent it farther, but they usually killed the guy with the impact of the nade to the face.

On a more serious note, german nades do have more range, Assault Nades have such more range its fucking ridiculous, and stop trying to balance two certain units together, it wont work, you balance factions, NOT units.

Actually american nades cant be thrown like a baseball..you have to learn a new throwing method (throwing pinapples overhand base ball style resulted in to much friendly fire dropping nades) they are thrown almost underhand in like a sidways throw.

Doesn't stop the fact that you COULD. And it was a joke, numnuts.
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #27 on: June 19, 2008, 05:38:20 pm »

Days, why you gotta be so mean man?
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Bodybag2224-Armor Offline
EIR Veteran
Posts: 735


« Reply #28 on: June 19, 2008, 06:32:54 pm »

We need a picture
« Last Edit: June 19, 2008, 06:34:35 pm by Bodybag2224-Armor » Logged
DerangedGerman Offline
EIR Veteran
Posts: 448


« Reply #29 on: June 19, 2008, 06:53:42 pm »

Lookit the green army men. Really. Baseball throw. In-Game, too.
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They Call Me SpitFire Offline
EIR Veteran
Posts: 563


« Reply #30 on: June 19, 2008, 07:14:22 pm »

Desir, watch the episode where they were at the Brecourt howitzer battery, Buck Compton throws a grenade over handed and drops it.

And Bodybag, I guess I misread your post.

Oh I didn't mean they didn't i meant BOB is a good example of how to throw a Grenade in one of them episodes. Don't ask where.
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Dbozbrown Offline
EIR Veteran
Posts: 109


« Reply #31 on: June 20, 2008, 12:32:13 am »

I believe you're thinking of Carrentan.  When he "fires up" and runs up and nades the MG in the house?
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Thirteen Offline
EIR Veteran
Posts: 126


« Reply #32 on: June 20, 2008, 12:41:11 am »

I believe you're thinking of Do the Right Thing. When Mookie "fires up" and throws the trashcan in the window?
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Dbozbrown Offline
EIR Veteran
Posts: 109


« Reply #33 on: June 20, 2008, 12:43:31 am »

I have no fucking clue what that means.
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Thirteen Offline
EIR Veteran
Posts: 126


« Reply #34 on: June 20, 2008, 12:45:14 am »

It means axis nades suck.

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Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #35 on: June 20, 2008, 02:55:53 am »

Maybe axis nades should pin down enemy, like somebody said the axis nades generate a wave. So they should pin down enemy for maybe 10 secs. And if it's possible they can give more overall dmg, but don't kill many single soldiers.

/sry for my english
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #36 on: June 20, 2008, 04:13:06 am »

10 seconds is an awful long time to be pinned.
« Last Edit: June 20, 2008, 04:21:10 am by jackmccrack » Logged
Draken3 Offline
EIR Regular
Posts: 1


« Reply #37 on: June 20, 2008, 05:12:39 am »

That was just example, ok maybe 3 secs. I just gave idea, the particulars i leave for devs.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #38 on: June 20, 2008, 05:24:00 am »

Not going to happen, even if we had a dev team. They only rarely change actual stats.
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #39 on: June 20, 2008, 06:53:54 am »

Not going to happen, even if we had a dev team. They only rarely change actual stats.

And are you telling me the CoH stats aren't imbalanced
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