*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
September 23, 2024, 01:21:42 pm

Login with username, password and session length

Resources

Recent posts

[September 06, 2024, 11:58:09 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]
Poll
Question: U like my idea?
Yes
No
Everything is ok now

Pages: [1] 2 3   Go Down
  Print  
Author Topic: Simple balance idea to the shitty axis nades.  (Read 14666 times)
0 Members and 6 Guests are viewing this topic.
Draken Offline
Chess master
EIR Veteran
Posts: 1850



« on: June 19, 2008, 04:32:45 am »

In real the german nade could be threw around 2.5x far then an american nade. So i suggest make a balance: german nade is shit, but it will have more throw range, American nade is deadly but u can't throw it so far away
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18378


« Reply #1 on: June 19, 2008, 04:42:10 am »

Already has more throwing range.
Logged
Warbirds Offline
EIR Veteran
Posts: 673


« Reply #2 on: June 19, 2008, 04:48:23 am »

It's throwing range advantage is pretty negligible.
Logged
Sach Offline
EIR Veteran
Posts: 1211


« Reply #3 on: June 19, 2008, 04:58:04 am »

I don't think things like this should ever be changed. Adjust the price if something isn;t right in EIR but don't change the vCoH values IMO.
Logged

Sach Wins! Cheesy

Would people please stop killing my AVREs. Not cool.
Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #4 on: June 19, 2008, 08:21:42 am »

You suck!
Logged

Bodybag2224-Armor Offline
EIR Veteran
Posts: 735


« Reply #5 on: June 19, 2008, 08:54:52 am »

The range isn't negligible, I notice it when I play axis. But tbh have you every had a moment where you were like ""I need a nade"? I mean you have all of the other better weapons, the only usefulness that the nade would serve would be guys in building (more likely to get mortared out) or trenches.
Logged

Profiles: BoDyBaG2224
M26ArmedCav
ThinTag by TripleTags.com" border="0
http://bodybag2224.myminicity.com/
DerangedGerman Offline
EIR Veteran
Posts: 448


« Reply #6 on: June 19, 2008, 09:22:55 am »

Em, guys, has any one noticed the Allied grenade is like a nuclear pineapple? The extra range does NOT compensate it at the moment. It needs more.
Logged

Proud mapper for both OMG and EIR.
Sach Offline
EIR Veteran
Posts: 1211


« Reply #7 on: June 19, 2008, 09:31:17 am »

The extra damage on a 30 cal doesn't make up for the mg42s suppression. The sides never have been and never will be mirror balanced.
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18378


« Reply #8 on: June 19, 2008, 09:32:55 am »

Should be cheaper, like before someone took a dump on balance.
Logged
Days of War Offline
Official Axis Propoganda Minister
EIR Veteran
Posts: 1164


« Reply #9 on: June 19, 2008, 09:42:11 am »

In real the german nade could be threw around 2.5x far then an american nade. So i suggest make a balance: german nade is shit, but it will have more throw range, American nade is deadly but u can't throw it so far away

'Tis a lie! See, American Nades can be thrown like a baseball, so when the Army drafted MLB players, they not only sent it farther, but they usually killed the guy with the impact of the nade to the face.

On a more serious note, german nades do have more range, Assault Nades have such more range its fucking ridiculous, and stop trying to balance two certain units together, it wont work, you balance factions, NOT units.
Logged

DerangedGerman Offline
EIR Veteran
Posts: 448


« Reply #10 on: June 19, 2008, 12:18:17 pm »

That doesn't make Axis grenades suck any less.
Logged
[AB]RikiRude Offline
EIR Veteran
Posts: 494


« Reply #11 on: June 19, 2008, 12:51:26 pm »

LOL at days of war. But I think things are fine, maybe a price decrease. I have to agree with the "i need a nade" as axis. With everything else being better then allies I think it's pretty fine.
Logged

My available companies:
Allies:
*AB company going for raid assault
  Infantry going for tank reapers
Axis:
*Defensive going for rocket artillery
  Blitz going for lightning war
  And an experimental Terror company going for subversion consisting of all volks and two King Tigers
Clock2 Offline
EIR Regular
Posts: 25


« Reply #12 on: June 19, 2008, 01:47:14 pm »

just go blitzkrieg and spam t3 assault, you can actually throw 16 nades to hunt down a hmg with a single squad and it's only 60 mu! there are some replays that show how to use those nades in the replay section.
Since .30 suppression sucks you can easily manage this action.
« Last Edit: June 19, 2008, 01:48:45 pm by Clock2 » Logged

They Call Me SpitFire Offline
EIR Veteran
Posts: 563


« Reply #13 on: June 19, 2008, 02:11:42 pm »

Well basicly:
Axis Grenade is concussive(I might have spelled wrong)
Allied Grenade is Fragmentation
   
          Fragmention sends heaps of metal flying everywhichway and is able to pierce you skin up to I believe 15m or maybe it was 10m.
          Concussion just sends concussive shock waves to make ripples in your internal organs and muscles. So concussive grenades can actually blow up right by your head, and you have a chance to be well alive. It depends on how your body takes the shock waves. It also didn't have as big a lethal range (5-10m) but was cheaper to make.

        I think the pineapple could be thrown 25-30m by an average joe with his equipment on, and the stick could be thrown 30m-50m by an average joe. I probably have the meter part wrong, but you could fling the stick grenade about twice as far.
Logged

Nothing compares to a quiet evening alone
Just the one-two of us, who's counting on
That never happens
I guess I'm dreaming again
Let's be more than
No, oh
Crush
Crush
Crush
Crush, crush
(Two, three, four!)
snipes Offline
retarded one
EIR Veteran
Posts: 313


« Reply #14 on: June 19, 2008, 03:09:50 pm »

well the sides before they started fucking everything up were pretty balanced
Logged

Warbirds Offline
EIR Veteran
Posts: 673


« Reply #15 on: June 19, 2008, 03:19:31 pm »

You know that in 1942, they started to make available a thing called Splittering, which was basically a sleeve of sheet metal, that went over the head of the German grenade to make it a more dangerous weapon.
Logged
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #16 on: June 19, 2008, 03:36:22 pm »

You know that in 1942, they started to make available a thing called Splittering, which was basically a sleeve of sheet metal, that went over the head of the German grenade to make it a more dangerous weapon.

Yes, axis grenades need a damage buff.  Or throw 2 or something.
they're always inaccurate at long range so range is pointless.
Logged


Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
Bodybag2224-Armor Offline
EIR Veteran
Posts: 735


« Reply #17 on: June 19, 2008, 03:38:38 pm »

Increase price then, I hardly ever see them used and I think the reason why is that the alternatives to nade situations are vastly superior. I would much rather have a reusable lmg then nades any day.
Logged
Warbirds Offline
EIR Veteran
Posts: 673


« Reply #18 on: June 19, 2008, 03:46:53 pm »

Why would you increase the price if they're underused?
Logged
Bonte Offline
EIR Veteran
Posts: 1234


« Reply #19 on: June 19, 2008, 04:31:58 pm »

In real the german nade could be threw around 2.5x far then an american nade. So i suggest make a balance: german nade is shit, but it will have more throw range, American nade is deadly but u can't throw it so far away

'Tis a lie! See, American Nades can be thrown like a baseball, so when the Army drafted MLB players, they not only sent it farther, but they usually killed the guy with the impact of the nade to the face.

On a more serious note, german nades do have more range, Assault Nades have such more range its fucking ridiculous, and stop trying to balance two certain units together, it wont work, you balance factions, NOT units.

Actually american nades cant be thrown like a baseball..you have to learn a new throwing method (throwing pinapples overhand base ball style resulted in to much friendly fire dropping nades) they are thrown almost underhand in like a sidways throw.
Logged

I'm too candid to hide something like that. Smiley
Candid - frank; outspoken; open and sincere: a candid critic

You must really think im an idoit.
Pages: [1] 2 3   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.084 seconds with 38 queries.