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Simple balance idea to the shitty axis nades.
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Topic: Simple balance idea to the shitty axis nades. (Read 15129 times)
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Warbirds
EIR Veteran
Posts: 673
Re: Simple balance idea to the shitty axis nades.
«
Reply #20 on:
June 19, 2008, 04:35:45 pm »
Doesn't stop the soldiers from throwing it the way they like, though, now does it? Ever see Band of Brothers?
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Bodybag2224-Armor
EIR Veteran
Posts: 735
Re: Simple balance idea to the shitty axis nades.
«
Reply #21 on:
June 19, 2008, 04:42:16 pm »
Warbirds I meant if the nade's effectiveness was increased then the price should go up, just because it isn't used alot doesn't mean that it's price should not change so that it could be spammed somehow, I mean demos are very situational, and I only know of a few ppl that use them and they cost 70 MU.
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They Call Me SpitFire
EIR Veteran
Posts: 563
Re: Simple balance idea to the shitty axis nades.
«
Reply #22 on:
June 19, 2008, 04:43:49 pm »
in BOB they threw it underhand but in a different way.
That or they thought they were Barry Bonds or something....
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Warbirds
EIR Veteran
Posts: 673
Re: Simple balance idea to the shitty axis nades.
«
Reply #23 on:
June 19, 2008, 04:46:01 pm »
Desir, watch the episode where they were at the Brecourt howitzer battery, Buck Compton throws a grenade over handed and drops it.
And Bodybag, I guess I misread your post.
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littlesausage
EIR Regular
Posts: 26
Re: Simple balance idea to the shitty axis nades.
«
Reply #24 on:
June 19, 2008, 04:46:18 pm »
the axis doesn't really need those nades although the terror factions do get 2 uses from the nades.
I find no problem with not using that grenade tho, there are plenty of other ways to clean out a house.
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UnLimiTeD
EIR Veteran
Posts: 554
Re: Simple balance idea to the shitty axis nades.
«
Reply #25 on:
June 19, 2008, 04:55:54 pm »
It's 2 uses by standard.
Or is it?
So it would be 3 uses.
I vote for only 1 use for 20 munitions, so 2 for terror
.
Then atleast terrorplayers will use it.
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Hey, it's not going to happen
Days of War
Official Axis Propoganda Minister
EIR Veteran
Posts: 1164
Re: Simple balance idea to the shitty axis nades.
«
Reply #26 on:
June 19, 2008, 05:37:04 pm »
Quote from: Bonte on June 19, 2008, 04:31:58 pm
Quote from: Days of War on June 19, 2008, 09:42:11 am
Quote from: Draken on June 19, 2008, 04:32:45 am
In real the german nade could be threw around 2.5x far then an american nade. So i suggest make a balance: german nade is shit, but it will have more throw range, American nade is deadly but u can't throw it so far away
'Tis a lie! See, American Nades can be thrown like a baseball, so when the Army drafted MLB players, they not only sent it farther, but they usually killed the guy with the impact of the nade to the face.
On a more serious note, german nades do have more range, Assault Nades have such more range its fucking ridiculous, and stop trying to balance two certain units together, it wont work, you balance factions, NOT units.
Actually american nades cant be thrown like a baseball..you have to learn a new throwing method (throwing pinapples overhand base ball style resulted in to much friendly fire dropping nades) they are thrown almost underhand in like a sidways throw.
Doesn't stop the fact that you COULD. And it was a joke, numnuts.
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jackmccrack
EIR Veteran
Posts: 2484
Re: Simple balance idea to the shitty axis nades.
«
Reply #27 on:
June 19, 2008, 05:38:20 pm »
Days, why you gotta be so mean man?
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Bodybag2224-Armor
EIR Veteran
Posts: 735
Re: Simple balance idea to the shitty axis nades.
«
Reply #28 on:
June 19, 2008, 06:32:54 pm »
We need a picture
«
Last Edit: June 19, 2008, 06:34:35 pm by Bodybag2224-Armor
»
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DerangedGerman
EIR Veteran
Posts: 448
Re: Simple balance idea to the shitty axis nades.
«
Reply #29 on:
June 19, 2008, 06:53:42 pm »
Lookit the green army men. Really. Baseball throw. In-Game, too.
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They Call Me SpitFire
EIR Veteran
Posts: 563
Re: Simple balance idea to the shitty axis nades.
«
Reply #30 on:
June 19, 2008, 07:14:22 pm »
Quote from: Warbirds on June 19, 2008, 04:46:01 pm
Desir, watch the episode where they were at the Brecourt howitzer battery, Buck Compton throws a grenade over handed and drops it.
And Bodybag, I guess I misread your post.
Oh I didn't mean they didn't i meant BOB is a good example of how to throw a Grenade in one of them episodes. Don't ask where.
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Dbozbrown
EIR Veteran
Posts: 109
Re: Simple balance idea to the shitty axis nades.
«
Reply #31 on:
June 20, 2008, 12:32:13 am »
I believe you're thinking of Carrentan. When he "fires up" and runs up and nades the MG in the house?
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Thirteen
EIR Veteran
Posts: 126
Re: Simple balance idea to the shitty axis nades.
«
Reply #32 on:
June 20, 2008, 12:41:11 am »
I believe you're thinking of Do the Right Thing. When Mookie "fires up" and throws the trashcan in the window?
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Dbozbrown
EIR Veteran
Posts: 109
Re: Simple balance idea to the shitty axis nades.
«
Reply #33 on:
June 20, 2008, 12:43:31 am »
I have no fucking clue what that means.
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Thirteen
EIR Veteran
Posts: 126
Re: Simple balance idea to the shitty axis nades.
«
Reply #34 on:
June 20, 2008, 12:45:14 am »
It means axis nades suck.
[attachment deleted by admin]
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Draken
Chess master
EIR Veteran
Posts: 1850
Re: Simple balance idea to the shitty axis nades.
«
Reply #35 on:
June 20, 2008, 02:55:53 am »
Maybe axis nades should pin down enemy, like somebody said the axis nades generate a wave. So they should pin down enemy for maybe 10 secs. And if it's possible they can give more overall dmg, but don't kill many single soldiers.
/sry for my english
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jackmccrack
EIR Veteran
Posts: 2484
Re: Simple balance idea to the shitty axis nades.
«
Reply #36 on:
June 20, 2008, 04:13:06 am »
10 seconds is an awful long time to be pinned.
«
Last Edit: June 20, 2008, 04:21:10 am by jackmccrack
»
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Draken3
EIR Regular
Posts: 1
Re: Simple balance idea to the shitty axis nades.
«
Reply #37 on:
June 20, 2008, 05:12:39 am »
That was just example, ok maybe 3 secs. I just gave idea, the particulars i leave for devs.
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Unkn0wn
No longer retired
Posts: 18379
Re: Simple balance idea to the shitty axis nades.
«
Reply #38 on:
June 20, 2008, 05:24:00 am »
Not going to happen, even if we had a dev team. They only rarely change actual stats.
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Ununoctium
EIR Veteran
Posts: 1256
Re: Simple balance idea to the shitty axis nades.
«
Reply #39 on:
June 20, 2008, 06:53:54 am »
Quote from: Unkn0wn on June 20, 2008, 05:24:00 am
Not going to happen, even if we had a dev team. They only rarely change actual stats.
And are you telling me the CoH stats
aren't
imbalanced
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