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Infantry Company Help
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Topic: Infantry Company Help (Read 8431 times)
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They Call Me SpitFire
EIR Veteran
Posts: 563
Infantry Company Help
«
on:
June 28, 2008, 09:04:10 am »
Okay I changed from axis to allies. I haven't played infantry in a while, so could you give me some decent tips about an infantry company. I really appreciate it.
Here is my company tell me if its somewhat outbalanced.
57mm ATG
2
Allied HMG
2
Allied Mortar
2
Engineers
2
M10
1
Rangers
6
Riflemen
21
Sherman
4
Sniper
2
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Nothing compares to a quiet evening alone
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Unkn0wn
No longer retired
Posts: 18379
Re: Infantry Company Help
«
Reply #1 on:
June 28, 2008, 09:05:32 am »
Not enough AT guns & HMGs, unless you have at least 2 - 4 BARS.
Quads could be useful too.
M10s are shit.
Logged
Akranadas
Honoured Member
Posts: 6906
Re: Infantry Company Help
«
Reply #2 on:
June 28, 2008, 09:08:12 am »
Ditch all the tanks.
Only get a Croc.
More ATGs.
Logged
They Call Me SpitFire
EIR Veteran
Posts: 563
Re: Infantry Company Help
«
Reply #3 on:
June 28, 2008, 09:10:04 am »
Okay I'll remove the m10 I also have 6bars and 6grenades.Should I keep the 6rangers,or should I remove 2of them for 2at guns.
Logged
Akranadas
Honoured Member
Posts: 6906
Re: Infantry Company Help
«
Reply #4 on:
June 28, 2008, 09:11:56 am »
Honestly; Get rid of the BARS, they are overpriced. Invest in another HMG squad to do you fighting.
ATGs should be your main ATG, so next to no tanks it best,.
Logged
They Call Me SpitFire
EIR Veteran
Posts: 563
Re: Infantry Company Help
«
Reply #5 on:
June 28, 2008, 09:13:30 am »
Okay I'll add more atgs and more hmgs.Kay.
Logged
Akranadas
Honoured Member
Posts: 6906
Re: Infantry Company Help
«
Reply #6 on:
June 28, 2008, 09:17:20 am »
Your infantry company, play it. You don't need to spend fuel.
Logged
They Call Me SpitFire
EIR Veteran
Posts: 563
Re: Infantry Company Help
«
Reply #7 on:
June 28, 2008, 09:21:12 am »
I removed two shermans added two atgs. Got rid of the m10. Added a quad. Added a croc. Got rid of all the bars, but two.Removed one ranger, and gave one thompsons.Removed one engi. Removed two rifles.KEpt all the grenades.
57mm ATG
4
Allied HMG
2
Allied Mortar
2
Engineers
1
Halftrack
1
Rangers
5
Riflemen
19
Sherman
2
Croc
1
Sniper
2
One more thing. Should I keep the shermans unupgunned or upgunned.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Infantry Company Help
«
Reply #8 on:
June 28, 2008, 09:24:37 am »
Unupgunned, always. Even if you play Armour. You got At guns & other stuff to deal with tanks, shermans do a poor job anyway. Also, don't listen to Akr completely, it's best if you spend fuel, else you put yourself at a disadvantage compared to people who do spend all their resources.
Spend it all on Crocs/Unupgunned Sherms/Quads/jeep
Logged
They Call Me SpitFire
EIR Veteran
Posts: 563
Re: Infantry Company Help
«
Reply #9 on:
June 28, 2008, 09:30:20 am »
Thanks I think my company will do well now.
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Thtb
The German Guy
EIR Veteran
Posts: 3875
Re: Infantry Company Help
«
Reply #10 on:
June 28, 2008, 10:05:21 am »
Logged
Quote from: Unkn0wn on December 20, 2008, 05:57:19 am
Germans like to cause total chaos.
Tips and Tricks:
http://www.europeinruins.com/index.php/topic,2081.90.html
They Call Me SpitFire
EIR Veteran
Posts: 563
Re: Infantry Company Help
«
Reply #11 on:
June 28, 2008, 10:06:38 am »
Quote from: Thtb on June 28, 2008, 10:05:21 am
Thtb thats some alpha thing it has nothing....i mean nothing....to do with what I asked,
Logged
Thtb
The German Guy
EIR Veteran
Posts: 3875
Re: Infantry Company Help
«
Reply #12 on:
June 28, 2008, 10:07:05 am »
That´s what she said ;P
Logged
They Call Me SpitFire
EIR Veteran
Posts: 563
Re: Infantry Company Help
«
Reply #13 on:
June 28, 2008, 10:08:53 am »
I am a she you bitch!Or am i....let me check. Nope I'm a guy.
Logged
Thtb
The German Guy
EIR Veteran
Posts: 3875
Re: Infantry Company Help
«
Reply #14 on:
June 28, 2008, 10:10:24 am »
Check out my Giant Black Cock then!
http://lachschon.pcgames.de/slides/76176_vorurteil.jpg
Logged
They Call Me SpitFire
EIR Veteran
Posts: 563
Re: Infantry Company Help
«
Reply #15 on:
June 28, 2008, 10:12:07 am »
i KNOW that picture can't trick me!
Logged
Thtb
The German Guy
EIR Veteran
Posts: 3875
Re: Infantry Company Help
«
Reply #16 on:
June 28, 2008, 10:15:35 am »
Btw the pic is not any uggly thing, rick roll or therelike. Its even office - save.
Logged
They Call Me SpitFire
EIR Veteran
Posts: 563
Re: Infantry Company Help
«
Reply #17 on:
June 28, 2008, 10:22:04 am »
I know its not ugly. Its a rooster. duh.
Logged
Thirteen
EIR Veteran
Posts: 126
Re: Infantry Company Help
«
Reply #18 on:
June 28, 2008, 10:41:22 am »
Quote from: Thtb on June 28, 2008, 10:05:21 am
Fucking owned.
Logged
AmPmAllied
509th Airborne
EIR Veteran
Posts: 285
Re: Infantry Company Help
«
Reply #19 on:
June 28, 2008, 12:03:44 pm »
My Infantry Company 1/3/3/2 so far for doctrines. Going for Tank Reapers.
41 Riflemen, 4 ATGs, 2 Howi, 2 Croc, 1 Sherman (anti infantry duty usually), 6 engi's, 2 HMGs
Upgrades, 8 BARs, 6 Nades, 2 HMG AP rounds, 2 Bulldozers, 1 .50 cal upgrade, 1 Triage, 4 Stickies
Platoon setup for infantry is 3 squads per platoon. 6 of those platoons have 1 BAR and 1 Nade, rest are filler. HMGs are paired with 1 BAR and 1 filler squad of rifles, ATGs are paired with 1 sticky rifle.
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509th Airborne
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